I'm strongly opposed to the rune upgrade. This change is pointless. All it does is devalue the achievement of lvl12 runes for f2p/lowspending players and gives 1% of the 1% an actual feature. Please stop using us as as experimental material for CN. EN servers are nowhere near ready for these advancements, cause you could count people that have even 2 positions maxed on one hand. The treasure tool change was also a terrible decision, since mathematically it's pretty much unreachable within any reasonable amount of time. Right now maxing out a position is a grand challenge as a f2p player, but it's possible if you're smart with your spending. As a p2w player, it still requires some thought put into your spending. And that's a good thing. With the new tool/runes/refines that's just a completely unreachable goal for f2ps and an incredible money sink for only the biggest of whales.
Hello everyone!
As I've stated on our official discord server, we are noticing mixed feedback regarding just announced updated to Runes stones. We understand this may be a drastic change to everyone but we believe this would bring new and fresh air to the game.
However, your feedback is very important to us so we ask all of you to let us know how you feel about this change. ba
Please leave your comments and opinion in this thread. We will make sure to read all of them and re-evaluate the current update plan before tomorrow's update.
Thank you,
Naruto Online Operation Team
move 1 injury right now have a too big impact in game.
it's literally the only stat that matter together with initiative.
this is something you should try to fix and patch instead you go on worsening the situation.
make injury the close to useless secondary stat it is supposed to be and give way way more value to attack, ninjutsu and eventually to ninjutsu p3netration and taijutsu p3netration too.
it's annoying that everything is set up by how big your move 1 secondary stats are.
this should cease to matter this much and it's your fault if matters this much and instead of trying to make a patch and fix this shiit what you do is trying to worsen it.
this is literally the opposite of what you should do right now.
@everyone
Hello everyone!
We are noticing mixed feedback regarding just announced updated to Runes stones. We understand this may be a drastic change to everyone but we believe this would bring new and fresh air to the game. (oasis believe xD... but player ba
I don’t really care about the runes so much to be honest. I mean In reality the ones who can afford them already beat the living hell out of me, so at least now they just do it faster. Plus the way they operate it’s going to happen anyways. Don’t get me wrong I would love to see their ideas towards “a breath of fresh air” actually be such and not some poorly disguised money grab. The fact of the matter though is they actually WANT to limit players and ruin their game. Think about it, they literally stripped away systems like tsunade npc and only having 4* BT/ST to make more money but limit the game into the position 1 PoS game that it is right now rather than the well balanced, combo ba
If you really want f*** your players so badly at least add some of these fun, “actual game-changing” features to lube us up before you do.
But hey, congrats on three years of shady business practice, poor translations, lazy/inept management, unoriginal ideas and lack of transparency. Always nice to see our favorite companies and games improve and grow over time.
man thats too deep
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ok so here my 2 cents about the matter:
Increasing the cap aka maximum lvl of any feature that requires you to lvl up on each position individually actually reduces the amount of teams that are viable.
The reason for this is that now with a lot of people reaching the point of refines, charms and runestones beeing maxed on not only their position 1 but also on position 2 and working on their positions 3 and 4, we can see a lot of teams actually gettin viable that require 2 or 3 ninjas to work.
Our game always had the problem of beeing accelerated far too fast, which made a lot of ninjas and teams absolutely horrible because they werent selfsustaining and needed support. This problem is slowly but surely finally fixing itself with the release of the ninja assist system but also with the fact that people are reaching the maximum lvl on the older power systems that needed you to lvl indiviually for each position.
In other words, increasing the level of runestones, refines and or charms would be a giant leap backwards and would actually take out air of the game instead of bringing new air to the game.
i am against the the rune stone update since mostly its only made for a handful of mega whales...If anything id want more features for other functions to come as well thats isnt ba
Hello everyone!
As I've stated on our official discord server, we are noticing mixed feedback regarding just announced updated to Runes stones. We understand this may be a drastic change to everyone but we believe this would bring new and fresh air to the game.
However, your feedback is very important to us so we ask all of you to let us know how you feel about this change. ba
Please leave your comments and opinion in this thread. We will make sure to read all of them and re-evaluate the current update plan before tomorrow's update.
Thank you,
Naruto Online Operation Team
I'll fix his post:
Hello everyone!
As I've stated on our official discord server, we are noticing mixed feedback regarding just announced updated to Runes stones. We understand this may be a drastic change to everyone but we believe this would bring new and fresh air to the game would make the big spenders spend even more.
However, your feedback is very important isn't that important to us but we will still ask all of you to let us know how you feel about this change. bawe will reconsider this update and if necessary will even make adjustments. we still won't reconsider this update because all we care about is your money and what makes us even more money.
Please leave your comments and opinion in this thread ( even though it clearly doesn't matter you $ret@rds$ ). We will make sure to read all of them ( wink wink ) and re-evaluate the current update plan before tomorrow's update.
Thank you, [F]uck you,
Naruto Online Operation Team
I'll fix his post:
Hello everyone!
As I've stated on our official discord server, we are noticing mixed feedback regarding just announced updated to Runes stones. We understand this may be a drastic change to everyone but we believe this would bring new and fresh air to the game would make the big spenders spend even more.
However, your feedback is very important isn't that important to us but we will still ask all of you to let us know how you feel about this change. bawe will reconsider this update and if necessary will even make adjustments. we still won't reconsider this update because all we care about is your money and what makes us even more money.
Please leave your comments and opinion in this thread ( even though it clearly doesn't matter you $ret@rds$ ). We will make sure to read all of them ( wink wink ) and re-evaluate the current update plan before tomorrow's update.
Thank you, [F]uck you,
Naruto Online Operation Team
Rune stone cap upgrade, isn't really breath of Fresh air.
its more like Suffocating by pos1 next-gen me
This will kill the game more, just like 6p Naruto did.
Fresh Air would be new systems imo, so all start from scratch in there.
or throw more cards into assist System, so more Teams gets Viable.
Well, I figured I'd put my own opinion on the matter with a little constructive thinking.
• Too soon to increase ANY level caps for power features (Rune stones, Refine runes, or Magatama)
• This will NOT bring new and fresh air to the game, HOWEVER this may have been true
if everyone was up to par on progression though, but that is not the case.
(It will create further power gaps and cause more players to quit.) If you want to change the game for the better,
I strongly recommend that helping players catch up first would do this as it promotes competitive play.
(Players will have better odds to win their fights the smaller the gap in power gets.)
• IF you want to push these adjustments out, please strongly consider taking preemptive steps FIRST
to compensate the changes. This includes, but isn't limited to:
• Increase the method of acquiring the Cave Keys, Refine Runes, and Magatama
(strongly consider increasing the amount of Advanced Refine Runes awarded via Sage World for ALL players)
• Increase the frequency of Event appearing in the cycles
(OR) increase milestone rewards of Event Rebates (Cave Exploration and Refinement Rebate)
• Allow Basic, Medium, and Advanced Refines to retain their wishing credits for future use
That's just a small sample though of things to really consider before making an adjustment like this.
As a DISCLAIMER, I'd also like to say that these are just my own ideas of approaching the matter so expand on them
if anyone has something better or maybe a tweak to the samples provided.
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