There are some characters in this game that sorely need a nerf. I will put a disclaimer here saying I know full well that oasis know about as much in games design and programming as my 2 year old dog, but it still should be said.
edo minato - I loved this character, i was the first person in my server to get him , and even before his breaks came and before every single player in the game had him because he was shoved in our faces in every single event cycle I was using him with wind main and/or gakido teams . But now it is just obscene, everyone from players with 4 year accounts and only 18k power to 900k uberwhales using a character who isnt strong, isnt versatile, they use him just because he is untouchable, mine does not dodge, I assume on account creation my "luck" was pre rolled to be dog *e, but the character being used purely because he cannot be touched by any other character is broken
Kushi red hot....- the one and only time I have ever had "luck" in 4 years here was winning kushi in a lucky * shortly after she was released and it was such a game changer, this character who could suppress immunity, but now she has again changed the game, and not for the better, she is not an equalizer, she is not a counter, she is flat out broken, either you use kushi or you lose, those are your only 2 options that remain in this game because while she cant dodge her heal,immunity and self stacking are unmatched, it allows you to beat players with a few hundred k more power than you if they dont use her. but you dont win by skill, talent, timing, team cohesion, strategy, you win by leech, that is it, if you use kushi you are a * player, infact you arent even player, because your input is not required she can auto leech her way to a win, completely removing gameplay from a god* video game
Gaara kk- why oh why, did they decide to make *ready defensive power house immortal? why did they decide to make the second strongest medical character in the entire game, after tsunade seal, a guy who has zero medical ninjustu and zero healing capabilities? it is *ing *, he just stands there putting up shields and healing with his god level medical ninjutsu passive, whats next? are you going to give rock lee the strongest ninjutsu skillset in the game? it not only makes literally zero sense for the character to have that skill, but facing him is about as much fun as getting a colonoscopy, I would rather find a lump on my body than have to watch gaara stand there and shield and heal the * player running him to victory over 10 rounds one more time.
Anyone who needs to rely on any of these characters is crap at the game, no two ways about that, but the issue is more than that it is that these characters are undeniably broken, why do you expect people to pay for ashura when edo minato already provides an easily reemable, untouchable, immune pos1 1? why do you expect people to pay for kushi christmas when we already have a version of kushi whose presence ruins the game? why do you expect people to pay for tsunade seal when they can get the second best, downright unkillable medical god you have turned gaara into for completely free?
Yes there will always be me
This. Original Poster either comes from server with different me
this, kakuzu is very rare these days, i encounter sometimes in arena but no one in my server runs hims anymore the days of kakuzu, edo itachi and kimono konan are gone, and between bonds, sage and xgnw I come across maybe,*maybe* 2 kakuzu teams per weak
60% of matches are kushi/gaara combos which are indescribably boring, and when * players use them in gnw a single round goes on for like half an hour.
39.9% are minatos, who even with huge power disadvantages and if they only have the +1 break, dodge every single standard attack .
the remaining 0.1% are people who treat this video game as a video game and run teams requiring at least some measure of player input.
different strokes for different folks and all that, but I will never understand why the overwhelming majority of people here are just bank machines, they put money into a game, so an AI can auto run a pre-set team, because as I said they are too dumb or too boring to even try and experiment with the hundreds of characters here, and these characters, who surely you cant deny are broken as hell(?), are the epitome of that problem. tenten blitz/root/edo hiruzen/triple healer teams/kakuzu grudge sb/nagato sb, there have always been annoying teams but these characters take it to a new level, broken AND boring AND slow AND single character carries AND easily redeemable, meaning they are more common than any other annoying me
Gaara is a weak lil bebe who dies SO fast to ignition and doesn't even cause any damage. Heck even ignition from a * chase can stop him dead in his tracks.
gaara is the farthest thing from weak, super armour and the highest self heal percentage in the game and scaling def/res and strong shield stacking. Ignition/poison or ninjas like sasuke rine/summer kakashi etc can hurt him sure, but even if you can consistently ignite him he can still endure multiple rounds all the while stacking shields like an mf-er.
there are many words you could use to describe gaara since they give him these completely out of character breaks, but weak is certainly not one of them
I mean it's true, specially kushi and gaara, cause idk how many times in sage i wiped the enemy's team in first round but oh boy the resistance kushi survived and from there scaled and bring me to round 10 from a fight i had easily won, making me loose so much time. And indeed gaara healing more than hashi is so *.
