do you compare oasis from 3.0 to oasis now lol, remember when we had like more decent events, or when we had more infos on events (remember when great plates had 30 frags of certain ninjas and it was easy to get not .001% )
oasis at the time of 3.0 was WAY WAY worse than how is now.
I don't know what kind of timespan you are remembering, but believe me if i tell you you are wrongly remembering.
You fail to understand the concept of a broken system within itself. The fact with % tactics is that is wrong made by math ways + game mechanics. Let's assume you own a tactic that counters an offensive one (For example Attack vs Defense). You will get a high scalling Attack with the offensive one in that way the defensive one will be rendered completely useless. Let's add some Hokage Minato in equation with scaling that means round 2 one shot.
Beside the commercial issue with this tactic % because as a company you would lose a lot. Imagine all people going just for Hokage Minato or 1 Ninja and not spending or recharging for others just bcs your win will be assured just by the system and 1 Ninja. See how silly it sounds?
you are perfectly right here, but at this point i'm not sure what's more broken between %tactics and ninja assist.
facing somebody that yesterday was 310k while you were 210k and now is 450k when you are 270k and that in 3 months will be 550k when you are 320k, i'm not sure what makes the system more unbalanced.
some things we're missing at the moment:
- arena sage world
- tsunade npc and the corresponding skillbook/breakthrough system
- main characters 'skillbreaks'
- element-ba
as far as i know, tsunade npc was supposed to come with 5.0 right? i'm speculating that the other 3 features might come with 6.0. did i miss anything out?
kage ti normal and hard mode too
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