I don't do too badly vs 6p for the most part, probably about 50/50, but it seems to me like it always comes down to the 6p player either *ing up horribly or not and there's extremely minimal agency to actually beat it outside of capitalizing on bad players. Is there anything can be done to proactively take on that ninja or is it really just hope the other guy's brain melts out his ears mid fight?
There are a few things to do. The best method I can think of is to kill all his supports as fast as possible. He is weaker without them. The other way is to stop his reset. Madara 5 kage will remove his temporary combo buff or you could use fire main mystery to also immobilize him.
Mirror lineups help, but are not always reliable.
Other than that, more power on your other positions or run lots of shields or immune ninjas.
6p's combo buff can't be removed. Only kurama's buff can.
Best way to counter him is, like he said, play with a mirror and stop his reset by using fire main's mystery or kushina to remove his immunity and immobilize him.
An other way is to play ninjas who can dodge auto attacks like Han or Konan.
There are a few things to do. The best method I can think of is to kill all his supports as fast as possible. He is weaker without them. The other way is to stop his reset. Madara 5 kage will remove his temporary combo buff or you could use fire main mystery to also immobilize him.
Mirror lineups help, but are not always reliable.
Other than that, more power on your other positions or run lots of shields or immune ninjas.
No. This is not true. Buff removal effect do not remove his self boost to combo.
@thibbs: kurama's boost to combo works exactly like six paths and cannot be removed.
A good counter for him is edo roshi + kushina habanero.
In arena works 90% of the times even if you do not own initiative so would work outside it too as far as kushina is not obliterated by him.
No. This is not true. Buff removal effect do not remove his self boost to combo.
@thibbs: kurama's boost to combo works exactly like six paths and cannot be removed.
Nope, kurama's buff can be removed.
I spam'd kurama with many differents setup, include m5k.
100%sure his buff can be removed. It's not like 6p which is "explosive mode"
Nope, kurama's buff can be removed.
I spam'd kurama with many differents setup, include m5k.
100%sure his buff can be removed. It's not like 6p which is "explosive mode"
I used kurama kisame samehada roshi lineup in arena and swb for over 8 months.
His buff to combo cannot be removed.
If happens you fail in triggering the cd reduction is simply due to bad luck or higher combo stats from the enemy.
The reason why is not removed is in the desc
As you can see, it doesn't say: 'and naruto' s combo rate will increase by 80% for 1 round' but says 'until the end of the round', that means if we are in round 2 is up until the end of round 2, doesn't matter by how many rounds you reduce its duration (that's what buff removal effects do), since is not li
A different matter is the immunity to debuffs he grants to shinobi alliance ninjas.
That one gets removed, or better say its duration gets reduced to 0 rounds.
I used kurama kisame samehada roshi lineup in arena and swb for over 8 months.
His buff to combo cannot be removed.
If happens you fail in triggering the cd reduction is simply due to bad luck or higher combo stats from the enemy.
The reason why is not removed is in the desc
As you can see, it doesn't say: 'and naruto' s combo rate will increase by 80% for 1 round' but says 'until the end of the round', that means if we are in round 2 is up until the end of round 2, doesn't matter by how many rounds you reduce its duration (that's what buff removal effects do), since is not li
A different matter is the immunity to debuffs he grants to shinobi alliance ninjas.
That one gets removed, or better say its duration gets reduced to 0 rounds.
kisame shark mode works different than madara, you can keep the buff after using mystery while madara removes all of it.
kisame shark mode works different than madara, you can keep the buff after using mystery while madara removes all of it.
And where did i say that kisame removes buffs?
I meant that i used to run kurama in that specific lineup because was a very solid team that used to be op before six paths appeared, not as a ninja that removed buffs (since obviously he doesn't do it...), but at that time han roshi sailor sakura, masked man/shisui and sand dust ba
I used kurama kisame samehada roshi lineup in arena and swb for over 8 months.
His buff to combo cannot be removed.
If happens you fail in triggering the cd reduction is simply due to bad luck or higher combo stats from the enemy.
