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[ Suggestions ] who ever wrote your AI should be fired

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  • Registered: 2017-07-24
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On 2016-09-22 02:04:34Show this Author OnlyDescending Order
1# Go To
tell me why 3 ninjas who do interrupt all go for the same ninja in ranked battles thats so dumb
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On 2016-09-22 02:36:25Show this Author Only
2#
And your suggestion is ? Also, use better name for your thread next time.
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On 2016-09-22 04:38:35Show this Author Only
3#
how about you stop replying to things with nothing to say

try focusing on game mechanics and less on how you can make more money. hows that? better? ;)

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On 2016-09-22 06:47:27Show this Author Only
4#
I think what Daiske is trying to say that while everyone may be aware of this issue, the reason it could exist is because no one has come up with a better solution for how to handle it. While we all may understand and relate to your frustration, the only way this can become fixed is with a new implementation. Pitch an idea, maybe we can get it presented to the devs and have it fixed.
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On 2016-09-22 06:54:34Show this Author Only
5#
Why write a suggestion thread without making a suggestion on how to improve? That seems like nothing more than ranting than a useful suggestion, and it's already been brought up many times.

Also, perfecting the AI would mean that in normal battles, skill and strategy would be pointless as a perfect AI system is far more efficient than any human could ever be (check out all the chess AI). I'd rather not have them work on improving Auto to the point where it'll be better to just Auto every battle.
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On 2016-09-22 07:13:47Show this Author Only
6#
  • Lazyboi On 2016-09-22 06:54:34
  • Why write a suggestion thread without making a suggestion on how to improve? That seems like nothing more than ranting than a useful suggestion, and it's already been brought up many times.

    Also, perfecting the AI would mean that in normal battles, skill and strategy would be pointless as a perfect AI system is far more efficient than any human could ever be (check out all the chess AI). I'd rather not have them work on improving Auto to the point where it'll be better to just Auto every battle.
Beg to differ; When all my interruptions are wasted on hinata/kimamaro instead of field changes or revives or sage narutos abilities; You know the ones that count(Even watch all of them throw everything at tendo whose ability cant be interuppted, when they could be thrown on others instead). There should be a priority to interruptions or why else would you have them on your ranked team. When Ningendo/shurado/Iruka/Guy all waste them on the SAME person its rather pointless, or waste them on targets that arent even using an abilitiy. This has to be ranked biggest flaw as it seems the enemy team is always perfect at interrupting all of mine while mine look like chickens with there heads cut off. A priority to attack DPS/Healers instead of Hinata/kimamaro is one heck of a flaw.

Or to watch mysteries that would start chains wasted on people with super armor, heck even clones is greatly disappointing.

The only suggestions would be to rewrite an order of precedence of interruptions/mysteries on valuable targets or abilities like any sane person would do. This post was last edited by KingKaimen at 2016-9-21 15:15
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On 2016-09-22 07:48:26Show this Author Only
7#
  • Kaimen On 2016-09-22 07:13:47
  • Beg to differ; When all my interruptions are wasted on hinata/kimamaro instead of field changes or revives or sage narutos abilities; You know the ones that count(Even watch all of them throw everything at tendo whose ability cant be interuppted, when they could be thrown on others instead). There should be a priority to interruptions or why else would you have them on your ranked team. When Ningendo/shurado/Iruka/Guy all waste them on the SAME person its rather pointless, or waste them on targets that arent even using an abilitiy. This has to be ranked biggest flaw as it seems the enemy team is always perfect at interrupting all of mine while mine look like chickens with there heads cut off. A priority to attack DPS/Healers instead of Hinata/kimamaro is one heck of a flaw.

    Or to watch mysteries that would start chains wasted on people with super armor, heck even clones is greatly disappointing.

    The only suggestions would be to rewrite an order of precedence of interruptions/mysteries on valuable targets or abilities like any sane person would do. This post was last edited by KingKaimen at 2016-9-21 15:15
I can't speak for everyone, but my interrupts don't ALWAYS target the same character. There seems to be a bit of RNG as sometimes they'll focus a Hinata one fight, and in the next they'll focus Sasuke. Other times, they may even interrupt both. I enjoy that not every fight is the same and that RNG creates unlimited possibilities and scenarios (which allows for a struggle between 2 equally strong players).