Still i tell ya, put a control ninja in your life. Kurenai Summer or Ibiki can put out of the board any ninja for two rounds if you use them correctly, that's more than enough to kill any of the above mentioned demons trust me.
yeah, thats what I do, I still change my teams because as I said, if I used me
Difficult ninjas, annoying ninjas, slow ninjas, broken ninjas I can deal with them all, and it is fun coming up with different methods of trying to take them down, but characters that are all of those things in one monotonous beyond compare package is such a drag to face over and over and over again, just a few minor tweaks would allow those characters to still be strong, but not outright broken
eh, on Kushina she's powerful and pretty easy to get but not too powerful.
Gaara Kazekage on the other hand... seriously 5% health back for each attack.
-Hashirama has health back for each attack but its only 3% when BT and he has wood style so it makes sense
-Sakura has health back which makes the most sense becuz of Reverse Seal + Healing Powers
But gaara kk has 5% health back!?!?!?! and Super Armour and not to mention it's a freaking 60 pull in 5 kage treasure and has his own elite instance.
When ever I fight a gaara kk it always goes last, I always seem to encounter the classic Jinchuriki + Naruto 6p lineup and Killer b and main go down round 1 or 2 and then Naruto 6p but Gaara is just immortal he drags out fights unnecessarily and he's just so easy to get as well. Im fine with Gaara only if his Health back was at a reasonable amount like 2% or just no health back.
thank you!
even bee 8 tails, an event only character who is either very expensive or very time consuming to 4 star and then get sb's for doesnt heal that much and even then, bee has immunity but not super armour or stackable def/res so while he can be slow he doesnt feel broken, there is a level balance in his skillset. Gaara though it's too much, as you said even without completely removing the heal but lowering the percent, he would still be an easily obtainable S tier support ninja, but wouldnt be game altering slow in the process
Problem with experimanting with teams is that game actively discourages it. Sure, it is not fun to put game on auto and score wins, but it is also not fun when you play 6 months, invest time (not money, I never recharged even once) and you get destroyed in Sage as fast as you were after first 2 weeks of playing. I pretty much skip Sage and Matsuri now, cause it is nothing but waste of time and source of frustration. I can get to 5000 sun scrolls per week without them and I don't really need more than that.
Tbh, as tabletop miniature wargames player, I see in Naruto Online some similarities that always annoyed me. There is power creep with new chars and new BT being more and more ridiculous and broken. I see "wording play", meaning some mechanics are suppose to not stack to keep balance... unless some skills effectively working the same have different wording. Some skills just working without any real risk of failing while others are heavy risk - low reward.
You are completely right, it is actively discouraged, and I wont pretend I can talk for the experiences that other people have here, but in the past the me
Experimenting and creating with teams has never been rewarded here but it has never felt so punished as it does now:
run one of the characters that every single other player runs and have spent more money than them= 10 boring rounds, but you win, if you can call it that
Use any other characters and/or not be as rich as your opponent = still 6-10 boring rounds, and then you lose
Kurenai summer and kakashi summer need nerf -_- specially Kurenai summer
I cant remember the username but somebody summed up summer kakashi perfectly, he is a glass cannon, he buffs attack/nin but weakens def/res plus he is pretty fragile from the get go, if you have a full buff/bltz/high combo team you can maybe take him out of the picture in round 1, the only problem is init, if you dont have the init then it is a problem because surviving his undodgeable buffed mystery is tough, but then again any first position character with higher init than you is a problem.
In that case you would need tanks/healers and/or units to remove any other buffs/barriers on kakashis side of the field, he is tough thats for sure, but he is manageable
as for kurenai summer, her mystery is nice but she is not OP, her mystery is useful but fire main, edo itachi, regular kurenai, ningendo can reflect it
and as far as I know unlike edo itachi and ibiki there isnt a chakra requirement to remove the status so any debuff clearer/healer/slug summon can undo it.
I wont dimini* if she is challenging to newer servers, but overall in the current state of the game she is a nice support, but nothing you can't contend with
Personally I only had 3 suggestions for opening this thread
1: address edo minato, in multiple ways
stop putting him in every single event cycle, he has been in fuku more than any other character ever, and has been in more redeemable events than any other character already.
fix his breaks, whether the skill or the desc
2:address kushi red hot: maybe reduce the rate of her scaling abilities or the 20% health recovery
3:address gaara kk, giving him the strongest self heal is broken,
remove or even simply reducing it ,no, not the same rate as bee, I used bee as an example to show how broken gaara is, gaara already has super armour and scaling def/res which offsets the need for such a strong self heal, if he has to have it, it should at least be lower than that of bee.
