Some original ninjas that we hope that can be added to the game. Hope you like it!
Chojuro (Five Kage Summit):
Mystery (Super Ninja Sweep): Causes damage to 12 enemies and knockdown to the selected unit. Upon which, Chojuro gains explosive mode for 1 round. (chakra points: 40; Battle CD: 1; Cooldown: 3)
Attack (Hiramekarei's Split): Causes damage to all enemies in the front row with chance of repulse.
Chase (Hiramekarei's Rise): Chases and attacks a knockdowned unit and causes low float, the attacked unit will have it's defense and resistance decreased by 8% (Stackable).
Passive (Water Sword): Two standard attacks will be launched each round. If his standard attack causes one unit to be defeated, this unit will receive 1 extra standard attack.
Passive (Summit's Protector): During Explosive mode, decreases his cooldown time by 1 round everytime this unit chases and this unit will increase its defense by 1% over each chakra point above 20.
Guy (8 Gates):
Mystery (Nightfall's Dragon): Causes certain damage to 9 enemies, interruption, ignition and Supression of Super Armor and repulse to selected unit. This skill costs 5% life per enemy hit. Upon which, this unit will suffer ignition and gains Super Armor. (chakra points: 40; Battle CD: 1; Cooldown: 2)
Attack (Evening Elephant): Causes damage to 4 enemies and 5-combo, this skill ignores defense/resistance partially with high chances of causing repulse.
Chase (Rising Wind of Konoha): Chases and attacks repulse and causes high float and immobile. Can be triggered up to 2 times each round.
Passive (Relase: Hachimon Tonkou's Formation): Two standard attacks will be launched each round. For each chase, this unit will increase his critical hit and combo by 15%.
Passive(Charge): Everytime this unit causes ignition, it can't be removed for 2 rounds, unless the enemy has 70 or more chakra points. While this unit's on the field, all konoha ninjas will have their attack increased by 40%.
Obito (Akatsuki's Inception):
Mystery (One Thousand Bloody Thorns): Causes damage and tag to 9 enemies and fear and low float to the selected unit. Also, generates the field "Bloody Moon Night" with 2 round duration, that increases attack and ninjutsu by 40% to all uchihas in his field. (chakra points: 40; Battle CD: 0; Cooldown: 3)
Attack (Hundred Piercing Needles): Causes damage to a line of units, causing poisoning and has a high chance of causing repulse.
Chase (Kamui): Chases and attacks repulse and causes knockdown, immobile and removes shields and buffs. Can be triggered up to 2 times each round.
Chase (Zetsu's blades): Chases and attacks high float and causes low float and the attacked unit will have it's defense and resistance decreased by 8% (Stackable). Can be triggered up to 2 times each round.
Passive (Rage Mode): When this unit has less than 20% of his maximum life, he gains rage mode (in rage mode, the unit increases it's attack and ninjutsu by 80% and heals 25% of any type of damage it causes).
Made by: S877-Hagoromo and S877-HamuraF2P
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