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[ Help ] Making the Game Better

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  • Registered: 2017-07-24
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On 2016-09-09 07:33:48Show this Author OnlyDescending Order
1# Go To
Ok so there is something I have been noticing while playing this game. It is extremely dependant on having a large active player base to get the full experience. In my server though, we don't seem to have that. In the great ninja war this week, we only have 3 groups in it. We have never even had a full war before. There is how this game is going to fall, not enough active players to participate in content. So how can we fix this?

Step 1. No New Servers

So this step is simple, stop opening multiple servers every week. I understand that newer servers will attract new players, and also tempt more people into buying things. But new servers are not good for the health of the game. If there are no more brand new servers, then players will be funneled into some of the exsisting ones. There they will be at a disadvantage, but eventually players will level out, and new players will be able to catch up. As well, exsisting groups will be able to bolster their ranks with these new players.

Step 2. Merge Servers

This can be tricky, because there are a lot of problems that can arise. So if this does happen I would suggest doing these things to make it smoother. Only merge servers with simular power levels. Take the average power of the top 10 players in each server, and then merge servers with close to the same average. This makes sure that weak servers will not be merged with powerhouse ones, and instead of servers getting new prey, they get new compition. Then you have to handle the same name issue. Lets say there are 4 players with the name Naruto, and you are merging their 4 servers into one. Look to see who had the name first, and let them keep it, then for the rest add a number to their name. So we would have Naruto, Naruto1, Naruto2, and Naruto3. Then if a player's name was changed give them a free name change. Do the same with groups.
  • Registered: 2017-07-24
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On 2016-09-09 07:34:28Show this Author Only
2#
I think this will really help the health of the game, and help keep it from dying early.
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On 2016-09-09 09:12:56Show this Author Only
3#
I THINK and I could be wrong but games like this merge servers pretty often no?

If not I think lots of things become cross server going forward.
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On 2016-09-09 09:27:50Show this Author Only
4#
  • FG3000 On 2016-09-09 09:12:56
  • I THINK and I could be wrong but games like this merge servers pretty often no?