Those were my suggestions for opening the thread, the other characters you mentioned you would need to wait for replies from others, none of the characters you mentioned below minato are ones that I personally think need nerfed, definitely not ibiki/summer kakashi/summer kurenai
"You would like to see Minato's dodge chance reduced (perhaps to a flat chance rather than being ba
Wait, what? If Edo Minato's dodge chance at +2 on the Yellow Flash passive is not a flat 50% for each standard attack (so basically, it should be like a coin flip each time) and is instead somehow ba
In terms of the other ninjas: personally I don't think Kushina or Gaara should be nerfed. Sure it can be annoying to fight against the BT Gaara and Kushina combo. Stall is annoying strategy, yes. But it should also be a viable strategy people can choose. And honestly, as others have pointed out, this core isn't as unbeatable as you make it out to be. Gaara is easily countered by ingition or poison, and ignition is pretty common. Kushina can be blitzed down in round 1 or 2 if you're running the offensive variant.
More importantly though, I think it it would be very f2p unfriendly to nerf these characters, since Kushina and Gaara is one of the easier cores to get for cheap (literally, I never spent any money in this game). Kushina frags get given out a lot and Gaara you can pull from treasures or do his instance. A lot of f2p have Kushina recommended to them as a good first "carry" pos 1 ninja, imagine how crushing it will be to everyone who saved up for her and/or pieced her together if she gets nerfed. Please, devs, don't do this.
The only character I could see an argument for is Edo Minato. His dodge rate when fighting against him is annoying. 50% is very high and sometimes it seems like nothing hits. However, I think a future me
Where the combo off Sasuke's mystery is this:
If you have the right skills on everyone, this means Sasuke's mystery cannot miss Edo Minato, and Madara's chase (which supresses immunity and causes immobile) also cannot miss. If you have enough chakra, you could also launch GNW Madara's mystery right after this and hit Minato again. Also, though it will probably be a while, Kimono Shisui just got BT that make his mystery and standard undodgable. In time, Edo Minato's skillset will not be as hard to counter. I'd say just let the me
(Also Tachibana Saeko, can you clarify if GNW Madara's BT does more damage TO jinchuriki opponents or because someone on Madara's SAME TEAM is a jinchuuriki? On the Proxy it says something different from his in-game desc
is this your main account or *t, because that is untrue.
blitz a kushi in 1 or 2 rounds? really? I have faced kushis whose power is more than 200k lower than mine, and my teams cant kill them. even round 1 they can heal 20, potentially 40% of health just from their passive, thats not taking into account healers or characters that add leech abilities, *and* they can stack their def/res by upwards of 24%
and gaara cannot be "easily" countered, ignition takes 8-10 rounds to take down a gaara, even if you can consistently ignite, gaaras scaling def/res mean the rest of damage is negligible so ignition alone is very slow. and if you have read posts of mine in the past you know I am someone who likes to experiment a lot, even with fire main causing ignition whilst buffing his nin every round teamed and an sb hanzo causing strong poison gaara's with similar or even lower power can still endure for upwards of 5 rounds. achieving nothing but wasting both players time
and your argument about f2p is a weird one, firstly because f2p has never been oasis priority, they want money, so it is a strange appeal to ask a company to keep in mind non contributing players while they have an event on asking for $2000 for the latest character, and regardless of that my suggestion wouldnt stop them from being powerhouse carries, it would just make them less broken, there is no balance in their skillets whatsoever, reducing the percentages of their passives, they would still be carries, they would still be easily attainable and would still be god tier characters, they just wouldnt be as slow or as game breaking, as someone else in this thread said, gaara having a 5% is ridiculous, even if you ignore the inconsistency with gaara for some reason being turned into the medical god of naruto online, giving him a higher self heal percentage than actual medical characters and characters who have self heal because they need it to compensate for not having strong def/res is unbalanced, plain and simple.
If you think these characters are "easy" to counter, you are either in a new server and you have an overwhelming power advantage or you have not been here that long, i would never try to force someone to agree with my opinion, but you cannot say these characters are "easy" to counter, if they were easy they would not be me
but anyway as Tachibana said this thread will be getting locked and or deleted soon so this topic is probably dead now, but I stand by my suggestions, those characters can be nerfed to a level where they are still strong, but not unreasonably broken
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