Hello everyone,
I'm here bringing ideas to new ninjas for the game. I'm tired of this recycling of ninjas that already exist in the game, so I bring ideas of ninjas that do not yet exist and that I would like to see in the game. I chose skills that match the characteristics of each character.
Hope you like it.
Yashamaru
Mystery Skill [Prompt]: Attack of Manipulated Blades – Cause damage, 7 combo and tag to the opponent’s entire lineup, the selected unit will also suffer from repulse.
Standart Attack: Healing Jutsu – Heals 2 units with the least life points, will also cancel 2 debuffs of the targeted ninjas
Chase Attack: Chase and attack a repulsed unit, causes high float and critical. Can be trigged up to 2 times each round.
Passive 1: Determination – Every time this unit loses 1% of life points, increases its Resistance by 1,5%. Will also restores 4% of maximum health each time this unit suffers an attack.
Passive 2: Guardian of Sunagakure – Before each action of this unit,
generates a shield for 2 ninjas ba
Dodai
Mystery Skill [Prompt]: Lava Release: Rubber Wall – Generates a shield
ba
Standart Attack: Taijutsu Attack – Attack the opponents’ front row and has a chance of cause knockdown.
Chase Attack: Chase and attacks a knocked down unit, causes high float. Can be trigged twice each round.
Chase Attack2: Trigged with at least 20 Combo, causes earth and fire attribute damage to 2 random units, while causing immobile.
Passive: Pride of the Cloud – While this ninja was in the field all Hidden Cloud ninjas in your lineup will have their attack increased by 20% and Critical by 5%.
Kagami Uchiha
Mystery Skill [Prompt]: Genjutsu Sharingan – Suppresses all immunity to debuffs of the selected target until the and of the round and cause Immobile. Will also absorb all the opponents chakra
Standart Attack: Taijutsu Attack - Attacks the opponent's front row and has a high chance of causing 3 COMBO and knockdown.
Chase Attack: Fire Ball Jutsu - Chase and attacks a knocked down unit, causes repulse and ignition.
Passive: Master of Genjutsu – Transfer to the opponent the first debuffs received by your own unit each round.
Passive2: Hero of Konoha – While this ninja is on field all Konoha ninjas in your lineup will have their resistance increased by 40%. This unit also have a high chance of evading chases.
Ok you know what I'm sorry to say this but Yashamaru sounds lame. Maybe you shouldn't add him. I mean we already do have a lot of healing ninjas
Yeah, I have to agree with you It really sounds lame.Thank you for the support.
Meanwhile at tencent: http://prntscr.com/oj24dq
Bruh, he totally called me out there xD
But yeah, as I said on your other thread I've been doing everything I can and pushing for them to add Dosu for quite a long time. I can send you some of the stuff I wrote regarding Dosu and this game if you'd like, it took a lot of effort overall :0
Hello Dosu On, thank you so much for your comment. I would love to see your ideas regarding Dosu, if possible create a thread on forum or send me a message. it's graet to hear the ideas of other players who also enjoy the game.
Haha, prepare yourself for a big ol' wall of text then.
Here's the second one, about the Plot Instance sc
Here's a third one about the art and why it's a poor representation of Dosu's character. Tbh if you're only looking for my argument as to why Dosu should be in the game, you can skip this one, but I'm including it anyways just in case.
Please pardon the essays, I've put a lot of work on this over the years.
Hello again Dosu. First of all I would like to apologize about the late reply. I had been reading your thread, and you were not kidding when you said It was a wall of text. Leaving jokes aside, I have to congratulate you on your threads, you have exposed very well your arguments about why Dosu should become a character in the game. He really was a striking character in the anime, and the fact that he's avaliable in the game as an NPC while other less importante ninjas are playable is ridiculous to say the least. Unfortunately I'm just an average player who really likes this game and Naruto as a while, but you can count on me to make Dosu, as well as other important characters for the anime to become playable.
#MakeDosuPlayable. #ListenToUs.
That's the lamest picture of Minato I've ever seen.
Anyways, again, this is who we need:
She has the power of the Jincuriki, and She surgically removed an eye and implanted it into kakashi's eye socket. in the middle of a battlefield!
She was willing to lay her life down when the time came, without hesitation. when kakashi froze like a wuss.
That's some impressive stuffs!
Yes I agree with you. I'm working on ideas for Rin. I should create a thread with suggestions for her skills soon
Here are three more ideas for new ninjas.
If you have ideas for more ninjas that you would like implemented in the game, please leave your comment with the ninja's name and skill.
Hope you enjoy it.
Hagoromo [Young Adult]
Mystery Skill: Chibaku Tensei – Deals Ninjutsu and Taijutsu damage, 6 COMBO and suppression of super armor to up to 9 enemy units until the end of the round. The selected unit will suffer knockdown and immobile.
Standart Attack: Wind Release: Air Wave Technique – Attack the opponent’s unit in the front row and has a high chance of causing 10 COMBO and repulse.
Chase Attack: Slicing Flow of Wise Lightning – Trigged with at least 30 COMBO, cause damage to 4 random units, paralysis and Critical.
Passive1: Sage Mode – Increase 20 points of chakra before the first move of each round. Hagoromo is also immune to all debuffs.
Passive2: Rinnegan – Every time a unit in your line up is defeated, increases this ninja’s Ninjutsu and Attack by 10%. Hagoromo can get added attribute bonus of all 5 elements nature.
Kaguya
Mystery Skill: Infinite Tsukuyomi – Deal damage and Suppression of Immunity to Debbufs to up to 9 units until the end of the round. The selected unit will suffer from Knockdown.
Standart Attack: Wind Release: Air Wave Technique – Attack the opponent’s unit in the front row and has a high chance of causing 10 COMBO and repulse.
Chase Attack: Bones of the Deadly Ashes – Chase knockdown, causes repulse and immobile, ignoring Defense and Resistance partially. Can be triggered twice per round.
Passive1: Yomotsu Hirasaka – This ninja has a high chance of evading chases.
Passive2: Chakra Parent – If your chakra is 50, increases own Ninjutsu by 2% per extra chakra point.
Rin Nohara
Mystery Skill: [Prompt] Healing – Recover your own team’s Life on basis of own Ninjutsu.
Standart Attack: Healing Jutsu – Heals 2 team members with the lowest health and removes 1 layer of Debuffs.
Chase: Iron Ball Trap – Chase and attacks a repulsed unit, causes high float and Critical.
Passive1: Substitution – Increases Evasion Rate by 40%. Up to 2 enemy attacks may be evaded per round.
Passive2: Moral Support – At the beginning of the battle, the units in your team will have their Critical Hit Rate increased by 20%, lasts for 5 rounds.
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