The reason why is not removed is in the desc
As you can see, it doesn't say: 'and naruto' s combo rate will increase by 80% for 1 round' but says 'until the end of the round', that means if we are in round 2 is up until the end of round 2, doesn't matter by how many rounds you reduce its duration (that's what buff removal effects do), since is not li
A different matter is the immunity to debuffs he grants to shinobi alliance ninjas.
That one gets removed, or better say its duration gets reduced to 0 rounds.
Think what you want you
I just explained in the very specific why is not removed, but since is a buff to combo you can fail to reduce cd regardless (exactly like six paths) because combo rate, like critical and control secondary stat, is capped to 95% (so regardless your combo rate stat there is always a 5% chance to fail, even if your ninja has 50k combo rate and the enemy has 1k).
The fact you get a fail after the enemy used on naruto a buff removal effect doesn't mean necessarily that his self boost was removed.
That's what very likely you experienced.
This, overall, happens in arena where the basic chance to combo is fixed and is quite low, so an increase of 80% doesn't grant at all a sure success.
I'll try to explain more in the specific how combo rate secondary stat works.
All your ninjas standard attacks have a basic chance to trigger an effect.
This chance, unless stated otherwise (so unless is written low chance or high chance or fixed chance), is 30%.
Combo rate secondary stat increases or decreases this chance and how does it do it?
By taking in account the difference between your ninja combo rate chance and the enemy ninja combo rate chance, divided by 100.
For example if you own 15000 combo rate and you hit a ninja with 11000 combo rate then that 30% basic value gets increased by (15000-11000)/100 = 40% so instead of having 30% you have 70%.
And those values are capped up to 95% and capped down to 5%.
What do naruto kurama passive do?
It increases naruto combo stat by 80%, so that 15k becomes 27k.
If you face the same enemy with 11k your chance gets increased by 160% so would be 190% but since is over the cap it will be still 95%.
What happens, on the other hand, if you face, lets say, an agk with 16k combo rate at 100 chakra?
Your combo stat becomes 27k but her combo rate becomes 32k so your basic 30% gets reduced by 50% and since - 20 is a value under the cap it gets capped to 5%.
I just explained in the very specific why is not removed, but since is a buff to combo you can fail to reduce cd regardless (exactly like six paths) because combo rate, like critical and control secondary stat, is capped to 95% (so regardless your combo rate stat there is always a 5% chance to fail, even if your ninja has 50k combo rate and the enemy has 1k).
The fact you get a fail after the enemy used on naruto a buff removal effect doesn't mean necessarily that his self boost was removed.
That's what very likely you experienced.
This, overall, happens in arena where the basic chance to combo is fixed and is quite low, so an increase of 80% doesn't grant at all a sure success.
I'll try to explain more in the specific how combo rate secondary stat works.
All your ninjas standard attacks have a basic chance to trigger an effect.
This chance, unless stated otherwise (so unless is written low chance or high chance or fixed chance), is 30%.
Combo rate secondary stat increases or decreases this chance and how does it do it?
By taking in account the difference between your ninja combo rate chance and the enemy ninja combo rate chance, divided by 100.
For example if you own 15000 combo rate and you hit a ninja with 11000 combo rate then that 30% basic value gets increased by (15000-11000)/100 = 40% so instead of having 30% you have 70%.
And those values are capped up to 95% and capped down to 5%.
What do naruto kurama passive do?
It increases naruto combo stat by 80%, so that 15k becomes 27k.
If you face the same enemy with 11k your chance gets increased by 160% so would be 190% but since is over the cap it will be still 95%.
What happens, on the other hand, if you face, lets say, an agk with 16k combo rate at 100 chakra?
Your combo stat becomes 27k but her combo rate becomes 32k so your basic 30% gets reduced by 50% and since - 20 is a value under the cap it gets capped to 5%.
As I said, i spam'd Kurama for months, in multiple setup; 1v1, 2v2, gnw
When i play'd 2v2 with 2* m5k and use the second m5k's mystery after naruto's chase, he nearly NEVER combo. Or when people use MM's mystery or edo itachi after chase.
Think what you want, it will not change our life but i'm sure it can be removed since it's a 1 round buff, and not an explosive mode.
edit: and don't tell me "it's what you experienced blah blah .. " ; you don't know what i experienced wtf
The only kind of buffs that Stuff like Han or M5K can remove are ones that have a duration.
