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[ PVP ] Reaction Speed Countering

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  • Registered: 2017-07-24
  • Topics: 5
  • Posts: 11
On 2019-02-22 04:53:17Show All PostsDescending Order
1# Go To

A major flaw that I've come to accept in this game and it hasn't really been brought up or addressed very much if at all is the amount of time you are given to counter an opponents mystery. Simply put the base or fair amount of time given to do anything when you see your opponents unit use a mystery is about 3 seconds, this is more than enough time to counter and react properly.

However, a majority of the time when you are specifically waiting to bait out an opponents mystery so you can interrupt it you have to wait until the prompt comes up but you are pretty much given about 0.5 milliseconds to react properly, or it just happens instantly. This is a major problem that I have with the game and it brings out a lot of frustration when you were ready and waiting for the time but you can't react as fast as a robot.

Ex: You have a Jonin Minato (Bond Mystery) and Susano'o Kakashi so you can interrupt dodge ninjas. Your opponent has a 6p Naruto and you want to wait till you see them use the mystery to properly interrupt it so you wait on round 2 to see if they use the mystery. Low and behold they activate the mystery after a standard attack (Minato) but you can't counter in time because it happens instantly or you have 0.5 milliseconds to counter. Now you are at major disadvantage and while you may still be able to win, it is very unlikely as you have taken a lot of damage, your main character is immobile your minato cannot mystery reset since he already did his standard and the 6P just got his mystery reset. You get the picture

I bring this up because apparently in Naruto Mobile, I have a friend that plays the game and they tell me the counter and react times for mysteries are much more fair and balanced and are usually easy to react to within that 3 second margin, never less.

Let me know what you guys think and if you have encountered this specific problem. I do not think there is an easy fix for this if any at all but there as to be.


  • Registered: 2017-07-24
  • Topics: 5
  • Posts: 11
On 2019-03-06 10:18:56Show All Posts
3#

You bring up good examples and thank you for replying to my post but I do not believe it is intentional. As my example is pretty specific I have encountered it multiple times and have found that sometimes I have those 3 seconds to react properly and others I do not. So I do not believe it is an intention that some mysteries are instant while others aren't. If i'm being completely honest I believe this has to do with connectivity or the server at fault, while I can confidently say that my wifi has never been an issue the servers on the other hand can be a major nuisances at time telling me orochimaru has attacked me when I know my wifi/internet did not go out at all. Or my opponent has a slightly laggy connection of some sort and for them their mystery wasn't instant but for me it was because the data of their wifi sending it to the server was delayed in some way. But who knows, while I can appreciate your answer of thinking that the system has been set up in such a way by Tencent/Oasis which is true to a degree, I would not give them THAT much credit.

  • Registered: 2017-07-24
  • Topics: 5
  • Posts: 11
On 2019-03-07 06:52:18Show All Posts
7#

Thats pretty much what I was thinking Scarett and you are absolutely right, the situation was much worse pre-5.0 but still is an issue. and as Mitokiri simply stated you basically get about 0.5 seconds or 6 miliseconds to react to interrupt your opponent, even if you are faster, which we all know is not humanly possible.

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