    If not I think lots of things become cross server going forward.
Games do merge servers, but most do it as a last resort. Rather than waiting till a problem arises, it would be better if they actively tried to stop the problem in the first place.
  • Registered: 2017-07-24
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On 2016-09-09 10:24:56Show this Author Only
5#
They will merge servers as for them stop creating new servers to stop the problem in the first place they won't do that, because I have seen no proof whatsoever that the playerbase was large enough to justify them creating this many servers in the first place. This post was last edited by Tezu at 2016-9-9 10:33
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On 2016-09-09 10:36:08Show this Author Only
6#
  • Tezu On 2016-09-09 10:24:56
  • They will merge servers as for them stop creating new servers to stop the problem in the first place they won't do that, because I have seen no proof whatsoever that the playerbase was large enough to justify them creating this many servers in the first place. This post was last edited by Tezu at 2016-9-9 10:33
Agreed, I've actually seen the opposite. Like I said in my server there has never been a war that was filled up. Most we ever had was 5 group, so we never even seen a 8 group ninja war. This post was last edited by Dragonfire14 at 2016-9-9 10:39
  • Registered: 2017-07-24
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On 2016-09-09 12:42:25Show this Author Only
7#
do you guys even know why they keep opening new servers? it how browser games like this work, this is how they earn money. you guys think this is just a game but for them this is business. create new server > provide new server recharge events > casher comes in and spends $$$ to pay to win and be #1 > .... > profit for the company > rinse and repeat , simple business.
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On 2016-09-09 12:43:11Show this Author Only
8#
to maintain income they simply add new events, or add more updates to keep the players from playing.
  • Registered: 2017-07-24
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On 2016-09-09 12:55:08Show this Author Only
9#
  • On 2016-09-09 12:42:25
  • do you guys even know why they keep opening new servers? it how browser games like this work, this is how they earn money. you guys think this is just a game but for them this is business. create new server > provide new server recharge events > casher comes in and spends $$$ to pay to win and be #1 > .... > profit for the company > rinse and repeat , simple business.
In my post I stated that I know that new servers are a quick easy way to earn money. But that being said they can just as easily do events in the current servers to generate more money. Also they already have many ways to generate money, without the need to open new servers. Developing games is more than a business, it is a balancing act. You must balance making profits, and your company's relationship with the players. The direction the game is going right now leads to older server becoming obsolete due to lack of players to compete in content. Which in cause will lead to players leaving the game. Instead of making a new server to make money on the new server events, why not do new PLAYER events. Where new players will receive rewards based on goals, and recharges etc. Plus Players from old servers generate money as well. Whether it be through medals, or recharge events like the one currently going on, or just through seal scroll purchases. Hurting the health of your game just for a quick easy profit is not the way to go about it. And Bandai one of the publishers of the game know that. Look at their mobile game One Piece Treasure Cruise. Much like this game, but it knows how to get money without hurting the game, or community.
  • Registered: 2017-07-24
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On 2016-09-09 13:11:32Show this Author Only
10#
Fully agree on one thing here.. there should be New Player event and not just New Server event. It makes no sense here. Let me try why: Iruka is a very important ninja here and useful on many situations. funny that we can only get him through a new server event only. There is even a referral programme. Let's say I'm playing on an old server and I'd like to invite my friend to join me. But, he won't get a chance to get iruka through recharge since its not a new server. It makes no sense. New Player event can solve this where you can get him through recharge whenever you join.
  • Registered: 2017-07-24
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On 2016-09-09 13:18:43Show this Author Only
11#
IDK the new server events are great. Like new players use the first 7 days to compete and hopefully get to top 10 to claim the prize.
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On 2016-09-09 14:35:44Show this Author Only
12#
  • faeriececil On 2016-09-09 13:18:43
  • IDK the new server events are great. Like new players use the first 7 days to compete and hopefully get to top 10 to claim the prize.
Yes there WERE great, but this post isn't about those. It is about new servers in general. The problem isn't that they have new server events, but rather they have new servers. Too many servers divide the player base too much making content not doable, or just boring to do. In the great ninja war this week my group is automatically guaranteed at least 2nd due to only 3 groups existing in the war.
  • Registered: 2017-07-24
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On 2016-09-10 17:07:02Show this Author Only
13#
I do see them opening a lot of new servers quickly. I hope that is based on player signing up to play.

I agree that they should not let this become a problem, people leaving servers or the game is not a good thing.

They should have events for new players and similar events for existing servers that make sense for those servers,

Also the more new things they add the more careful they should be about the gap between F2P and P2P.

P2P should be about players not having the time to play as much to keep up with F2P that have time. Its ok for P2P to have some advantage and incentive to spending money. Oasgames need to make money, but the gap should not be too big where players are required to spend money to compete. Then it becomes force and not a choice to play the game.

  • Registered: 2017-07-24
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On 2016-09-10 21:14:46Show this Author Only
14#
dil***@hotmail.com

I understand where are you coming from with this. And it makes sense, but you need to look the things from a different angle too.

First of all, no new servers you said.
My server is s1, the very first server, and I am pretty sure, the first EU server aside, its one with the most players, we even have group mate who is happy when he reached 800 or 900th place in ranked.
On 9tail event, when the Kyubi dies (yes, it dies, I heard there is alot server where they cant kill it) in around 6-7 minute, the top 10 player who dealth the most dmg did like 10-20% maximum, because just so many other people attacking too, even they dont have time to deal more dmg with constant revives.
Its a very busy server, also I am pretty sure s2-10 should be pretty busy too. Usually with games like this, the first servers have the most players.

What i want to say with this, even thought I dont know the server you are playing on, one thing I can tell for sure, its not an older server, its not s1-20, maybe not even in the first 30 or 50 server, its new one, where not too many player started already.

This makes me want to ask, why you did not start on an earlier server? Since you kinda know games like this there is a possibility, you knew there wont be many new player or there will be much more new server what will split the players even more. Or maybe you didnt expect, the number of players will be this low.

