Madara Uchiha [Edo Tensei]
Konoha, Blood Limit, Uchiha Clan, Secret Jutsu User, Senjutsu, Edo Tensei
Mystery:
- Chakra: 60
-Cooldown: 3 rounds
-Battlefield Cooldown: 1 round
Incendiary Deep Forest Bloom: Cause heavy earth, water and fire damage to 9 units and ignition and Knockdown to the selected unit. During [Perfect Susano'o] mode replace with Perfect Susano'o slice: cause heavy fire damage to the entire enemy field(all 3 lands for forum staff) ignition, Repulse, Suppress Super Armor and Suppress All Immunity to Debuffs until the end of the round
Standard:
Susanoo: Kobushi: Attacks 3 of the opponent’s units in the front column and has high chances of causing Repulse. During [Perfect Susano'o] mode replace with Yasaka Magatama: Attack the opponent's lowest HP unit and has a high chance of Knockdown. This skill cannot miss
Passive 1:
Susano'o Stab : Chases and attacks a Knocked Down unit, causing High Float. During [Perfect Susano'o] mode Jinchuriki's attack and ninjutsu will be reduced by 20% while this unit is in the field (Both Sides are Affected)
Passive 2:
Fire Style: Hiding in Ash Jutsu: Very high chance of evading the first Mystery Skill, Standard Attack or Chase Skill suffered by this unit. Can be triggered once each round. During [Perfect Susano'o] mode replace with Perfect Susano'o Armor: Madara is immune to Low Float, High Float, Repulse and Knockdown, moreover he gains 20% Critical Rate and Combo Rate
Passive 3:
Edo Tensei: Restores 5% of maximum health each time this unit suffers from an attack moreover at round 5 Madara summons 5 clones, if any other clones are presents they will be replaced with Madara's clones and he enters [Perfect Susano'o] mode
Because of naruto six paths "broken kit" most fights drag till round 10, and because of that i present you this "evolve" mechanic to force people finish faster and i know that it can go both ways...
also i'm debating if he should have Rinnegan tag as well... also debating if he should have debuff immunity but might make him way too op...
(mystery can have videos both are from the fight with the 5 kage, one is when he uses firestyle after he used deep forest, and one is when he shows his perfect susanoo and slices 2 mountains with one swing)
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edit: forgot to put my infos
S683-Xthinna
UID: 300004953598897
You stole this image from someone else
https://www.youtube.com/watch?v=9jvOiCAIgK8 he does it
Guy [Gate of Death]
Mystery: Night Guy [PROMPT] - Causes unmissable heavy taijutsu damage, Interruption, Ignition, and suppresses Super Armor (Until the end of the round.) to up to 9 units of the opponent's lineup, moreover, causes Repulse to a selected unit. This skill will always use 40% of this unit's maximum Life points.
Chakra Cost: 60
Cooldown: 3 rounds
Battlefield Cooldown: 1 round
Standard Attack: Sekizo, Evening Elephant - Attacks a random line of units from the opponent's team and has a high chance of causing 5 Combo and Repulse. This attack ignores a certain amount of Defense and Resistance.
Chase: Hirudora, Daytime Tiger - Chases and Attacks a High Floated unit, causes Knockdown and Immobile, and removes all Shields and Buffs. This skill can be triggered 2 times every round and guarantees a Critical Hit.
Passive 1: Eight Inner Gates - This unit is able to use 2 Standard Attacks each round. Also, all of its attacks deal 50% extra damage against Senjutsu Users and Jinchuriki ninjas.
Passive 2: To Protect Fresh Green Leaves - Becomes immune to Debuffs. This unit will also have its Attack and Defense increased by 3%, every time it loses 1% of its Life points.
Player Information:
Name: DaddySasuke
Server: S862 Scroll of Facing
UID: 300025369219375
Ninja Name:Madara Uchiha [Edo Tensei]
Type of ninja:Uchiha,Sword User,Senjutsu User,Secret Technique User
Skills:
Mystery: Summoning Jutsu:Kurama - Launches a Tailed Beast Bomb causing heavy Ninjutsu Damage and Ignition (last 1 round) up to 9 units,also cause Repulse and Immobile (last 1 round) to 1 selected unit.
-Chakra:40
-Battlefield Cooldown:2 rounds
Standard: Kurama Sweep - Attacks the firont row from the opponents lineup,cause Repulse and Ignition (last 2 rounds)
Chase: Chases and Attacks a High Floated unit,causes Repulse and Ignition and Accupuncture (last for 2 round)
Passive 1: Susanoo Madara is Immune to Debuffs,Low Float,High Float and Knockdown. Moreover, other Members in your field will have their Ninjutsu and Critical Rate increased by 40% (last for 5 rounds),
Passive 2: Senjutsu Power: Before this units action,recovers 20% of Life when recovering +10 Chakra each round,also causes Terror: reduces Defense and Resistance by 10%.
