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[ Suggestions ] Decisive Bonds Needs to Be Fixed

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  • Registered: 2018-07-20
  • Topics: 2
  • Posts: 0
On 2019-07-28 23:06:53Show All PostsDescending Order
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Decisive Bonds is utterly broken.

There is no more fun to have in Bonds because of how the system is built. Even putting aside the horrible matching system, the way it works promotes unbalance as a whole and deters from participating.

The main issue resides in the fact that anyone can party up with anyone else, regardless of the Battle Power difference. Do you know what happens when you do that? Well basically, a whale will run their entire group through. And that whale won't even mind, because being AFK while doing it STILL WORKS. That whale can single-handedly wipe out pretty much anyone they come across by themselves, they don't need anyone else.

Obviously, the victims can't even save time by retreating since the bug that is using the whale is too low on BP. Moreover, the system considers that losing to that whale/bug team is like losing to the bug, so the victims lose 10-15 points, one shot, because of that bug.

Trying to get anywhere in bonds is to laugh at right now. Deserving people who have put time and effort into their combo and teamplay can see 30-50 points get wiped out in 2-3 fights because of bugs taking advantage of whales.

Isn't there a way to max the difference of teammates in bonds to a 100k gap or something? I don't mind losing to overly strong players in bonds if they deserve it (although we know their wallet does more than them), but losing 15 points per fight because a 600k is AFK while a 90k simply clicks on Start Matching is infuriating.

It would be hard for me to believe this is how bonds is meant to work.




This post was last edited by Kamisamar420 on 2019-07-28 23:06:53.
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