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[ Lineup ] Hashirama Senju [Edo Tensei] breakthrough lineups

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  • Registered: 2017-07-24
  • Topics: 822
  • Posts: 939
On 2019-11-24 02:12:26Show All PostsDescending Order
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Hey guys!


A very expensive breakthrough here

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So the difference here is that +2 can hit more enemies (all camps) which is only useful for gnw, bonds or 3v3

And Y can remove super armor instead of that, but still hits 12 enemies which is more than enough for any 1v1 situation

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This is amazing as you can finally remove your worries about 3 rounds mystery cooldown (but if you pick this you can't have an immune hashirama, I'd still recommend it though)

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Chasing twice vs increasing enemies mystery cooldown

I'd pick Y

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20 combo hitting 3 units or 30 combo hitting 2 units + removing immunity

I'd pick Y if your team can manage 30 hit combo

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Now here you don't have any choice if you pick the L standard attack

If you don't want to pick the standard attack I'd go for immunity + self heal

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For breakthrough priority I won't say anything

As you basically have Standard Attack and Passive for free right away , I'd say the mystery and chases have about same priority (maybe a bit more for mystery)




1. Earth Main

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An obviously expensive but strong team haha, although sadly the Minato barrier can't last long in this team

Would be nice if we had his breakthrough also

Note: It's 3x senjutsu users in the team so everyone benefits from hashirama passive, you could use water/wind main if you want to main to benefit also



2. Earth Main 2

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For those who want to try Hashirama pos1 a bit

He can spam his mystery now which is really amazing



3. Fire Main

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Again 3x senjutsu users to benefit from Hashirama passive

Wind/Water/Earth mains are all a good choice also



4. Fire Main 2

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Something a bit more cancer-ish, based on spamming mysteries and healing while you and your enemy both have 0 buffs/shields from start

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