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[ Help ] Initiative/Circles and refinement

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  • Registered: 2017-07-24
  • Topics: 1
  • Posts: 9
On 2016-09-11 01:56:42Show All PostsDescending Order
1# Go To
So, say we have move 1 A1, move 2 B1, move 3 C1, move 4 D1 ninjas for one team and the same with 2 infront for other team (A2,B2,C2,D2)...
1st round starts. All mysteries used here are prompt.
B2 uses mystery on A1. B2 has less refinement than B1
Players wait for the above to resolve.
C2 uses mystery on A1.
B1 uses mystery on C2. C2 has much higher refinement than B1.


The question is - will B1 mystery activate first because B1 is in higher move order and supposedly its refinement battles B2's refinement not C2, meaning will B1 mystery activate first even if C2's refinement is 2000000 while B1's refinement is just 10?
The way they told me is that refinement battles affect only when 2 same move ninjas use mysteries together, if they both have equal refinement, then circles are measured to decide which mystery goes first. This also affects which ninja shall attack first.

Thank you!

  • Registered: 2017-07-24
  • Topics: 1
  • Posts: 9
On 2016-09-11 02:53:31Show All Posts
3#
  • Kyutaru On 2016-09-11 02:30:40
  • Yes, B will always go before C or D. He will also never go before A, assuming prompt jutsu on both sides.

    The only time refinement matters is if B1 and B2 are both trying to use a jutsu at the same time. B1 will go before B2 because his refinement is better.

    You can test this appropriately by unequipping all your gear and dueling someone with refinement. You can still go before some of their ninjas as long as your ninjas are further up the move order than theirs.

    Also note that jutsu timing is a thing. If you wait to activate your jutsu until there's a lull in the battle, best time is just before the character's turn, then the jutsu will fire off instantly and not even give your opponent a chance to interrupt unless they're playing on Auto. Likewise, sometimes I switch my control to Auto to allow my interrupters to be on overwatch mode and scan for quick casts. Once people master timing then interrupts in general will fall out of favor and seldom get used. You can even ensure your slow casting non-prompt jutsu don't get interrupted by using them just before the character activates. Right before Sasuke takes his turn, I queue up his jutsu and then he uses it immediately because it's now his standard attack.

    This also leads to the technique of jutsu HIDING. When your enemy uses screenwide jutsu or performs a combo, all other ninjas get hidden from view. This allows you to queue up powers without your opponent being able to SEE them. The result of which is once the combo or screen effect is over, your jutsu is ready and active and firing off next without your enemy having any time to target you for an interrupt. Doesn't work on laggers.
    This post was last edited by Kyutaru at 2016-9-11 02:37
You can't time an A1/A2 jutsu tho right? You just spam the jutsu *on so you can cast it as soon as round 1 starts, because those ninjas are the 1st ones to move.
If I want to time another jutsu, say ninja B1/B2, which would be the best time to do it? Right when A1/A2 are doing their attack animation or?

Thanks!
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