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[ Events ] Forced Merge :/ Should give advance notice and ask players first

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  • Registered: 2017-07-24
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On 2019-08-01 13:33:00Show All Posts
10#

I usually side with the community with this kind of stuff but the community has generated crappy complaints and posts in recent times. Yea, there's a lot of things to complain about in this game, a lot of things i can pick out myself but server merges? really? y'all are complaining about server merges? Oasis is not obligated to take your opinion on whether or not you already have your friends on your server or whether or you not you WOULD LIKE a merge. It's by NEED basis.

It's not the game's fault that there are only 2 groups left on your server, thats on the players. if you dont like 2 groups, then stop super group merging. It's not like you are adjusting your xgnw chances in doing that. the same group will always win cross server war. Server merge was the best thing that happened to my server. bunch of 300k+ including myself found new interest in the game. we went from 2 groups pre-merge to 6 groups competitively fighting in war.

They aren't merging just to merge, they merge because your activity rates are dookie after official closed down and a manifesto was sent around. people quit, servers are becoming less active than the specific quota. just because the time span between 2nd and 3rd merge has been slight, it doesn't warrant you to complain about it.

I can say im disappointed in the forum community, actually let me rephrase. i always have been disappointed with the people active in forums.

You could have complained about the level 13/14 rune addition or how the new refines are about to come out. Or how we still get a bunch of medium refine runes from events like lucky bag and we seriously dont need those type of runes anymore. maybe could have contributed to the translation forum posts ? But no, we are complaining that oasis is making our servers more active by adding more players and thus *e to the mix.

Imagine an ambassador asking a server strong power if they would like a server merge: "my server may need it, but no i disagree because i dont want to lose my strong power title". thats one of the least * responses an ambassador could get if they asked for opinions, believe me ive heard worse.

  • Registered: 2017-07-24
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  • Posts: 9
On 2019-08-02 15:00:03Show All Posts
23#
  • UchihaShay On 2019-08-01 22:23:22
  • you must be from discord to post some valid points, but here's the thing, not everything you say is sunshine and rainbows, with merges comes the fact that people can be thirsty for winning, as it so happens in my server, so what happens is, they go to the stronger group, it's human nature, you cant change that, and this will keep going until oasis realizes, community sometimes might be in the right, it's true we have our toxicity and our trolls, but hey, it's just white noise, minority, there's some people here that actually keep logic and reason, so all in all, merges can be a double edged sword.

What you said is true, but at the same time oasis cannot control what the players choose as their group. If they dont merge a server strong players can move groups and if they do merge a server strong players can move groups. this is just how the game is and unfortunately nothing can be done about it.

  • Registered: 2017-07-24
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  • Posts: 9
On 2019-08-02 15:03:52Show All Posts
24#
  • Scarlettblue On 2019-08-01 15:39:59
  • I agree that server merges are a good thing but only if the goal is to make the servers more lively.

    The problem is that the goal of the merges is never that one.

    Every single merge is done with the idea in mind to induce superwhales that went from spending 1000$ per month to 200$ in going back spending 1000 and with the idea in mind to make reduce the amount of free resources people that spend less than 50$ per month get so that they are compelled to spend a bit more to have back what they used to get.

    This one is the only goal of the merges.

    From the gameplay point of view merging makes sense when there are less than 4 groups that take part every week in gnw.

    If a merge happens even if the number of groups is higher than 3 then the only reason it happened is the one i said.



This may be true but oasis isn't forcing a whale to recharge any amount. its their wallet, their account, their choice. server merge doesnt come with a requirement to boost how much someone recharges. if the issue is that the whale is recharging a little too much then thats honestly on them, they're problem for wanting to increase their spending. ya feel?

  • Registered: 2017-07-24
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  • Posts: 9
On 2019-08-05 05:43:21Show All Posts
27#
  • Scarlettblue On 2019-08-02 16:55:46
  • Lets say so... You are a whale in a group that used to be 1st in gnw. You used to successfully plunder every day, none used to plunder you because was generally pointless or because you had an agreement with the other 2/3 people in the server that could annoy you and you had 4/5 of those titles linked to the single server only whales generally have and so you reduce for 2/3 months your recharging amount because is fine the same for you, mostly because you are used to get the top rewards in events like ino flower gift by spending a specific amount.

    Tomorrow you get merged.

    Your group fall from 1st place in gnw to 3rd/4th, you begin to fail in plunderings because is possible the people now are supported by people you can lose against, you got plundered once by a bigger whale as a retaliation of any kind, a bunch of your specific titles are no more yours and you spend lets say 20% more than you used to do last times but you still end up 4th in events like ino's flower.

    What do you think the average whale do at this point even if none forces him to do anything?

    A part of them indeed will continue to behave like before, but another part of them enrages and begin to spend more to gain back what they lost or because they were hurted in their pride.

    The merges are meant for this last side of the whale population and, as i said before, to reduce the amount of free resources people in the 10/50$ per month range gets (less successful plunders, more unsuccessfully delivered convoys, lower placement in events like season system and Saturday battleground in land of wind desert, group merging compulsions and so less gnw packs per week per person and so on...)

I do see what you are trying to say. However, what I initially said still stands. The game still isn't forcing anyone to recharge. To motivate, is not to act. You can't always win in this game. You can't always take 1st place and if you do its not an easy task. It's the whales fault if they feel the need to enforce their will on server members in a browser game by spending extra money, not the server merges fault, not oasis's fault. That's on them for believing that they need to be the best in a browser game. Not anyone else's fault. Plunder is a feature in the game. If you get plundered more, it shouldn't warrant a developmental complaint. It is a feature in the game available to players, not Oasis's fault if you get plundered.

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