But allow me to answer the question, with some possible scenarios.
First one, what I already said, you didnt know there will be no players when you started on a new server.
Second is, you wanted to have the server opening events. And that perfectly reasonable, there was a lot free stuff, it will help you in the future, its worth it.
Third, you are competitive. You didnt want a late start yu wanted to be ranked, getting stronger in the same pace with everyone, not just trying to catch up, because maybe its not even possible without the opening events free stuff.

So I think the reason why you started on the server you are right now, maybe one of these, maybe all, or maybe something else, but I am sure its a similar reason. What if you take away from others, what would stopping making new servers do, maybe will make even less people want to play this game. Overall, wouldnt solve the problem.

And merging servers, a thing what will surely happen in a certain period, but that will be still in the future, its not necessary right now.



TL/DR
Not making new servers, still doesnt mean, there will be more player on yours, and its still too early to start merging servers man. This post was last edited by 119***@facebook at 2016-9-10 21:16
  • Registered: 2017-07-24
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On 2016-09-11 12:19:52Show this Author Only
15#
  • On 2016-09-10 21:14:46
  • dil***@hotmail.com

    I understand where are you coming from with this. And it makes sense, but you need to look the things from a different angle too.

    First of all, no new servers you said.
    My server is s1, the very first server, and I am pretty sure, the first EU server aside, its one with the most players, we even have group mate who is happy when he reached 800 or 900th place in ranked.
    On 9tail event, when the Kyubi dies (yes, it dies, I heard there is alot server where they cant kill it) in around 6-7 minute, the top 10 player who dealth the most dmg did like 10-20% maximum, because just so many other people attacking too, even they dont have time to deal more dmg with constant revives.
    Its a very busy server, also I am pretty sure s2-10 should be pretty busy too. Usually with games like this, the first servers have the most players.

    What i want to say with this, even thought I dont know the server you are playing on, one thing I can tell for sure, its not an older server, its not s1-20, maybe not even in the first 30 or 50 server, its new one, where not too many player started already.

    This makes me want to ask, why you did not start on an earlier server? Since you kinda know games like this there is a possibility, you knew there wont be many new player or there will be much more new server what will split the players even more. Or maybe you didnt expect, the number of players will be this low.

    But allow me to answer the question, with some possible scenarios.
    First one, what I already said, you didnt know there will be no players when you started on a new server.
    Second is, you wanted to have the server opening events. And that perfectly reasonable, there was a lot free stuff, it will help you in the future, its worth it.
    Third, you are competitive. You didnt want a late start yu wanted to be ranked, getting stronger in the same pace with everyone, not just trying to catch up, because maybe its not even possible without the opening events free stuff.

    So I think the reason why you started on the server you are right now, maybe one of these, maybe all, or maybe something else, but I am sure its a similar reason. What if you take away from others, what would stopping making new servers do, maybe will make even less people want to play this game. Overall, wouldnt solve the problem.

    And merging servers, a thing what will surely happen in a certain period, but that will be still in the future, its not necessary right now.



    TL/DR
    Not making new servers, still doesnt mean, there will be more player on yours, and its still too early to start merging servers man. This post was last edited by 119***@facebook at 2016-9-10 21:16
My server is S55, and I picked it because it just auto picked it for me. I first seen this game as a random ad on facebook and decided to give it a shot, didn't put too much thought into the start up of it. And as you described your server probably doesn't need any new players, because content is being filled up and completed. But that is not the same for a lot of servers. I can't speak for any server but my own, but I would guess there are few servers that have a full Great Ninja War. Or if they do, have a war that is actually filled with groups that can fight (as in more than one member per zone). I'm not saying Naruto Online needs one giant super server, what I am saying is it doesn't need a million servers with 200 people in each.

Also you say it is too early to start merging servers, so when is it not? When there are 100 servers with 6 people on each? Ok maybe don't merge servers right this second, but at least stop the problem from getting worse.
  • Registered: 2017-07-24
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On 2016-09-11 12:39:29Show this Author Only
16#
He's absolutely right though. Just because they are making new servers doesn't mean more people will start on yours or any other. In reality, if they know how these games work, they are waiting for a new server. Hence, if none ever show, you lose a massive amount of players, popularity, income, etc...

