But, Regular SGW is fun at times. Its usually not fun when there is not enough weakilings to go around. Then it becomes fustrating. I guess if they could somehow balance each SGW to make sure each one has enough weaklings, it would always be fun.
Arena version is more fun to me because I'm not a whale. Regular version for me means constantly running away from whales while killing off the little guys.
I can admit Regular SGW is more fun than arena when there is enough weaklings for me to kill. But that isn't always how it is. So sometimes its soul crushingly bad. And makes me want to cry and never play SGW again.
The arena SGW is fun because you have a legitmate chance at killing anyone as long as you have good ninja. The downside is depending on your team, the battles will take much longer.
I think one thing is for certain, though. We need to replace Fighting Matsuri with Arena Fighting Matsuri. Its rare fighting matsuri is ever fair.
I wonder what do you mean by weakling.
Swb is just a rush to select the closest person to you that you know for sure is not somebody you can't beat.
Was way more interesting when the names of the players were hidden.
That said what doesn't work in the feature is not the too low amount of 'weaklings' (and if you were one of them would still be fun? The fact you are or not is fully up on how they merged the servers/clusters) but how the points are delivered and the basic mechanics in general.
Fighting a 10 rounds match is not necessarily not fun (is not fun when is something like a 1vs1 naruto sosp vs naruto sosp) but should be rewarded in a different way in comparison with a match that lasts 2/3 rounds (for example with 10 times the points since takes 10 times the time of stomping on a weakling?)
The same is for the ground buffs and for the freezings.
After a defeat you should get a buff not only to nin and atk but also to initiative and who should be frozen and so pay coupons to be freed should be who wins a match (because has the major interest in spending those coupons/ingots) not who loses it.
Thing is SWB should be ba
BUT big P2W (stop using whales, let the whales be eaten by japan) dont want this ... SAD ...
The problem is not even that one.
The main issue is how the points after a win/loss are delivered and their amount.
The feature should not grant the same points to a 480k that beats in 9 rounds a 470k and to a 700k that oneshots round 1 a 150k.
The feature should encourage you in fighting people with higher power than you and in fighting people with comparable power to yours and in trying to avoid like a pestilence people with a so lower power than you that doesn't even make sense to start the match.
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