No this is not about new Skillbreakthroughts, but instead we are gonna get better talents.
Thanks Castal for translating this.
Recently CN got update which boosted and balanced some talents on Mains.
Fire Main
Passive 1:
At the beginning of round 1 , 4 and 7 ,summons an oboro clone with 45% hp and when the clone executes its standard attack , gain an additional standard attack for fire main and the clone has high chance of evading mystery.
Just in case anyone will ask this passive will not activate when fire main is controlled when at the start of round 4 or 7(same with lightning and water when they get controlled at their respective rounds)
Passive 2:
Every round before an action , dispel all debuffs on self , immune to all debuffs till the end of round and increase ninjutsu by 20%.
Lightning Main
Passive 1:
At the beginning of round 1 , 4 and 7 , summons a clone with 45% hp and uses lightning assassination sword as its standard with higher chance of triggering High Float
Passive 2:
For every 1 point of chakra , increase attack by 2% and critical rate by 1%.
Wind Main
Passive 1:
At the beginning of battle , allows self and 1 random female ninja in lineup to be immune to all debuffs(immunity for wind main only cannot be dispelled) and gains a shield ba
Mystery:
Resets all cooldown for all ninjas in lineup except for self and dispels all debuffs. Additionally reduces mystery chakra cost by 20 , last till the end of next round.
Water Main
Mystery:
Deals water damage to selected unit , dispels all buffs , shield ,Suppress Super Armortill the end of next round and cause Highfloat
Passive 2:
At the beginning of round 1 and 5 ,summons a clone with 60% hp and uses the heal as standard , when the clone dies gain 30 chakra.
Passive 2:
This ninja has a very high chance of evading the first attack each round(was 2 rounds)
Earth Main
Passive 1
When receiving damage , increase 5% defense and resistance. (Was attack)
Breakthrought : When reveiving damage , increase 7% defense and resistance. (Was attack)
Passive 2
Immune to Low Float , High Float , RepulseandKnockdownand this ninja receives 50% additional shield amount when he gains a shield.
Passive 2:
At the beginning of battle , allows self and 1 random male ninja in lineup immune to Low Float , High Float , RepulseandKnockdown (Was immunity to debuffs)(cannot be dispelled) , also gains a shield ba
Other ninjas changes :
Bee 8 tails jinchuriki
Chase Y :Chase Knockdownunit , causeKnockdownandImmobile. When hp is higher than 80% , reduce own mystery cooldown by 1 round.
Chase Y+1:ChaseKnockdownunit , causeKnockdownandImmobile.When hp is higher than 60% , reduce own mystery cooldown by 1 round.
Edo Yagura
Mystery +2:
Deals unavoidable water damage to selected unit and recovers 65% of the damage caused as hp , also cause Low FloatandSuppress Super Armortill the end of round .Also cause 50% splash damage to units 1 grid away from the selected unit.
Battlefield cooldown : 1 , Mystery cooldown : 3 , Chakra : 20
Mystery Y+1:
Deals unavoidable water damage to selected unit , cause Low FloatandSuppress Super Armortill the end of round .This skill will always cause critical damage and also cause 50% splash damage to units 1 grid away from the selected unit.
Edo Tobiramaadded chase mutation
Chase Y:
Triggered when 20 combos at least , deals 50% reduced damage to 2 units at random and cause Interruption , Tag
Chase Y+1:
Triggered when 20 combos at least , deals 50% reduced damage to 2 units at random and causeInterruptionandTagwhich cannot be removed or negated by immunity to debuffs , last till the end of next round.
Changes in Sage World Battlefield
When rage reaches lv3 or above (aka get killed 3x in a row), the next time when you revive will gain protection status for 15s and when its active only the one under protection can click to challenge the opponent but opponent cannot click to challenge you
Does that mean wind main get permanent immunity or just for 2 round?
Its same passive for 2 rounds, the only change is, you can't Surprass that Immunity on Wind Main with like Kushina for example.
if this is so be true, well... if something is ain't what its said then u know its has been broken and lost it's meaning... what kind of dodge but overwrites by unmiss, immunity is not immunity cause it's been suppressed immunity. now immun can't be piercing... cant be killed has already been here, maybe incoming buffs is auto win upon beginning the battle.LMAO
Its same passive for 2 rounds, the only change is, you can't Surprass that Immunity on Wind Main with like Kushina for example.
I mean, supressing immunity is different than dispelling it.
To me, you can't get rid of it through stuff like Dream State, but you can still CC if you use Kushina.
I like water clone will use Heal instead of Whip. But will she have a random to heal 2 units tho? That would be nice af.
I feel like Water main changes are quite dope.
Fire Main must be OP in Chinese me
wait , what? just 1 clone? and without reduce CD?
You are talking about Skillbreakthrought passive which is not mentioned in that update but it should be included also but i have no further information about it.
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