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[ Player Guide ] Debuffs - Effects Guide (6.0) - Full Do(c)ument

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  • Registered: 2017-07-24
  • Topics: 210
  • Posts: 1108
On 2020-02-04 04:43:56Show All Posts
7#

Immune to Interruption protects from attacks (mysteries, chases, standard) that cause interruption in addition to their damage. Debuffs that cause mysteries to be unable to execute (immobile, sleep, etc), will still cause the mystery to be "cancelled", which in effect interrupts it. Even if that debuff is reflected.


  • Registered: 2017-07-24
  • Topics: 210
  • Posts: 1108
On 2021-02-21 17:05:43Show All Posts
67#
  • Yeshe V On 2021-01-24 05:28:40
  • Did someone mention what ^Anxiety^ does?

Anxiety is defined on Indra, "Units under ANXIETY will take 10% of their current HP whenever they execute any actions. ANXIETY cannot be dispelled and neglects immunity."

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