6p's combo buff can't be removed. Only kurama's buff can.
Best way to counter him is, like he said, play with a mirror and stop his reset by using fire main's mystery or kushina to remove his immunity and immobilize him.
An other way is to play ninjas who can dodge auto attacks like Han or Konan.
No. This is not true. Buff removal effect do not remove his self boost to combo.
@thibbs: kurama's boost to combo works exactly like six paths and cannot be removed.
Nope, kurama's buff can be removed.
I spam'd kurama with many differents setup, include m5k.
100%sure his buff can be removed. It's not like 6p which is "explosive mode"
I used kurama kisame samehada roshi lineup in arena and swb for over 8 months.
His buff to combo cannot be removed.
If happens you fail in triggering the cd reduction is simply due to bad luck or higher combo stats from the enemy.
The reason why is not removed is in the desc
As you can see, it doesn't say: 'and naruto' s combo rate will increase by 80% for 1 round' but says 'until the end of the round', that means if we are in round 2 is up until the end of round 2, doesn't matter by how many rounds you reduce its duration (that's what buff removal effects do), since is not li
A different matter is the immunity to debuffs he grants to shinobi alliance ninjas.
That one gets removed, or better say its duration gets reduced to 0 rounds.
I just explained in the very specific why is not removed, but since is a buff to combo you can fail to reduce cd regardless (exactly like six paths) because combo rate, like critical and control secondary stat, is capped to 95% (so regardless your combo rate stat there is always a 5% chance to fail, even if your ninja has 50k combo rate and the enemy has 1k).
The fact you get a fail after the enemy used on naruto a buff removal effect doesn't mean necessarily that his self boost was removed.
That's what very likely you experienced.
This, overall, happens in arena where the basic chance to combo is fixed and is quite low, so an increase of 80% doesn't grant at all a sure success.
I'll try to explain more in the specific how combo rate secondary stat works.
All your ninjas standard attacks have a basic chance to trigger an effect.
This chance, unless stated otherwise (so unless is written low chance or high chance or fixed chance), is 30%.
Combo rate secondary stat increases or decreases this chance and how does it do it?
By taking in account the difference between your ninja combo rate chance and the enemy ninja combo rate chance, divided by 100.
For example if you own 15000 combo rate and you hit a ninja with 11000 combo rate then that 30% basic value gets increased by (15000-11000)/100 = 40% so instead of having 30% you have 70%.
And those values are capped up to 95% and capped down to 5%.
What do naruto kurama passive do?
It increases naruto combo stat by 80%, so that 15k becomes 27k.
If you face the same enemy with 11k your chance gets increased by 160% so would be 190% but since is over the cap it will be still 95%.
What happens, on the other hand, if you face, lets say, an agk with 16k combo rate at 100 chakra?
Your combo stat becomes 27k but her combo rate becomes 32k so your basic 30% gets reduced by 50% and since - 20 is a value under the cap it gets capped to 5%.
As I said, i spam'd Kurama for months, in multiple setup; 1v1, 2v2, gnw
When i play'd 2v2 with 2* m5k and use the second m5k's mystery after naruto's chase, he nearly NEVER combo. Or when people use MM's mystery or edo itachi after chase.
Think what you want, it will not change our life but i'm sure it can be removed since it's a 1 round buff, and not an explosive mode.
edit: and don't tell me "it's what you experienced blah blah .. " ; you don't know what i experienced wtf
The only kind of buffs that Stuff like Han or M5K can remove are ones that have a duration.
Bee's mystery give additionnal auto + immunity to interruption.
M5k remove the additionnal auto but not the immunity to interruption.
And btw, kurama's buff is 1 round duration.
I just explained in the very specific why is not removed, but since is a buff to combo you can fail to reduce cd regardless (exactly like six paths) because combo rate, like critical and control secondary stat, is capped to 95% (so regardless your combo rate stat there is always a 5% chance to fail, even if your ninja has 50k combo rate and the enemy has 1k).
The fact you get a fail after the enemy used on naruto a buff removal effect doesn't mean necessarily that his self boost was removed.
That's what very likely you experienced.
This, overall, happens in arena where the basic chance to combo is fixed and is quite low, so an increase of 80% doesn't grant at all a sure success.
I'll try to explain more in the specific how combo rate secondary stat works.
All your ninjas standard attacks have a basic chance to trigger an effect.
This chance, unless stated otherwise (so unless is written low chance or high chance or fixed chance), is 30%.
Combo rate secondary stat increases or decreases this chance and how does it do it?
By taking in account the difference between your ninja combo rate chance and the enemy ninja combo rate chance, divided by 100.
For example if you own 15000 combo rate and you hit a ninja with 11000 combo rate then that 30% basic value gets increased by (15000-11000)/100 = 40% so instead of having 30% you have 70%.
And those values are capped up to 95% and capped down to 5%.
What do naruto kurama passive do?
It increases naruto combo stat by 80%, so that 15k becomes 27k.
If you face the same enemy with 11k your chance gets increased by 160% so would be 190% but since is over the cap it will be still 95%.
What happens, on the other hand, if you face, lets say, an agk with 16k combo rate at 100 chakra?
Your combo stat becomes 27k but her combo rate becomes 32k so your basic 30% gets reduced by 50% and since - 20 is a value under the cap it gets capped to 5%.
Well, let's just give up.
We are 2 walls.
I told you by my experience, kurama's buff can be removed.
You come with your .. numbers to prove what i experienced.
(edit: you make me laught when you come with your 5% to fail combo, i should play'd lottery after missing many combo in a row when m5k remove buff after kurama's chase.)
(edit2: AH! and thanks for trying to teach me how the game works )
As i said, think what you want. It will not change our life.
Just stop trying to give advises in this forum, since obviously you know nothing. Also pay respect when someone tries to teach you something and don't argue, boy.
Jeez, such toxic players is impossible.
OK.
So, as everybody listen the holy Scarlet, (sorry scarlet, i really respect you), i did my own test on Kakashi.
What i used :
-Fire main for 60 chakra r2 and use m5k after kurama
-Kurama
-M5k
Kurama's buff CAN be removed.
Now if you don't trust me, go test your self. I'm out.
Edit : I try for bee's mystery and the immunity to intteruption, yep i was wrong, it get removed ;)
Kakashi clone have 0 combo rate. If your ninja owns more than 9500 combo rate and you don't trigger the special effect of the standard attack even without relying on the buff is granted you were unlucky and the dice rolled under 5.
Come on Scarlet.. You think i tried only once ?
Just go try your self. You'll see.
Anyway, to "counter" 6p i have found a funny trick, viable only in arena imo
Sasuke ss p1 + Kurama if you have initiative : Sasuke mystery is indodgeable, same as kurama's chase ;) so you can interrupt dodge characters :D (it works with Kimono haku instead of kurama too)
But not a reliable counter imo, just fun fact.
Because he gots 80% boost on combo rate doesn’t guarantee that he will combo.it gets removed the next round.
As I said, i test'd it multiple times.
Do you even test it ? i doubt.
Why i even answer, i really should stop with that. Maybe i'm waiting for Holy Scarlet to test it? ;-)
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