Raising the rune cap gets people to push back because it takes forever to get to the initial cap in the first place, whether you get them freely or occasionally buy them with ingots. Reducing the moon scroll costs to 100, 125 or even 150 moon scrolls would help sell the idea. With the update "hey the cap increases to 13, 14" should be a shop update that "keys will now cost 125 moon coins" or something like that.
Just my 2.
After reading this thread, I sincerely hope someone takes a lot of these comments seriously. Not just for the mostly f2p pov, but also from people who aren't f2p. Many people I know who have spent a good amount of money in the game, haven't spent anything in months and went f2p, myself included.
Here's why (forgive long explaination): The game itself doesn't feel like it's progressing as we progress after a certain point. The added features like nature training, new ninja exams, and 3v3 help a lot, but these are not enough. At the beginning of the game, as we level up, we could see the journey of our characters and unlock features along the way at a decent pace. After about level 80, there's like a * stop to progress. It takes forever to unlock the next features and even longer to power up equipment. This is the point where I personally see friends losing interest in the game. At this point, most of the stories and elite instances are completed and most everything else. Other than a few features that come occasionally to keep it interesting, it is basically an empty grind with little to show for it. At this point even some of the paying people are losing interests and eventually quit the game.
So the posts here are people trying to appeal to the desire of making the game playable or more enjoyable. It is in the business interests to take a lot of these posts seriously as it would drastically improve the game and help retain paying players.
Just my 2, if you made it this far, thanks for listening.
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