I'd suggest you to think from a gaming perspective, regarding the community, arena,.... Come back when you've realized that you are wrong in almost every way out there. A simple hint if i may *they are rushing something that majority of community cant even tap in yet* So neglecting the low, mid, semy heavy players, and only targeting super whales... in short that's called greed, and quite frankly a * idea to start with, the gap is alredy there and what you wish to pu* even further.... when will people learn to use logic.... Community does not thrive on big players, it thrives on the fact that it's balanced, and somewhat capable to do it on it's own(solo friendly), without spending a bag of cash.
Every game in this planet runs as a business. They aren't making impossible to get those refines because you have ways to gather those over time so your point can't stand.
Every game in this planet runs as a business. They aren't making impossible to get those refines because you have ways to gather those over time so your point can't stand.
I'm a low spender and it took me 1,5 years to get one refine to lvl10. Of course we gonna get them over time. It's only gonna take us 20 years, not a big deal if we are still here.
As previously mentioned, we plan to implement this feature in a way so players won't have problems to obtain new refines or upgrade their refines. It will be a long process since not everything can be done in one week/event cycle but we will make sure to monitor the situation after maintenance.
I will note all of your suggestions and share it with rest of the development team and we will see what we can do. Thank you for the feedback~
What plans? How will those effect the me
We usually announce if survey has any impact on our decision-making or if it is official. This time, there were no words from us except that one comment from me. To explain that comment - while it is true that this survey was not official, we still wanted it to be as realistic as possible (that is why it was allowed to be posted on forum) and I also wanted to help mods so they do not have to to go trough a lot of hate comments (not only comments via survey but also comments in thread were getting out of hand and forum rules are here for a reason). My comment in no context should be considered as making this survey as something official or this survey having any impact on our decisions.
We did one survey regarding this update in the past, therefore, we don't think there was need for another survey.
if you're going to pull stuff out of thin air you should at least pretend to make your lies passable either that or you aren't competent to be doing anything related to your role with this company. did you seriously think making a poll where it was overwhelmingly obvious this feature wasn't wanted then saying we are doing it anyways, would generate less hate then just implementing it. don't smack someone then apologize it's called growing a back bone. at the very least if you guys just implemented the feature which you knew you were doing regardless then we could be annoyed and moved on. and i've complained about this before but ANYTHING your mod team or you or anyone from your company posts is taken as holy writ and UNDER NO CIR*STANCE should ANYONE from YOUR COMPANY be posting things that are "unofficial" or "Just for fun" without it being EXPLICITLY stated as such because otherwise we will think its real because... ITS THE COMPANY YOU'RE REPRESENTING.
Oasis, I am highly disappointed, you not only removed Adv Refines from Group Shop, but you put them in Space-Time allowing only to obtain 3 at a time, yet you let the new refines be redeemable at 10 a day from Space-Time alone then 2 more from Group Shop for 12 a day where HARDLY ANYONE NEEDS THEM. Yet, you made it HARDER to obtain Adv Refines THAT EVERYONE NEEDS MORE.
Please, just increase Adv Refines to 20 a day in Space-Time then move Adv Refines from Sun Shop to Moon Shop with 50 being a cap for the same price as they are in Sun Shop.
The issue isn't how available that the new runes were going to be, (though that was 1 issue), but it was the fact that MOST PEOPLE can't use it while MOST PLAYERS still need adv refines.
It's a tough call because calling out people who are proven shills is in fact inciting drama, even though it is important information for context. I think most people have read the manifesto by now, so not much is lost.
Dear Daisuke,
I will provide solutions instead to solve this. I believe this issue can be solved while everyone is happy.
Solutions:
Increase the claimable amount of advance refinement rune on space time. Make it 10 per day.
Increase the claimable amount of advance refine on group shop as well. Make it 5 per day.
Remove advance refine from SUN shop and replace it with epic refine. Transferred the Advancee refine rune from SUN SHOP to MOON SHOP with price of 600 moon scrolls each. Make it claimable 20 per day.
In a week a player can get up to 80k moon scrolls so that will be 133 advance refine per week.
Space time 10 per day will be 70 advance refine per week.
Group Shop 5 per day making it 35 advance refine per week.
In total a player can make 238 advance refine runes per month on this features alone. In two to three months someone can level 10 their refine runes in 1 slot no problem.
I know you are a business by doing this you will not lose the business of advance refine while making the player ba
Looking forward to your coherent response.
Tbh this amount would be fine if and only if they also removed the hidden counter that prevents lucky early rankings up on level 8-10 refinements. If the hidden counter continues to be there (so that you have 0 chance to make a level 7 to level 10 with less than 900 runes) then even 238 per month is an amount too low.
Or the hidden counter is removed and you actually have a fair chance per roll or the minimum amount you should be able to get without using events only currency or coupons/ingots per month has to be risen to 10 times the amount you suggested.
The only downfall of this feature is that promotes that so called "position 1 me
No, it simply happened because the developers didn't cap the effect of injury substat to a decent number like +30 or +50% and because they made the stu pid move to let us get all the 5 substats by simply leveling up a single feature.
If you had to choose between getting initiative or injury and if to get both you had to spend 3 times as much as powering up your move 2 or 3 then none besides ultra whales would have been compelled to follow that route.
No one ever told you from this company to be fair altogheter to stack move 1. Is a choice player ba
Take two people that spend the same 200000 ingots on account 1 and account 2.