Creating a priority, would be a decent suggestion, if the players themselves could choose. Maybe as a player, I do want to take out their Hinata or Kimimaro because they are key in their ranked team's combo as well as annoying tanks. We've all had to deal with how the AI chooses a target after its original target dies, and it hits a clone (which is because typically the AI targets the lowest HP target on Auto).

And, sure it would be awesome to see the AI improve, but there are other things like bugs and content updates that I believe are to be prioritized. If someone here wants to code an example of how to improve the AI, then by all means do so. Otherwise, it's something minor and complaining about it constantly is only going to annoy rather than help.
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On 2016-09-22 08:10:12Show this Author Only
8#
  • Lazyboi On 2016-09-22 07:48:26
  • I can't speak for everyone, but my interrupts don't ALWAYS target the same character. There seems to be a bit of RNG as sometimes they'll focus a Hinata one fight, and in the next they'll focus Sasuke. Other times, they may even interrupt both. I enjoy that not every fight is the same and that RNG creates unlimited possibilities and scenarios (which allows for a struggle between 2 equally strong players).

    Creating a priority, would be a decent suggestion, if the players themselves could choose. Maybe as a player, I do want to take out their Hinata or Kimimaro because they are key in their ranked team's combo as well as annoying tanks. We've all had to deal with how the AI chooses a target after its original target dies, and it hits a clone (which is because typically the AI targets the lowest HP target on Auto).

    And, sure it would be awesome to see the AI improve, but there are other things like bugs and content updates that I believe are to be prioritized. If someone here wants to code an example of how to improve the AI, then by all means do so. Otherwise, it's something minor and complaining about it constantly is only going to annoy rather than help.
Not complaining I've learned to deal with it; lol or else I would've started a topic with suggestions long ago. Sure its annoying but I can care less, I come out with my 430 ranked tokens everyday and I don't see much of a difference for being in the top 20 so it doesn't hurt me none.

:lol
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On 2016-09-22 08:58:25Show this Author Only
9#
If I could throw my two cents into the mix, I would like to see the AI (atleast in ranked) improved. I also agree that perfecting the AI for normal battles (when a play can/should be controlling their team) would hurt the game over all, because people would feel like Playing the game is pointless over "Auto Mode".

As to how to improve it, what about the AI preforming position checks before using skills? If you wanted to just prevent the AI from burning up everything from your team on one person's move, you have it check to see what position it is in (not only on its team, but for its position for all 3 teams that make up your ranked team at later levels). If it is in position 1 it uses the interrupt. If it is in position 2, and no other interrupts are used, it uses the move. However, if it is in position 2/3/4/what ever and *ley in a higher position (1/2/3/so on) is using an interrupt it holds the move unless another move from the enemy team comes up. EDIT: Another thing I would like to see is the AI get a piece of code that has it not use a move that causes "interruption" unless the damage it causes would kill said target. In those odd battles when no mysteries are used round one, I hate to see iterrupt moves wasted half way in to round 1 just because no one on the enemy team had a round one mystery. I know this is rare, but still annoying when it happens.

If you wanted to make the AI more powerful, it could do the same check for the enemy team. In other words, if the AI knows that the enemy is in position one, and it will trigger it's move before any move your team has, the AI could just not waste the move. I'm not even suggesting that the AI "cheat" and run initiative checks, I'm just suggesting that the AI check the turn positions for it's self, and the enemy ninja. This is stuff all good players should be doing already (You don't waste an interrupt from a ninja in position 3 on a Hinata in position 1 on the enemy team). EDIT: I should also point out this would mean my suggestion above becomes alittle more complicated because then I would recommand that it be coded so the AI used the best interrupt for the job. Example: Enemy ninja in position 3 prompts it's move. Your team has 2 interupts, one in position 1, the other in position 2. Where my code above would trigger the ninja in position 2, it could be coded so it works backwards (from enemy position, not your alley's position).

