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[ Help ] Should I change to Midnight Blade?

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  • Registered: 2017-07-24
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On 2016-09-14 04:05:44Show this Author OnlyDescending Order
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Hello, im currently thinking of changing to midnight blade and I don't know if its a good idea, im currently scarlet blaze, this is my lineup http://prntscr.com/chnnvd so if I change to midnight blade I don't know what lineup I would use and im concerned when im fighting fire mains on how to counter genjutsu mirror defense, if I do my main's mystery it would paralyse my own ninja and that would cancel out my combo, any ideas?
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On 2016-09-14 04:55:08Show this Author Only
2#
Change for a day and then go back to fire if youre so concerned it might not work.
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On 2016-09-14 05:13:05Show this Author Only
3#
Lightning mains have a passive at level 55, that makes them immune to debuffs for the first 2 rounds. This is one of the best ways to deal with a Fire Main (as a Fire Main who runs Sealing Jutsu and Genjutsu Return, which does bonus damage to ignited targets). I struggle against this passive alone on Lightning Mains, and have to hope that I survive until Round 3, or that my combo does enough damage to stop theirs.
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On 2016-09-14 05:20:11Show this Author Only
4#
Problem with that passive is they lose Bloodthirsty, the one and only reason that people fear Lightning.

Your damage as a fire main should easily exceed anything Lightning can manage, especially with those lengthy combos of doom with Tobi whose chase does absurd amounts of damage (more than most jutsu).

The only thing Lightning mains are good at is Survival. Everywhere else your Fire main is superior.
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On 2016-09-14 05:38:37Show this Author Only
5#
  • Kyutaru On 2016-09-14 05:20:11
  • Problem with that passive is they lose Bloodthirsty, the one and only reason that people fear Lightning.

    Your damage as a fire main should easily exceed anything Lightning can manage, especially with those lengthy combos of doom with Tobi whose chase does absurd amounts of damage (more than most jutsu).

    The only thing Lightning mains are good at is Survival. Everywhere else your Fire main is superior.
Bloodthirsty is nice, but do they need it, if they use a Mystery-Into-Combo based team? Nope. I fear lightning because they can acupuncture me round 1 (which already hits like a truck) and then combo with another ninja round 2, while still doing a decent amount of damage from their standards (once they use their mystery, their standard will go after the lowest HP target without a Taunt tank).

Tobi indeed does an absurd amount of damage, but it's not enough to kill a target without the extra damage from Genjutsu's Ignite effect. Then again, I'm running GNW Neji, Kakashi, Tobi (along with Fire main's sealing jutsu) as a more control team. So of course, I would get countered by a immune to debuff passive.

Also, having 1 lightning main in your team during Group Instance or Group War is amazing for their lifesteal buff and clone-clearing. In 1v1, I am of course Fire-biased, but I believe no main is completely superior in all aspects compared to others. It comes down to lineups and playstyles.
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On 2016-09-14 06:11:32Show this Author Only
6#
  • Lazyboi On 2016-09-14 05:38:37
  • Bloodthirsty is nice, but do they need it, if they use a Mystery-Into-Combo based team? Nope. I fear lightning because they can acupuncture me round 1 (which already hits like a truck) and then combo with another ninja round 2, while still doing a decent amount of damage from their standards (once they use their mystery, their standard will go after the lowest HP target without a Taunt tank).

    Tobi indeed does an absurd amount of damage, but it's not enough to kill a target without the extra damage from Genjutsu's Ignite effect. Then again, I'm running GNW Neji, Kakashi, Tobi (along with Fire main's sealing jutsu) as a more control team. So of course, I would get countered by a immune to debuff passive.

    Also, having 1 lightning main in your team during Group Instance or Group War is amazing for their lifesteal buff and clone-clearing. In 1v1, I am of course Fire-biased, but I believe no main is completely superior in all aspects compared to others. It comes down to lineups and playstyles.
It comes down to Mirrors.

Lightning has Kurenai for that. Sometimes Kakashi Beheading Sword or Ningendo.

Mirrors and sleep autos defeat much of the strategy that the game surrounds itself with, preventing actions that your team might deem necessary to be offensive. The result is that Mirrors are in virtually every team at this point and the ones that aren't using them either don't care about conditions at all or have ludicrously high Initiative and enough stats to one-combo any threat standing before them.
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On 2016-09-14 06:26:13Show this Author Only
7#
  • Kyutaru On 2016-09-14 06:11:32
  • It comes down to Mirrors.

    Lightning has Kurenai for that. Sometimes Kakashi Beheading Sword or Ningendo.

    Mirrors and sleep autos defeat much of the strategy that the game surrounds itself with, preventing actions that your team might deem necessary to be offensive. The result is that Mirrors are in virtually every team at this point and the ones that aren't using them either don't care about conditions at all or have ludicrously high Initiative and enough stats to one-combo any threat standing before them.
Mirror-ing and Sleep doesn't work the first 2 rounds against Lightning if they run that passive :L. They can wait until I reflect any debuff Round 1, before using their Acupuncture on whoever, which would cripple my options Round 2. Also, they c*so just run Gakido as well to remove debuffs.

