l know there are enough rich people who can throw tons of money at the game without feeling any waste,
my only concern are the people who are baited to spend beyond their own limit,
there r enough whales to keep the features up, but that doesnt mean revenue is maximised.
the game will have generally more appeal if the playerba
the requirement for lower cashers is if low cashing even brings about enough sastifaction to continue playing/grinding.
when they know they wont be catching up to high cashers, just provide lower tier content /awards besides the high tier ones,
an example would be more attractive titles up to top ten instead of three. keeping effect on lvl 10 refine etc
bet the whale who can will still pay for high tier gamplay/competition anyways if your game is really attractive.
baiting players to spend beyond their limit grudingly is what is creating so much discontent.
this is the same for the rng that did not give the percentage chance for drops.
l actually do not advocate increasing sun moon cap instead give us more gameplay mode to earn sun moon,
that way people can choose how they want to max their play and give much better deals in strange stone shop too
for hard grinder to get extra not just power but fun stuff. that way all tier of players will have something to strive in game.
just dont lock out too many feature behind super high paywall, its not as enjoyable as you might think.
I don't see why increasing sun and moon cap wouldn't also help hard grinders. I easily cap both early in the week, and have hundreds of strange stones thrown into mood scrolls or whatever. To me the cap is one of the biggest walls that keeps active players from catching up to bigger spenders, no matter how much they put in. I could easily make near double the current caps, and the amount of resources I could get would be ridiculous were they not so dang low
Log in in order to Post. LOGIN | Register