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[ Suggestions ] Please fix the ranked AI play.

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  • Registered: 2017-07-24
  • Topics: 25
  • Posts: 73
On 2016-09-17 22:08:02Show this Author OnlyDescending Order
1# Go To
As the t1tle says (btw, fix this disastrously bad language filter as well), please, make some ranked AI improvements.
I cannot comprehend how the enemy AI plays close to perfect, targeting dps'ers, mains, healers, while "my" AI plays completely idoitic, targeting only tanks and spending misteries on non-comboable targets (gaara, earth main, tobi, etc.).

I just lost a match 10 vs. 5 because all my toons targeted enemy Gaara instead of more fragile targets to reduce their damage/healing output.

Not to mention that the enemy AI targeted my Sakura, Main char and combo starters, close to what i would play as it was human vs. human.

I'm certainly not the only one that brought this to the topic, but that should say enough of how the ranked AI is totally broken.

Tnx !

Regards,

kej
  • Registered: 2017-07-24
  • Topics: 11
  • Posts: 19
On 2016-09-17 23:13:18Show this Author Only
2#
I completely agree. Also, if our nins could stop targeting the super important clones with their skills, that's be just swell too! Seeing Gaara/Guy target one of Kabutos clones kills me a little inside everytime.
  • Registered: 2017-07-24
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  • Posts: 96
On 2016-09-17 23:19:27Show this Author Only
3#
I agree aswell, especially with interruptions. Sometimes they all aim (I currently got 3 guys with interruptions in ranked) at ONE other ninja.... really horrible.
  • Registered: 2017-07-24
  • Topics: 11
  • Posts: 19
On 2016-09-17 23:35:27Show this Author Only
4#
Yeah, and the aiming is never at the best possible one. I had Guy and Iruka both interrupt Sakura from healing, instead of any other high combo nin. It can be pretty frustrating, although I find you can lose one time, then win the next with nothing different. just more luck.
  • Registered: 2017-07-24
  • Topics: 9
  • Posts: 191
On 2016-09-18 00:59:04Show this Author Only
5#
It depends on your positioning of them aswell as the fact that the AI USUALLY targets lowest hp. It wont be fixed cause this is what makes ranked interesting.

You can win/lose against much stronger/weaker players just because of how the teams are built up.
  • Registered: 2017-07-24
  • Topics: 25
  • Posts: 73
On 2016-09-18 18:38:25Show this Author Only
6#
  • On 2016-09-18 00:59:04
  • It depends on your positioning of them aswell as the fact that the AI USUALLY targets lowest hp. It wont be fixed cause this is what makes ranked interesting.

    You can win/lose against much stronger/weaker players just because of how the teams are built up.
The positioning doesn't matter m8. I've played hundreds of matches, and it behaves like in 85% completely absurd.

I do believe it's made for ranked to be interesting, but not in that measure. This is just plainly moronic.
  • Registered: 2017-07-24
  • Topics: 9
  • Posts: 191
On 2016-09-19 00:15:36Show this Author Only
7#
  • kejmo On 2016-09-18 18:38:25
  • The positioning doesn't matter m8. I've played hundreds of matches, and it behaves like in 85% completely absurd.

    I do believe it's made for ranked to be interesting, but not in that measure. This is just plainly moronic.
The positioning matters alot. Depending on their move position they use their Specs /combos first aslong as there is chakra for it.

If you place 2 people capable of speccing with an interupt at the same turn they are going to use it at the same time with quite a high probability of it being the same target.
  • Registered: 2017-07-24
  • Topics: 25
  • Posts: 73
On 2016-10-01 22:45:16Show this Author Only
8#
Not talking about same ability ninjas (as the interrupt example stated above), but the general AI algorythm.

Again and again, my ninjas always target clones/super-armored targets (gaara, earth main, tobi, etc etc), while "enemy" AI starts all his mysteries on my combo starters and dps'ers.

Now i had a case where my main, kankuro and tobi wasted their mysteries-combo starters on Gaara. While enemy AI perfectly chose my Sasuke to break combo - dead, Kabuto - to get rid of heals - dead, and Jigokudo on 3rd team to disable heal+res. He survived.

So that can't be "working as intended".
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