On the note of server merges they will address the situation when they need to. You and I don't have access to stats telling just how many people log in daily to each server. They will start to merge when they have to but for now the big concern is just having enough content to entertain people. If you look through forums there are threads everywhere asking for this, that and the other while still demanding for new content. I'm sure even you would agree that it would be easier to just fix little things and add new content while adding new servers rather than trying to do all that while merging servers.

Plus, yes, we get quite a few cross server events going forward from what we have seen in other regions.
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On 2016-09-11 12:56:46Show this Author Only
17#
  • Rozuka On 2016-09-11 12:39:29
  • He's absolutely right though. Just because they are making new servers doesn't mean more people will start on yours or any other. In reality, if they know how these games work, they are waiting for a new server. Hence, if none ever show, you lose a massive amount of players, popularity, income, etc...

    On the note of server merges they will address the situation when they need to. You and I don't have access to stats telling just how many people log in daily to each server. They will start to merge when they have to but for now the big concern is just having enough content to entertain people. If you look through forums there are threads everywhere asking for this, that and the other while still demanding for new content. I'm sure even you would agree that it would be easier to just fix little things and add new content while adding new servers rather than trying to do all that while merging servers.

    Plus, yes, we get quite a few cross server events going forward from what we have seen in other regions.
Yes I agree, there are players out there that will wait for a game to reach out to them before they jump in. But there is other ways to reach out to players. Like I suggested instead of a new server event, have new player events. For example take all the new server event bonuses and make it so when a player starts their character those events are open to them for x amount of time. And I never said that stopping new servers would flock players to my server in particular. My argument is that if they stop new servers, new players will have to join servers that are already made. Maybe instead of new servers being the recommended they could go by server population, and lower populations will be recommended first.

As for merging, yes I can agree that for now there is no need to merge at this second. But If they stop opening new servers and let the current ones fill up there could even be a chance the problem will fix itself. Stopping new servers from opening will not hinder their production scheduled for new content either.

And as for not having server stats, we kinda do. If you look through the rankings, you can track player progression. If you look at group rankings you can get a good estimate on number of active players. Most groups kick the non-active players, so you can assume that all players in a group are somewhat active. Also by tracking power levels in the top 100 class rankings you can track how active 500 players are being. I started tracking some of this data, and it is too early to make any conclusions from them.
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On 2016-09-11 21:29:09Show this Author Only
18#
You make several very fair points. I think the big thing is like you said though it's still too early to tell in most cases. The big thing, I think, is that the game has only been out for nearly two months. This means two things: First, the popularity of it is likely only going to rise. Most people don't find out about games like these until they are several months in and have a lot to do, likewise some players wait for this because they know they will get bored easily. Then second, like I feel we both touched upon and building on the first, they want to stabilize the game in its core aspects to make sure it has enough content to keep players interested. So far they have taken most things we, as a community, have been asking for and I trust their decision making. That's why I think the server population issues aren't going to be as big for this game because they are actually tackling the issues head on, right as we note them. Just my two cents.
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On 2016-09-14 00:58:49Show this Author Only
19#
  • On 2016-09-10 17:07:02
  • I do see them opening a lot of new servers quickly. I hope that is based on player signing up to play.

    I agree that they should not let this become a problem, people leaving servers or the game is not a good thing.

    They should have events for new players and similar events for existing servers that make sense for those servers,

    Also the more new things they add the more careful they should be about the gap between F2P and P2P.

    P2P should be about players not having the time to play as much to keep up with F2P that have time. Its ok for P2P to have some advantage and incentive to spending money. Oasgames need to make money, but the gap should not be too big where players are required to spend money to compete. Then it becomes force and not a choice to play the game.

so far it seems to be significantly better than the likes of "cough" gogames and their unlicensed browser games" but still i see your point.
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