Hey guys!
Although it's 1 less enemy unit and 30% less damage I'd recommend using the Y mystery because of it's lower cooldown
Especially when it's 1v1 fights
Standard Attack is just a simple upgrade with 30% more damage and higher combo chance
Also an upgrade to being able to trigger it twice = can reduce your cooldown by 2 rounds through chasing
When it comes to this scaling I'd definitely recommend using the +2 especially if you have her as stacked pos1 or pos2
Because she will be very tanky with her heal anyway
More heal = more survivability
Definitely go for the +2 , the Y one isn't really useful
As for breakthrough priority I'd say Passive 1 > Passive 2 > Mystery > Standard Attack, Chase
1. Water Main
Tanky and cancerish team, use only if you like 10 round fights (well unless your Kushina hits hard :P)
With her ninjutsu scaling passive she will hit harder and harder the longer she survives
2. Water Main 2
A bit more buffs and chakra drain possibility
3. Water Main 3
This time no buffs nor shields for anyone
4. Lightning Main
This type of team is especially nice in arena, 4x immune ninjas with a lot of damage capability
Some clarifications:
1) chase +1: it doesn't only reduce the cd by two rounds but also DAMAGES HER TWICE that means two free stacks of the selfbuffs.
2) passive Uzumaki clan resist y+1: while indeed in general the critical nin one is better there are situations where this one is better (ninja exams mostly)
3) passive diversion y+1: the reason why you don't think this one is useful is because you don't consider the interaction it has with wind main passive 'chakra coordination'. Getting 40 chakra while also selfhealing by 32% in a situations with chakra stealers may be better than the simple 40% selfhealing.
That said miss here two of the strongest teams that are actually with wind main (weird that a wind ninja works good with wind main, true?)
Wind main edo yagura full sb
Edo fu kushina habanero full sb
X x x
Talents: sand dust or dance, clones or repulse ignition, repulse to knockdown chase, flower guard or wind enhancement, *y harem.
The second team is with edo roshi in the place of edo fu, Talents: 42144.
This one in particular will be extremely op once we get edo roshi trials.
Added for Scarlett,
Wind Main, Chakra Coordination breakthrough upgrades to 15%.
Also if you play with Edo Roshi, Kushina gets 30, (total of 50) chakra coordination healing buff also.
Yep, it's 15% not 16%, my fault, and yes with edo roshi in that case she gets 20 chakra instead of selfhealing but gets healed by wind main and at that moment she c*e mystery and gets healed again twice (once for her passive that triggers the 2nd time and once for roshi's passive activation). In the case of chakra stealing enemies, this is quite a huge impact.
Yep, it's 15% not 16%, my fault, and yes with edo roshi in that case she gets 20 chakra instead of selfhealing but gets healed by wind main and at that moment she c*e mystery and gets healed again twice (once for her passive that triggers the 2nd time and once for roshi's passive activation). In the case of chakra stealing enemies, this is quite a huge impact.
Hashirama would also make use of this, since with his +2 passive he is immune to nin but mainly he heals I believe 10% life for chakra recovered. So if u were to put kushina pos 1 with her defensive scaling, hashi pos 2, wind main pos 3 with her chakra passive thing, and madara pos 4, I believe it would be pretty strong.
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