mystery : +30% dmg, tag, five elements, CD 1 / Y: hit unmissable dmg, CD 0, init 1,5x 1 round lasting
standart : +30% dmg, high chance repulse, launch twice per round / Y: produce 2 bunshin (50% HP) who can evading and attack
chase : +30% dmg, triggered 2x /
pasive1 : +evading standart attack 50% / Y: increse DEF, RESIST every attacked
pasive2 : heal 25% before move (triggered 2x), explosive + remove all debuff for 1 team and make them immune debuff for 1 round
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