Water is also good with madara5k + zetsu with this konan, using chaos and poison, so that you can enable more safety, konan being in the front and zetsu able to provide clones for her. You can supp zetsu for a healer or something if you want just getting off more poison as much as possible is good if anything which is why zetsu is chosen as well as to give you more clones so that you can in fact poison and hurt them more with maybe even more chases. Shes really good as a dps if you can pull off dots and CC, Through combo chasing, but shes obviously no AGK.
Water is also good with madara5k + zetsu with this konan, using chaos and poison, so that you can enable more safety, konan being in the front and zetsu able to provide clones for her. You can supp zetsu for a healer or something if you want just getting off more poison as much as possible is good if anything which is why zetsu is chosen as well as to give you more clones so that you can in fact poison and hurt them more with maybe even more chases. Shes really good as a dps if you can pull off dots and CC, Through combo chasing, but shes obviously no AGK.
The edit is being buggy so heres another team that can work nice, provides chakra stealing, DoTs and Interruption.
The edit is being buggy so heres another team that can work nice, provides chakra stealing, DoTs and Interruption.
forgot to put my li
yamato anbu. ALSO UPDATE, this team is really good if youre faster, you can control your opponent even through people who can dodge, I don't really recommend this with anyone other than water but WIND can work as it can provide some nice clone protection to konan cause her defense growth is insanely tiny. lol. I've decided to make this my permanent control team as it is very fun to work with, do keep in mind, that your opponent has a 1 round window to do stuff to you so try to manage between konan's mystery and madara 5kage's stuff wisely. You run turtle ( or Koh, turtle is better against clone users), poison ( or dodge or experimental depending on how you wanna play if you want to use KoH you can go for the other two and not use poison tai.).
And last but not least you use Chaos. This TEAM however is unique to the point you C*e healing tips, cause anbu yamato will ensure with this team's chakra gain that you can immobile two opponent, the problem is, you might wanna run experimental or dodge simply because if youre able to keep full healthing people they will wanna stop you and there is a small window to try to do some sort of come back but if you play your pieces correctly you can win almost every fight. This team is heavily DoTs ba
http://prntscr.com/ljql6y Team type.
yamato anbu. ALSO UPDATE, this team is really good if youre faster, you can control your opponent even through people who can dodge, I don't really recommend this with anyone other than water but WIND can work as it can provide some nice clone protection to konan cause her defense growth is insanely tiny. lol. I've decided to make this my permanent control team as it is very fun to work with, do keep in mind, that your opponent has a 1 round window to do stuff to you so try to manage between konan's mystery and madara 5kage's stuff wisely. You run turtle ( or Koh, turtle is better against clone users), poison ( or dodge or experimental depending on how you wanna play if you want to use KoH you can go for the other two and not use poison tai.).
And last but not least you use Chaos. This TEAM however is unique to the point you C*e healing tips, cause anbu yamato will ensure with this team's chakra gain that you can immobile two opponent, the problem is, you might wanna run experimental or dodge simply because if youre able to keep full healthing people they will wanna stop you and there is a small window to try to do some sort of come back but if you play your pieces correctly you can win almost every fight. This team is heavily DoTs ba
http://prntscr.com/ljql6y Team type.
Also if you have edo hashi ( if you are fortunate to already have him) you can replace yamato anbu with him, or run edo hashi as position 2 and yamato anbu as position 3 for even more attempts at control C: )
1st I want to say that I'm sorry ICE* for taking over your topic.
2nd.
Since I still don't have 5 Kage Madara. I feel like this team could be an easier replacement. Just replaced Madara with Pain Nigo. I think Tendo will work when I get him with this comp as well.
Havn't tried it but it can be fine I Think however you wont have anything to remove buffs or barriers, so you will take excess damage you dont need to be taking. Especially with konan being super squishy on the need of defense side, it is imperative that you remove their buffs and barriers. And buffs and barriers are to game breaking in this game and people using them esp when they're super weak even than the other opponent ends up sometimes allowing them to choke off more damage than you yourself can chew.
Update ( Wind type ) - This is a good offensive and defensive wind type team, most higher potential in GNW, for supporting others mostly, and just applying dots and possible 2 enemy cc on the team you choose.
You want to take chakra coordination but you can flower guard if you absolutely need to. And the passive that allows wind main to heal on chases. Everyone on this team heals themselves off chakra gain, kurenai's is alittle less consistent unless people are releasing mysteries.
You want to take reset obviously to spam them juicy shields, and keep applying dots, SAFE bet to leave 1 shield up to ensure you get a reset, perferably the position 2's shield or simply yamato anbu the person who doesnt have a buff, who is the biggest threat for 2 rounds, try to immobile them with yamato anbu at the very end of the round.
This team is MUCH more safe as I must reiterate, with EDO hashi, as hashi again has alot of benefits, chakra steal up to 100% plus the immobile + being able to break barriers and buffs. And overall provides a nice juicy heal for wind ( or water although water needs to take chaos in this team no exceptions at most for the chance of total control, BUT in some instances you maybe can risk running healing TIPS, because you can rely on immobile from the other two and from your Konan. )
Here's the sauce: http://prntscr.com/lk4sm0
Disclaimer: This team is NOT heavy on the defensive side and youre mainly relying on combo chases so no you wont get anything more than yamato's immobile, and konan's chase immobile at most. As kurenai has no place in this because you want to USE your 10 combo chase + KoH summon, to consistently apply ignite and poison each round. AND please play your cards right with your shields, and think carefully about where you put your pieces, cause if you mess up it could cost you a reset if youre not taking flower guard, but in most cases mirror reflect will save you.The heal is there ( chakra coordination) to ensure your team can take care of itself up to the mid round / higher round levels if the fight needs to last that long. Which you should be fine as long as youre not ignited, which if you play your shields correctly you should be fine.
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