As a side note, I'd like to see this same tweaking done to Ninja's AI that use Battlefield effecting mysteries, such as Gaara. It really *s if you want to use 2 ninja on your ranked team that use these mysteries because most times they will both try to use them at the same time, there for voiding out one of them.

Anyways, I hope these suggestions are more what you were looking for. I've not done any real programming in a pretty long time, but it doesn't seem like anything that should be too hard to implement. And again, I'm not suggesting anything that would make the AI stronger then a player, just trying to lift the skill of the AI slightly closer to what a ok/decent player should be at. This post was last edited by Maroner at 2016-9-22 09:10
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On 2016-09-22 09:04:17Show this Author Only
10#
The fact that multiple interrupts get used on the same target is tricky to handle. I don't think the coding allows for taking into consideration that many turn in advance- I'm betting it does it because it detects whether or not there is an attempt to cast jutsu and targets based on that. Until the interrupt actually goes through - they're still targeted for it.

I don't know if it would be possible to ALSO detect an interrupt already targeting the jutsu and avoid them from stacking that way. But there's also the problem of if the interrupt isn't fast enough or is stopped by the enemy before you can interrupt.

I definitely agree the priority system on AI interrupt is atrocious. As a lightning main, there is nothing I fear more than seeing giant rasengan from a wind main. In ranked my AI never chooses those targets and I tend to eat the damage every time. I notice a lot more emphasis on interrupting barriers, fellow interrupts, and usually hinata. Rarely does it stop the high damage jutsu I'm actually afraid of. it's a pretty game changing decision and I feel there's a lot of ranked matches I would win instead of lose if the interrupts were prioritized better.

How do we determine priority though? How does the current AI system even categorize priority? Can it calculate the effects before it goes through and prioritize that way? Otherwise it would be likely subjective to give a certain priority to each individual ninja. What one team might consider high priority another might not.
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On 2016-09-22 09:14:47Show this Author Only
11#
  • Lazyboi On 2016-09-22 06:54:34
  • Why write a suggestion thread without making a suggestion on how to improve? That seems like nothing more than ranting than a useful suggestion, and it's already been brought up many times.

    Also, perfecting the AI would mean that in normal battles, skill and strategy would be pointless as a perfect AI system is far more efficient than any human could ever be (check out all the chess AI). I'd rather not have them work on improving Auto to the point where it'll be better to just Auto every battle.
He did give a suggestion to fire the guy who wrote it.Is that even hard to understand you can set a Different AI on ranked battles and just leave the rest as it is.There's nothing hard in programming and rewriting the code for it.But since its oasis and they're just publishers they need to forward this to the developers.
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On 2016-09-22 09:21:45Show this Author Only
12#
  • Kaimen On 2016-09-22 08:10:12
  • Not complaining I've learned to deal with it; lol or else I would've started a topic with suggestions long ago. Sure its annoying but I can care less, I come out with my 430 ranked tokens everyday and I don't see much of a difference for being in the top 20 so it doesn't hurt me none.

    :lol
Oh I wasn't talking about you. I was talking about the countless of people that make threads to complain and don't provide any solutions.

This is the type of discussion I like seeing. Players bouncing ideas off each other and trying to improve the system. This discussion, however, is above my head as the most complex AI I've programmed was for a tic-tac-toe assignment for one of my classes :L. I can only hope minds brighter than mine have the innovation to improve the system we all agree could use some work.
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On 2016-09-22 09:29:19Show this Author Only
13#
  • On 2016-09-22 09:14:47
  • He did give a suggestion to fire the guy who wrote it.Is that even hard to understand you can set a Different AI on ranked battles and just leave the rest as it is.There's nothing hard in programming and rewriting the code for it.But since its oasis and they're just publishers they need to forward this to the developers.
And that would imply he could do better or that he could come up with a better battle system wouldn't it? Then, there would be people complaining about why the AI is smart in Ranked, but terrible outside. If it's not hard for you, feel free to code a program demonstrating the suggestions. I, personally, already spent hours coding and debugging programs without having to deal with a buggy AI, so it's above me.

