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[ PVP ] Regarding Kurama Bond

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  • Registered: 2017-07-24
  • Topics: 2
  • Posts: 239
On 2019-01-28 12:30:07Show All Posts
7#
  • Scarlettblue On 2019-01-28 11:32:12
  • As long as there are 3 targets on the field, six paths has an higher chance, because even if is only +45% vs +80%, it's enough that 1 of the 3 targets trigger it and the cd gets lowered (and i wonder how many people have move 3 combo as high as move 1...)

6p combos the same on all the 3 targets. He will 3,4, or 5 combo on all 3, resulting in 9,12, or 15 hits (assuming no one dodges). The fact that he's hitting 3 instead of 1 does not actually do anything to increase his odds of comboing to the fullest.

  • Registered: 2017-07-24
  • Topics: 2
  • Posts: 239
On 2019-01-31 00:11:58Show All Posts
10#
  • Scarlettblue On 2019-01-30 18:26:04
  • Then you don't know how the game mechanics work.

    Naruto six paths actually land 3 different hits to 3 different targets, it just does it simultaneously. It's enough that one of the 3 hits trigger the combo effect to actually make you get the cd reduction.

    So the game actually rolls the damage for the 3 targets (and it's here that come in play the secondary stats called critical hit rate and injury) and then also do 3 different rolls on the 3 targets to see if the special effect linked to the standard attack is triggered (and it's here that comes in play the secondary stat called combo rate).

    It's enough that one of the rolls is positive to make you reduce cd.

    It works exactly like critical hit rate.

    It's very possible that you deliver a critical only on 1/2 targets with standard attack and not on the other 1/2.

    What happens in the case of a positive critical hit roll is that you see a bigger damage landed on the single target, what happens with a positive combo rate hit is that you trigger the effect linked to the standard attack (that in naruto six paths case is 5 'combo' counter + cd reduction).

    The fact you graphically see that you delivered a multiple of 5 combos is simply a way to let your enemy know if you reduced cd or not (so if he sees a multiple of 3 knows you didn't, if he sees a multiple of 5 he knows you did it).

    Otherwise, if was like you think, i ask you, the 'combo rate' of what enemy gets applied to reduce your naruto combo rate to determine if naruto standard attack special effect was successful or not?

I generally know what I'm doing in this game (been around since September of the first year it was out), but there's not enough ninjas with multi-hit stds for me to be familiar with how they work. I gave the answer that matched the freely visible information from the game, but I appreciate your clarification of how the underlying numbers work.

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