Bee's mystery give additionnal auto + immunity to interruption.
M5k remove the additionnal auto but not the immunity to interruption.
And btw, kurama's buff is 1 round duration.
I just explained in the very specific why is not removed, but since is a buff to combo you can fail to reduce cd regardless (exactly like six paths) because combo rate, like critical and control secondary stat, is capped to 95% (so regardless your combo rate stat there is always a 5% chance to fail, even if your ninja has 50k combo rate and the enemy has 1k).
The fact you get a fail after the enemy used on naruto a buff removal effect doesn't mean necessarily that his self boost was removed.
That's what very likely you experienced.
This, overall, happens in arena where the basic chance to combo is fixed and is quite low, so an increase of 80% doesn't grant at all a sure success.
I'll try to explain more in the specific how combo rate secondary stat works.
All your ninjas standard attacks have a basic chance to trigger an effect.
This chance, unless stated otherwise (so unless is written low chance or high chance or fixed chance), is 30%.
Combo rate secondary stat increases or decreases this chance and how does it do it?
By taking in account the difference between your ninja combo rate chance and the enemy ninja combo rate chance, divided by 100.
For example if you own 15000 combo rate and you hit a ninja with 11000 combo rate then that 30% basic value gets increased by (15000-11000)/100 = 40% so instead of having 30% you have 70%.
And those values are capped up to 95% and capped down to 5%.
What do naruto kurama passive do?
It increases naruto combo stat by 80%, so that 15k becomes 27k.
If you face the same enemy with 11k your chance gets increased by 160% so would be 190% but since is over the cap it will be still 95%.
What happens, on the other hand, if you face, lets say, an agk with 16k combo rate at 100 chakra?
Your combo stat becomes 27k but her combo rate becomes 32k so your basic 30% gets reduced by 50% and since - 20 is a value under the cap it gets capped to 5%.
Well, let's just give up.
We are 2 walls.
I told you by my experience, kurama's buff can be removed.
You come with your .. numbers to prove what i experienced.
(edit: you make me laught when you come with your 5% to fail combo, i should play'd lottery after missing many combo in a row when m5k remove buff after kurama's chase.)
(edit2: AH! and thanks for trying to teach me how the game works )
As i said, think what you want. It will not change our life.
Bee's mystery give additionnal auto + immunity to interruption.
M5k remove the additionnal auto but not the immunity to interruption.
And btw, kurama's buff is 1 round duration.
Just stop trying to give advises in this forum, since obviously you know nothing. Also pay respect when someone tries to teach you something and don't argue, boy.
Jeez, such toxic players is impossible.
Just stop trying to give advises in this forum, since obviously you know nothing. Also pay respect when someone tries to teach you something and don't argue, boy.
Jeez, such toxic players is impossible.
Bee's mystery give additionnal auto + immunity to interruption.
M5k remove the additionnal auto but not the immunity to interruption.
And btw, kurama's buff is 1 round duration.
it removes also the immunity to interruption.
but, as Scarletblue told you, bee mystery says 'lasts for 2 rounds' so it explicitly specifies a quantity of rounds.
Kurama naruto chase effect doesn't say that last for 1 round, but says that lasts 'until the end of the round', that is a big difference, infact, if you use Kurama mystery to trigger the chase after the standard attack action the combo boost doesn't carry to the following round, like, instead, Ay4th or MB lightning armor, for example, do with the immunity to debuffs (an effect that actually lasts for 1 round).
This last case is the case you are mistaking with Kurama chase effect, but they are not the same and do not work in the same way.
In general if an effect doesn't explicitly specifies a number of rounds then buff cleaning effects don't remove it because buff cleaning effects only reduce the total quantity of lasting rounds to 0.
Look at it this way: kurama lands his mystery + chase in round 2.
the game set up the duration of the boost up until the end of round 2. then comes the buff cleaning effect that reduces the duration of the boost by 10 rounds.
Does this put an end to the battle's round 2?
No.
So when do the boost disappears?
At the end of round 2.
Bee's mystery give additionnal auto + immunity to interruption.
M5k remove the additionnal auto but not the immunity to interruption.
And btw, kurama's buff is 1 round duration.
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