you guys are forgetting a crucial yet "easily overlooked" wording, kurama naruto's standard atk has "a chance" to reduce CD, he then get +80% more combo to make that "a chance" reach something like "very high chance"
6 paths naruto standard atk in the other hand has an initial "high chance" to reduce CD then he gets the extra 45% to make it like "very high chance", add to that 6 paths standard hits 3 random units (even if pos1 combo rate is high, he might still trigger it vs the pos2,3 or4 who usually have low combo, correct me if i'm wrong)
so 6p hit 3 with high chance vs kurama hit 1 with a chance...
ppl need to pay more attention to the wording, there is:
- a given chance
- a chance
- a high chance
- a very high chance
- a fixed chance (is not affected by your combo rate)
and the combo bonus the ninja gain through various skills adds to that initial "chance" (again correct me if i'm wrong)
Kurama gets +combo rate after he triggers chase, while 6p after mystery. Both reduce mystery on standard if triggered. In normal scenario you usually are able to go mystery-chase then standard, but when fighting dodges (like 6p naruto), 6p has more reliable mystery reduction due to combo rate being up after mystery. If those 2 ninjas end up fighting 1v1 they both propably want to use standard first to proc dodge, then mystery + chase (both chase themselves) simply because mystery + chase deals more damage than standard
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