All they need is to stack initiative on their Move 1 position combo starter. Even if my Tobi gets a combo off, it usually isn't enough to kill someone at equal or higher power.
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On 2016-09-14 06:44:50Show this Author Only
8#
  • Lazyboi On 2016-09-14 06:26:13
  • Mirror-ing and Sleep doesn't work the first 2 rounds against Lightning if they run that passive :L. They can wait until I reflect any debuff Round 1, before using their Acupuncture on whoever, which would cripple my options Round 2. Also, they c*so just run Gakido as well to remove debuffs.

    All they need is to stack initiative on their Move 1 position combo starter. Even if my Tobi gets a combo off, it usually isn't enough to kill someone at equal or higher power.
That acupuncture passive is countered by another Fire passive and sacrifices a combo starter or extra attacks. You're already nerfing Lightning's damage by taking the condition immune passive, which only applies to THREE ninja on your team and only if they are swordsmen, yet you want to nerf their damage even further by removing a possible combo. Sure they can attack the lowest health still... once.

This is part of the reason I stress that Lightning becomes less offensive at higher levels and more of a control-style assassin that spams acupuncture or paralysis. The issue with this of course being that it's an Attack-based aggressor with weak defense against the majority of chases and jutsu in the game, not a mirror-guarded cleansing wizard with a 0-cost immobile-causing interrupt and high ninjutsu/resistance. Fire mains can stop you not just from using a jutsu next turn but from attacking at all or using defense passives.

The amount of damage a Fire main can deal on Kyuubi with a two use jutsu and the power of ninjutsu scaling is obscene. Lightning can muster up similar strengths with Lightning Armor but it costs you more time in the process. That dragon jutsu is just a single use 30k damage that can be repeated on the following turn, quick and painless with a 10-hit combo trigger on top of it all. It really isn't a difficult call to say stay away from Midnight unless you favor the playstyle over the power (or like me you are just waiting for the updated passives that fix everything).
This post was last edited by Kyutaru at 2016-9-14 06:49
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On 2016-09-14 06:58:32Show this Author Only
9#
  • Kyutaru On 2016-09-14 06:44:50
  • That acupuncture passive is countered by another Fire passive and sacrifices a combo starter or extra attacks. You're already nerfing Lightning's damage by taking the condition immune passive, which only applies to THREE ninja on your team and only if they are swordsmen, yet you want to nerf their damage even further by removing a possible combo. Sure they can attack the lowest health still... once.

    This is part of the reason I stress that Lightning becomes less offensive at higher levels and more of a control-style assassin that spams acupuncture or paralysis. The issue with this of course being that it's an Attack-based aggressor with weak defense against the majority of chases and jutsu in the game, not a mirror-guarded cleansing wizard with a 0-cost immobile-causing interrupt and high ninjutsu/resistance. Fire mains can stop you not just from using a jutsu next turn but from attacking at all or using defense passives.

    The amount of damage a Fire main can deal on Kyuubi with a two use jutsu and the power of ninjutsu scaling is obscene. Lightning can muster up similar strengths with Lightning Armor but it costs you more time in the process. That dragon jutsu is just a single use 30k damage that can be repeated on the following turn, quick and painless with a 10-hit combo trigger on top of it all. It really isn't a difficult call to say stay away from Midnight unless you favor the playstyle over the power (or like me you are just waiting for the updated passives that fix everything).
    This post was last edited by Kyutaru at 2016-9-14 06:49
Acupuncture Mystery*. What counter? Death Mirage? Sure, but then you lose on the clone for tanking/combo starting with Demon Fox. I don't like changing my build to only fight a specific lightning line up, when most people run Chidori Blade. The 3 ninjas that get immune are the ones that combo. Once is sometimes, all you need to combo :P.

Its not nerfing their damage (as their damage output is quite high at level 70 still), but allowing them to do their combos, which is where the damage lies in this lineup. Also, they can run the increase damage to sword ninjas AND mystery reset when they kill a ninja (clones included) and use Chidori Blade Round 2 AND Round 3. Plenty of damage and paralysis with a combo starter if they don't want to run acupuncture.

I agree that as the game progresses, the "High Combo/Damage Assassination" lineups become less effective. However, as it is right now, if they run Acupuncture mystery, and say WB Asuma and Iruka. They can literally 2 shot my Kakashi Round 1.

Response to World Boss: No doubt about that. Fire Main does the most damage in Kyuubi. I'm just saying I'd rather run a balanced Group Instance or GNW team then all 3 Fire mains.

This post was last edited by Lazyboi at 2016-9-14 07:01
  • Registered: 2017-07-24
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On 2016-09-14 07:29:25Show this Author Only
10#
I can only say that as a Midnight Blade player, i think we are not for late game processes. Too many anti Lightning mains on each of the main characters and if you have kurenai on your team, MB will be disrupted and will experience trouble fighting. The fact that all our Mystery cooldowns also takes too long. If you want to be MB, you need to invest more if you want to go to the top.
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On 2017-03-11 08:40:21Show this Author Only
11#
i dunno where you came from or when you played that game but actually light main are just op ...plus all the good caractere we can get goes along lighting team so atm all player are forced to play light if they hope to win event our server is actually 90 light main cuz many are just too lazy to play other main or are so tired to fight light and get wreck they finally go light too...that game should be called lighting naruto online cuz that the only class played
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On 2017-03-11 14:31:39Show this Author Only
12#
lighning main for long run lol im using darui mifune kimimaro :lol
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