Problem with experimanting with teams is that game actively discourages it. Sure, it is not fun to put game on auto and score wins, but it is also not fun when you play 6 months, invest time (not money, I never recharged even once) and you get destroyed in Sage as fast as you were after first 2 weeks of playing. I pretty much skip Sage and Matsuri now, cause it is nothing but waste of time and source of frustration. I can get to 5000 sun scrolls per week without them and I don't really need more than that.
Tbh, as tabletop miniature wargames player, I see in Naruto Online some similarities that always annoyed me. There is power creep with new chars and new BT being more and more ridiculous and broken. I see "wording play", meaning some mechanics are suppose to not stack to keep balance... unless some skills effectively working the same have different wording. Some skills just working without any real risk of failing while others are heavy risk - low reward.
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