Account 1 overstacks move 1,account 2 doesn't do it and fully spreads.
Acc1 is granted to move first due to how the features work so to be able to do anything acc 2 has do be able to fully endure the hit of acc 1 and be able to do anything when his move 1 turn comes.
Little problem: if you spread the same amount of resources over the 4 moves the enemy move 1 that also moves first gets a so big advantage thanks to injury substats that enduring the hit is not possible.
It's fun that i have to explain to you something even a newbie knows.
Or are you just suggesting to a sane of mind person to spend 3 times as much as an overstacking move 1 player to get the same outcome as the overstacker?
Take two people that spend the same 200000 ingots on account 1 and account 2.
Account 1 overstacks move 1,account 2 doesn't do it and fully spreads.
Acc1 is granted to move first due to how the features work so to be able to do anything acc 2 has do be able to fully endure the hit of acc 1 and be able to do anything when his move 1 turn comes.
Little problem: if you spread the same amount of resources over the 4 moves the enemy move 1 that also moves first gets a so big advantage thanks to injury substats that enduring the hit is not possible.
It's fun that i have to explain to you something even a newbie knows.
Or are you just suggesting to a sane of mind person to spend 3 times as much as an overstacking move 1 player to get the same outcome as the overstacker?
I simply don't promote "competition" . I think this answers everything.
About Injury is hard to explain how it works in conjunction with Critical or other stats or substats in this game as long as no one from Dev team made the dmg formula public. I tend not to comment on this subject.
Beside that what will happen if people will suddenly start to spread just for the fun of it? Will these features added count or the game will start be fun again? So I still keep my point that is not the features per se fault but the players who choose to pick that route.
No, it simply happened because the developers didn't cap the effect of injury substat to a decent number like +30 or +50% and because they made the stu pid move to let us get all the 5 substats by simply leveling up a single feature.
If you had to choose between getting initiative or injury and if to get both you had to spend 3 times as much as powering up your move 2 or 3 then none besides ultra whales would have been compelled to follow that route.
And something more food for thought if you want to call it this way : What is the definition of a game in general? What is the purpose of a game? For me is to get relaxed after a hard day of work and chatting with those new friends I made in that game. Will it matter if the top 1-10 or top 11-20 all have 30k more INJURY than my pos 1-2-3-4 ? Ofc not xd And the answer is simple. It won't affect my goal towards the game in any way and to be completely honest they will always have that advantage no matter what because that's how game works. Those who pay more will get the advantages according to how much they will and trying to enter in their "competition" won't fulfill my initial goal and the purpose of the game itself.
Oasis or Tencent or whoever rules over this game sets the rules so we should play after their rules right or choose not to play the game altogheter but that's is dependant to your goal or goals in this game.
May be not so realistic to set a goal like "catching up with ...." or "be number one" and again any feature added may bring you down or up but what that means? It means ntgh because also a bunch of people will be brought back or up also so you get to see your potential with new players or old ones who kept the same "level - power" as yours. For example player 1 is now below 3k your INJURY stat let's assume now he gets those refines to a certain point and he gets on a similar level to you. That could mean you can check your potential with him while maintaining your own goal. Example 2 : You raise your INJURY by refining some pieces of equipment to a certain level close to a stronger oponent and again the same thing as above applies right? So is all about how you set your goals in this game no matter the rules. The Rankings in games will always change but your goals and principles of playing will never do .
And something more food for thought if you want to call it this way : What is the definition of a game in general? What is the purpose of a game? For me is to get relaxed after a hard day of work and chatting with those new friends I made in that game. Will it matter if the top 1-10 or top 11-20 all have 30k more INJURY than my pos 1-2-3-4 ? Ofc not xd And the answer is simple. It won't affect my goal towards the game in any way and to be completely honest they will always have that advantage no matter what because that's how game works. Those who pay more will get the advantages according to how much they will and trying to enter in their "competition" won't fulfill my initial goal and the purpose of the game itself.
Oasis or Tencent or whoever rules over this game sets the rules so we should play after their rules right or choose not to play the game altogheter but that's is dependant to your goal or goals in this game.
May be not so realistic to set a goal like "catching up with ...." or "be number one" and again any feature added may bring you down or up but what that means? It means ntgh because also a bunch of people will be brought back or up also so you get to see your potential with new players or old ones who kept the same "level - power" as yours. For example player 1 is now below 3k your INJURY stat let's assume now he gets those refines to a certain point and he gets on a similar level to you. That could mean you can check your potential with him while maintaining your own goal. Example 2 : You raise your INJURY by refining some pieces of equipment to a certain level close to a stronger oponent and again the same thing as above applies right? So is all about how you set your goals in this game no matter the rules. The Rankings in games will always change but your goals and principles of playing will never do .
Ngl, as an EXTREMELY casual player I agree with your first point. Does it matter? No, it doesn't affect some people. You play games to have fun and chill.
Sure, Oasis sets the rules. It's like going into a casino, you know they're the ones hosting. The problem is, if they're doing shady things, it's naturally the right thing to do to speak out even if it isn't affecting you, right? If Oasis wants to milk the top people and profit off their own sleazy practices, you can be a bystander and just let it go, or you can try and do something about it...
I don't think it's about the rank, but more about the people on the top making things harder for the people on the bottom for really no reason other than profit. And that's what I would call a sc.ummy move.
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