Hello, my current goal as f2p is to have the team of Han, Roshi, Sailor Sakura and water main. I have seen that most put Han in the first position, but I think Roshi's damage in first position is superior. What do you think about it, first position Roshi or Han?
the reason why han is in move 1 is because you want to clear all the buffs asap.
the whole point of the team is to endure up to round 6+ while stacking roshi's defense.
You win the fight by killing your enemies with poison and ignition or, eventually, by owning more hp at the end of round 10.
You are not supposed to fire roshi immediately at the beginning of round 2, but after sakura standard attack landed to add another stack of poison, so that is move 1 or 2 doesn't matter much (you only want to use roshi soon in round 2 if the enemy lineup is able to kill one of your ninjas with the barrier up but is not without the barrier).
Roshi may be interrupted? yes, but is not an issue. You want him to stack, so if gets interrupted by a long combo chase triggered by the interrupting effect is fine.
the best distributions on the field for them are:
Sakura x x
AF x Han
x Roshi x
or
x Roshi x
AF x Han
Sakura x x
right now the lineup works only in the healing tip version with giant katsuyu summon mystery rank 3, but requires you to wisely use your healings.
the neurotoxin version is not anymore competitive.
P.S. if you are against a heavy ignition enemy you are doomed regardless, the same if you can't endure hits with your sakura, so there's no point in hiding her behind other ninjas.
I used to do Han as 1.
But not sure this team would work these days. I rarely see it.
There are too many ninjas can drop ignite on you and lack of protection against heavy cc team.
If you got cc round 1 on any healer, it's almost instant-loss.
I still use it in matsuri as one of my expendable teams and on the distribution on the field Garv said, on the healing tips version indeed still works (at least at 200k power, where you heal back 7/8k easy with mysteries).
It just doesn't grant you anymore 90%+ chance to win as it used to grant in 3.0, but still gives you, on par power, a good 50/60%.
If you are faster than the enemy lets you beat some commonly used me
But succs against shark bomb lineups, edo deidara+jinpachi lineups and may have an hard time against shisui/itachi anbu me
Log in in order to Post. LOGIN | Register