And of course, with all ideas, it'll be up to the developers if they want to implement them. We're just here to provide suggestions. This post was last edited by Lazyboi at 2016-9-22 09:30
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On 2016-09-22 10:00:20Show this Author Only
14#
I should point out, that even people that don't have any history with programming should be able to suggest that things could be better. Even though the OP didn't explain him self as best as he could, he did touch on the problem: AI in Ranked *ing all skills on the same target.

In my opinion, the mods should have simply corrected him on how he went about saying it (suggesting someone get fired), but still pushed this to one of their technicians/developers for their opinion instead of asking us, the fans/player base to do it for them. If they didn't understand what he was saying, then I understand. But if they want us to do their devs jobs for them, that is not good. I really hate people using "if it is so easy, program something to prove it" as a way to shut down peoples suggestions. Bottom line is, a player listed something that he found annoying/sub-par about the game. The devs should want to hear about it, and see if others feel the same way, so they can fix it.
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On 2016-09-22 10:42:55Show this Author Only
15#
  • Maroner On 2016-09-22 10:00:20
  • I should point out, that even people that don't have any history with programming should be able to suggest that things could be better. Even though the OP didn't explain him self as best as he could, he did touch on the problem: AI in Ranked *ing all skills on the same target.

    In my opinion, the mods should have simply corrected him on how he went about saying it (suggesting someone get fired), but still pushed this to one of their technicians/developers for their opinion instead of asking us, the fans/player base to do it for them. If they didn't understand what he was saying, then I understand. But if they want us to do their devs jobs for them, that is not good. I really hate people using "if it is so easy, program something to prove it" as a way to shut down peoples suggestions. Bottom line is, a player listed something that he found annoying/sub-par about the game. The devs should want to hear about it, and see if others feel the same way, so they can fix it.
Yeah of course, there are people that have made great suggestions on how to improve things regardless of whether or not it's capable of programming. My only problem is that there has been several of these threads, but none of them add to the discussion (so I'm glad this one at least has suggestions and a discussion).

We don't know how much Daiske relays to the developers, and I'm sure he's probably already brought the ranked AI up to the admins already. I say it not to shut down people's suggestions, but for people that don't suggest anything, but say "it should be easy to fix the AI. Why haven't they fixed it yet?"
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On 2016-09-22 11:20:56Show this Author Only
16#
I think people bring it up because we don't know what is being done about it. An example is Daiske said "And your suggestion is ? Also, use better name for your thread next time." If Daiske said "we are working on it", or "We know about the issues people have with ranked and are looking into it, but if you have suggestions we are happy to hear about it." people may not get as heated about it. I decided to chime in because it sounded like the issue was being ignored because there were not "suggestions". As you said Lazyboi, we don't know what is being relayed, and to who.

I do want to add that I am not pointing fingers at anyone, nor do I know what goes on behind the scenes. Because of the fact I don't know how the game is being handled I much rather see all input (no mater how offensive the poster may have been) taken seriously rather then discarded because there were no suggestions given with the problem.
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On 2016-09-22 11:40:42Show this Author Only
17#
You're right, I agree it could've been handled better, but I c*so understand how frustrating it must be to have to handle the Customer Service section by himself (anyone whose worked in retail can empathize with him). I definitely want more communication from Oasis on what they're looking into and improving on.
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On 2016-09-23 05:27:26Show this Author Only
18#
  • smoker2012 On 2016-09-22 04:38:35
  • how about you stop replying to things with nothing to say

    try focusing on game mechanics and less on how you can make more money. hows that? better? ;)

Nope, still can't see any valid or normal suggestion.
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On 2016-09-26 00:48:32Show this Author Only
19#
  • Daiske On 2016-09-23 05:27:26
  • Nope, still can't see any valid or normal suggestion.
then open your eyes and read some of the other post

guess your to busy with your head in the sky looking to the left? see a dollar up there?
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