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[ Azure Fang ] About Healing

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  • Registered: 2017-07-24
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On 2016-09-19 12:32:20Show this Author OnlyDescending Order
1# Go To
Water can heal withstandar attack (Healing Jutsu)
Mystery attack (Regenerative Sealing Jutsu)
As passive Healing Tips (Increase Healing 40%)

Actually in Arena i can heal 1200-1300 by std attack and 1700-2000 by mys attack.
It made huge profits when my team was attacked by enemy, but in ranked, trial etc. they reduce it, when my team was attacked and has a bit of hp, i could only heal about 500-600 by std attack and 1200-1400 by mys attack. it makes a big loss.
So my question is why do they reduce the amount of healing and doesnt reduce the attack in the ranked, trial etc. ?

  • Registered: 2017-07-24
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On 2016-09-19 12:40:00Show this Author Only
2#
In Arena, all the attributes are increased to level 100. So you'll heal more in there.
  • Registered: 2017-07-24
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On 2016-09-19 12:41:05Show this Author Only
3#
Its only natural since all ninjas in the arena are all level 100.
  • Registered: 2017-07-24
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On 2016-09-19 17:16:59Show this Author Only
4#
Yep as said above its all natural 100 skills whereas in normal playyou have to worry about all the other variations
  • Registered: 2017-07-24
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On 2016-09-20 08:42:27Show this Author Only
5#
So why they didnt reduce amount of attacks? :dizzy:
  • Registered: 2017-07-24
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On 2016-09-21 00:53:12Show this Author Only
6#
What do you mean by reduce amount of attacks?
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On 2016-09-21 01:22:48Show this Author Only
7#
i think she means why didnt the combo number decrease
but the point is only your stats are boosted to lv 100 in arena the combos and mystery do the same effects in arena and other stuff
arena is like playground to test ninjas so that you can see if the ninja is worth boosting
  • Registered: 2017-07-24
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On 2016-09-21 01:24:33Show this Author Only
8#
Ah. Combos and hits will stay the same, the damage for the hits will increase. The numbers for healing, damage, shield, all the variables are increased :)
  • Registered: 2017-07-24
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On 2016-09-21 01:26:56Show this Author Only
9#
  • Overmain On 2016-09-20 08:42:27
  • So why they didnt reduce amount of attacks? :dizzy:
Have you ever played an RPG? Stat scaling is what causes this effect. Early in the game, damage is king and wizards/healers kind of useless. Tanks are irrelevant and just tanky brawlers who hit hard. No one uses support power and pure combo damage is the winner. Battles tend to be short and so simple that you can literally spam the Attack command.

But late game in RPGs the stat growth has diversified the characters. Now tanks hit for nothing but can take a cannon to the face. Healers are no longer useless but a vital element of your survival. Wizards drop atomic bombs on enemies and provide the majority of your damage. Battles are long and grueling with a single fatal mistake often spelling your demise.

We've moved past the "lol Lightning OP" stage and are getting into the midgame where stats have more of an effect. But arena is already in the end game where ninjas are at their full power and the meta is completely different.
  • Registered: 2017-07-24
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On 2016-09-21 01:29:14Show this Author Only
10#
Kyutaru, is lightning still viable if used right?
  • Registered: 2017-07-24
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On 2016-09-21 01:34:15Show this Author Only
11#
  • ronaldfranklint On 2016-09-21 01:29:14
  • Kyutaru, is lightning still viable if used right?
Yeah. It just becomes more control focused. You're probably going to use Acupuncture and CC in your teams instead of just stacking damage.

Lightning's advantages are the leech buff, the condition immunity, the defense ignoring standards, the jutsu/combo disabler, Lightning's all about counters. No defense or opposition can stand up to Lightning's assault. It always finds a way through.

But that means to be effective it wants ridiculously high refinement. More so than other classes.
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