If you guys remember my debuff-cleared board back in 5.0 here, hello. If you guys haven't read it, don't read... because it's out of date... so I make a new one.
Introducing version 6.0 Debuff-cleared board (with 2 debuffs existing at the same time). And yes anyone who uses Pain Gakido with +2 passive won't need this board.
1st of all, finally I have Itachi edo in my hands, so yay me (and ofcourse I need him to finish this board) xD.
2nd: I re-do all of the debuff tests (trust me on this)... took me quite some times (and sleeps zzzzz)... but managed to finish the board.
3rd: I know CN version release 2 new debuffs which I won't have access of till our version has them because I can't read or play CN version, and there's also "Strong Poison" debuff, "Ignition that last 3 rounds" debuff and "reduce stat (Eg: resistance)" debuff. However "Strong Poison" and"Ignition that last 3 rounds" work the same as normal Poison and Ignition, and on the other hand, "reduce stat" debuff can only be tested with lots and lots of data... so I won't cover those 5 (truly sorry).
I'll explain what's happening in the board before the conclusion:
_The column showcases that debuff is given first. The row showcases that debuff is given 2nd.
_The intersection of the row and column showcases the debuff which will be cleared when a healer clears one debuff. (Ex: When Acupunture is applied 1st, Slowness is applied 2nd, Slowness will be cleared as the healer clears one debuff).
_The colored background indicates that there are only a few certain ways to test that pair of debuffs.
_The green colored background indicates that when you test that pair of debuffs, one debuff always overwrites the other and that's the only debuff which stays on the ninja and gets cleared when a healer clears one debuff. (If you apply Poison multiple times, it stacks, so i put an 'x" there)
_All the ninjas shown in the bottom are the ones I use to test and get the results.
Conclusion (according to the board):
1. Dream, Slowness, Sleep, Acupunture, Paralysis, Blindness, Immobile has the same mechanism to each other: The debuff applied 2nd will get cleared. And these 7 debuffs are priored to be cleared when paired with other debuffs. So they will be put at Priority 1.
2. Chaos overwrites Sleep and Immobile (also works the same way around). It doesnt get cleared when paired with the Priority 1 debuffs while it will be cleared first when paired with others. It will be put at Priority 2.
3. Imprison isn't priored in any pair of debuffs except itself. So it is the last debuff to be cleared. It will be put at the last Priority.
4. Tag will be cleared first when paired with Imprison, but not with others. It will be put at the 2nd to last Priority.
5. Ignition and Poison: Thedebuff applied 2nd will get cleared. So they are in the same tier of Priority. They will be cleared first when paired with Tag and Imprison but won't be cleared first when paired with Chaos. They will be put at the next Priority behind Chaos.
In summary, here's the order of the debuffs cleared by priority:
Priority 1: Dream, Slowness, Sleep, Acupunture, Paralysis, Blindness, Immobile.
Priority 2: Chaos
Priority 3: Ignition, Poison
Priority 4: Tag
Priority 5: Imprison.
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Here's a small example:
Ninja A got combo'd by Jonin Minato, Madara 5ks, Kurenai and Fire Main talent 43121 chase KOH. The order of the debuffs will be: Tag, Paralysis, Acupunture, Chaos, Ignite, Poison, Ignite.
Tsunade heals Ninja A once, Acupunture will be cleared... heals Ninja A once more, Paralysis will be cleared. once more, Chaos, then Poison, Ignite, Tag.
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Feel free to check it again and tell me if I did anything wrong. Thanks.
And hopefully this can help some of you guys.
_Yujin Takara_
Question on your example:
"Ninja A got combo'd by Jonin Minato, Madara 5ks, Kurenai and Fire Main talent 43121 chase KOH. The order of the debuffs will be: Tag, Paralysis, Acupunture, Chaos, Ignite, Poison, Ignite.
Tsunade heals Ninja A once, Chaos will be cleared... Tsunade heals Ninja A once more, Acupunture will be cleared."
You mentioned chaos will not be cleared first when paired with priority 1 debuffs (acu + para in your example). Also you mentioned that debuff clears in reverse order of application (latest first) if same priority. Thus in your example, shouldnt Tsunade be clearing Acu first, then Para, instead of chaos then acu?
Question on your example:
"Ninja A got combo'd by Jonin Minato, Madara 5ks, Kurenai and Fire Main talent 43121 chase KOH. The order of the debuffs will be: Tag, Paralysis, Acupunture, Chaos, Ignite, Poison, Ignite.
Tsunade heals Ninja A once, Chaos will be cleared... Tsunade heals Ninja A once more, Acupunture will be cleared."
You mentioned chaos will not be cleared first when paired with priority 1 debuffs (acu + para in your example). Also you mentioned that debuff clears in reverse order of application (latest first) if same priority. Thus in your example, shouldnt Tsunade be clearing Acu first, then Para, instead of chaos then acu?
ooh tks for your notice... lemme fix that.
.
my brain was a bit shut down by the time i finish the board... so yea sorry...
Cool, just sanity checking hehe. Thanks so much for this, was always curious... But too lazy to research :p
Would "weaken" be the same as imprison?
But I think our version has different word (but I guess it's the same meaning?). I don't remember what it said on Madara Founder's chase Y+1
Currently in our version there's only 1 person with Madara skill trial i think. So i can't test that right now.
In theory it might be below tier 2 since that debuff doesnt control the ninja affected, only weaken the ninja's att/nin
But ofc need more tests to find out...
I'll test that debuff and update the board when i can lay my hands on it....
Would "weaken" be the same as imprison?
But I think our version has different word (but I guess it's the same meaning?). I don't remember what it said on Madara Founder's chase Y+1
Weakness : Temporary disables Attack and Ninjutsu scaling while reducing Attack and Ninjutsu by 25%
Torture : Suppress immunity while causing immobile for 2 round and cannot be removed if chakra is below 20
Weakness : Temporary disables Attack and Ninjutsu scaling while reducing Attack and Ninjutsu by 25%
Torture : Suppress immunity while causing immobile for 2 round and cannot be removed if chakra is below 20
Torture doesnt suppress immunity, Ibiki causes suppress immunity + torture + undodgable, that's why it always hit
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