poison against not immunes is better.
The thing about Gamakiri is that you can't remove the stat deduction while poison and any other status debuff can be removed. Not only that, if you can't predict if your opponent won't have an immune ninja, getting the stat deduction would be the safer bet.
Gamariki Reduce all Type of ninjas include immune . so no matter what they still get reduced . please check bfore comment lmao .
Hence asking the question. To find out.
If you read comments saying one thing, then stumble in another thread where the exact opposite is claimed, how else do you find out without commenting?
Hence asking the question. To find out.
If you read comments saying one thing, then stumble in another thread where the exact opposite is claimed, how else do you find out without commenting?
so you saying u said that because u saw on other thread to said so? What the... . that totally bs . u should never trust it unless u test it .
so you saying u said that because u saw on other thread to said so? What the... . that totally bs . u should never trust it unless u test it .
Exactly, I wouldn't waste anyone's time asking redundant questions, but if there are conflicting accounts and its not something I can test myself, as is the case here since I dont have 20k for this fuko deal. Then asking is how I get the right information. Anyhow sorry for accidentally derailing this thread a tad and thanks for correcting me
The thing about Gamakiri is that you can't remove the stat deduction while poison and any other status debuff can be removed. Not only that, if you can't predict if your opponent won't have an immune ninja, getting the stat deduction would be the safer bet.
what is not written there is that are not permanent effects.
they expire after 1 round if not renewed.
(while poison expires after 3 rounds if not cleared).
so, if for any reason (a chase dodge, a full dodge or a different random character selection) you are not able to reapply it to the same target during the round, then the following round is no more there.
if was not so this summon would cost 50k ingots easily and not the 4-5k they evalued it here.
what is not written there is that are not permanent effects.
they expire after 1 round if not renewed.
(while poison expires after 3 rounds if not cleared).
so, if for any reason (a chase dodge, a full dodge or a different random character selection) you are not able to reapply it to the same target during the round, then the following round is no more there.
if was not so this summon would cost 50k ingots easily and not the 4-5k they evalued it here.
I dont understand, it works the same round applied or next round too?
20% nonremoveable and stacks Applied to Immunity also .
I think OP is a troll or expecting too much
what is not written there is that are not permanent effects.
they expire after 1 round if not renewed.
(while poison expires after 3 rounds if not cleared).
so, if for any reason (a chase dodge, a full dodge or a different random character selection) you are not able to reapply it to the same target during the round, then the following round is no more there.
if was not so this summon would cost 50k ingots easily and not the 4-5k they evalued it here.
I believe you are completely wrong on this.
The effects are there until the end of the fight. One would have to do some testing, but I'm almost certain that the effects last until end of fight. The very mention that it is "stackable" indicates that heavily. Similar to Bee's debuff: it *s, stacks, and cannot be removed. Otherwise it would simply say "lasts for 1 round" etc.
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