IGN:SniperGoddess
Server:302 Universal Pull
UID-200000033544100
you mostly described madara final valley....
Hinata [Swimsuit]
Skills
MYSTERY - Twin Lion Fist [Promp] Attack the selected target causeing 10 COMBO, Acupuncture and Repulse
Cooldown Time : 3
Battlefield Cooldown : 1 Round
Chakra Usage : 20
STANDARD - Gentle Step Attack the front enemy causing Taijutsu damage Small chance to cause High Float
CHASE - Eight Trigrams Vacuum Palm Chase High Float causing Low Float Can be triggered twice each round
PASSIVE - Hyuga (Unlocked at 3 stars) At the beginning of the fight increase your own Attack by 100% Hinata loses 5% Attack each time she's hit (Up to 75%)
PASSIVE - Fair Fight (Unlocked at 4 stars) Remove Immunity to Debuffs to both sides (Ninjas like Kurama Naruto lose Immunity)
Player Information
Character Name : ᔕαlamanca
Server Number: S915
UID:200000093900712
Cyborg Ninja
Mystery-Cancel shields(All enemy units,no stamina)
Standard Attack-Summons Fire resistant clone
Chase-Attack low float and causes knockdown
Passive-Very high chance of evading mystery and standard attack in each round
Passive-In beginning of a battle all units from field will have their ninjitsu increased by 40% lasts 5 rounds
name:CyborgNinja
server:s230
email:Russianguy31@hotmail.com
Created just for fun.
I do not play Naruto online.
Ninja Name: Sakura [New Year]
Skills:
Mystery: You Will Make It This Year[Prompt]: The selected target can gain up to 40% of their ba
- Chakra: 20
- Cooldown: 3 rounds
- Battlefield Cooldown: 1 round
Standard: Katsuyu: Summon 1 or 2 Katsuyu's each standard attack. At the end of the round each Katsuyu will summon 1 more Katsuyu and heal a random unit.
Chase: Super Strength: Chase Low Float causing Repulse and High Chance of Chaos. This chase can be triggered twice each round.
Passive 2: I Can Fight Too: Sakura is able to remove the Super Armor of 1 ninja for the first 2 rounds.
Passive 3: Tsunade's Student: All teammates in your line up are Immune to Poison and Ignite.
Credit to WhiteFang for letting me use his Idea!
Player information:
Character name: Nara
Server: S1029: Gallant Rasengan
UID - 200000086272819
Guy [Gate of Death]
Mystery: Night Guy [PROMPT] - Causes unmissable heavy taijutsu damage, Interruption, Ignition, and suppresses Super Armor (Until the end of the round.) to up to 9 units of the opponent's lineup, moreover, causes Repulse to a selected unit. This skill will always use 40% of this unit's maximum Life points.
Chakra Cost: 60
Cooldown: 3 rounds
Battlefield Cooldown: 1 round
Standard Attack: Sekizo, Evening Elephant - Attacks a random line of units from the opponent's team and has a high chance of causing 5 Combo and Repulse. This attack ignores a certain amount of Defense and Resistance.
Chase: Hirudora, Daytime Tiger - Chases and Attacks a High Floated unit, causes Knockdown and Immobile, and removes all Shields and Buffs. This skill can be triggered 2 times every round and guarantees a Critical Hit.
Passive 1: Eight Inner Gates - This unit is able to use 2 Standard Attacks each round. Also, all of its attacks deal 50% extra damage against Senjutsu Users and Jinchuriki ninjas.
Passive 2: To Protect Fresh Green Leaves - Becomes immune to Debuffs. This unit will also have its Attack and Defense increased by 3%, every time it loses 1% of its Life points.
Player Information:
Name: DaddySasuke
Server: S862 Scroll of Facing
UID: 300025369219375
Edit: post removed, reason just commenting and thinking up ideas, too lazy, not intended to submit an entry... XD
Drunken Boxing Lee
- Mystery - Drunken Combo - Lee causes 15 Combo to one enemy unit, Knockdown, and Interrupt
Chakra: 0
Cooldown: 2 rounds
Battlefield: 0 rounds
- Standard Attack: Lee attacks a random unit and has a high chance of causing either high float, low float, knockdown, or repulse.
- Passive - Unpredictable - Attacks made by lee can not be dodged. Lee has a chance of dodging all attacks.
- Passive - Relaxed State: Lee regenerates 15% health every action and removes 1 debuff from himself. This can be triggered two times per round.
- Chase - Head Cannon: 10 Chase Combo Causes Heavy damage to selected unit
okbuthow, S185, 200000091931514
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