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[ PVP ] Shark Bomb

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  • Registered: 2017-07-24
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On 2018-11-12 12:28:49Show this Author OnlyDescending Order
1# Go To

I got to say I use to love water main early stages of the game and now water main is just obnoxious. Anyone else tired of Sharkbomb chaos absorb ALL of your chakra every round?




This post was last edited by Volk542 on 2018-11-12 12:28:49.
  • Registered: 2017-07-24
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On 2018-11-12 12:54:07Show this Author Only
2#

imagine when we will get a character that can absorb all the chakra from all 3 enemy fields... and potentially c*e mystery for 3 consecutive rounds with shikamaru chunin and gakido.

  • Registered: 2017-07-24
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On 2018-11-12 13:07:57Show this Author Only
3#

Ha! If you think its bad now, wait til Shark Bomb gets a buff with increased crit/injury and c*so paralyze. Add in Neurotoxin, it'll crit, chaos you, paralyze, drain chakra and hit even harder!

  • Registered: 2017-07-24
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On 2018-11-13 00:08:33Show this Author Only
4#
  • RenjiAsuka On 2018-11-12 13:07:57
  • Ha! If you think its bad now, wait til Shark Bomb gets a buff with increased crit/injury and c*so paralyze. Add in Neurotoxin, it'll crit, chaos you, paralyze, drain chakra and hit even harder!

the buff to crit and injury is there just right now

  • Registered: 2017-07-24
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On 2018-11-13 02:04:11Show this Author Only
5#
  • Garv On 2018-11-13 00:08:33
  • the buff to crit and injury is there just right now

he means the the skill breakthroughs on the main characters. In china the mains can now get breakthroughs were the mains have 2 kinds of elements in their kit for instance water main also has lightinging element and some of her skills fuse with that element and on of those skill is shark bomb which becomes more op that it was :P

  • Registered: 2017-07-24
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On 2018-11-13 02:44:50Show this Author Only
6#
  • Tobiadraggon On 2018-11-13 02:04:11
  • he means the the skill breakthroughs on the main characters. In china the mains can now get breakthroughs were the mains have 2 kinds of elements in their kit for instance water main also has lightinging element and some of her skills fuse with that element and on of those skill is shark bomb which becomes more op that it was :P

To add onto this

The Elemental Skill for Shark Bomb has Crit and Injury increased even further than what it already is.

  • Registered: 2017-07-24
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On 2018-11-13 03:17:57Show this Author Only
7#
  • RenjiAsuka On 2018-11-13 02:44:50
  • To add onto this

    The Elemental Skill for Shark Bomb has Crit and Injury increased even further than what it already is.

In the 5.0 sharkbomb lost the additional crit + injury boost to gain chakra draining.

The additional % (which is unknown to me) is restored if skillbroken.

  • Registered: 2018-02-02
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On 2018-11-13 07:20:26Show this Author Only
8#
  • Shryke On 2018-11-13 03:17:57
  • In the 5.0 sharkbomb lost the additional crit + injury boost to gain chakra draining.

    The additional % (which is unknown to me) is restored if skillbroken.

In 4.0 shark bomb had a buff only to critical rate. Now, in 5.0, got the buff to injury too and the chakra stealing (you can read the description in game right now). 6.0 (lets call the next patch this way...) add a skillbreaktrough for shark bomb that add the lightning attribute and paralysis (as far as i know).




This post was last edited by Scarlettblue on 2018-11-13 07:21:58.
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On 2018-11-13 08:25:10Show this Author Only
9#

I shouldn't have to do this, but I will.

Shark Bomb

Now the people trying to correct me, don't even attempt to.

  • Registered: 2017-07-24
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On 2018-11-13 14:02:47Show this Author Only
10#

But Shark Bomb is 50/50. It's Either you c*e it Round 2 or nah.

If you' can't use it Round 2, you pay the price. Even 1-3 supports at back line your team will lose eventually.

I am always top 3 in my sage, never bother to use it.

I used it once and never liked it. It's too slow. AGK is much faster for me.

  • Registered: 2018-02-02
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On 2018-11-13 17:58:34Show this Author Only
11#
  • Broken Screen On 2018-11-13 14:02:47
  • But Shark Bomb is 50/50. It's Either you c*e it Round 2 or nah.

    If you' can't use it Round 2, you pay the price. Even 1-3 supports at back line your team will lose eventually.

    I am always top 3 in my sage, never bother to use it.

    I used it once and never liked it. It's too slow. AGK is much faster for me.

AGK works fine with water main and shark bomb too since has a knockdown chase that also has the 10 combo effect. Water main steals chakra and agk gets buffed.




This post was last edited by Scarlettblue on 2018-11-13 17:59:32.
  • Registered: 2017-07-24
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On 2018-11-13 21:12:29Show this Author Only
12#
  • Scarlettblue On 2018-11-13 07:20:26
  • In 4.0 shark bomb had a buff only to critical rate. Now, in 5.0, got the buff to injury too and the chakra stealing (you can read the description in game right now). 6.0 (lets call the next patch this way...) add a skillbreaktrough for shark bomb that add the lightning attribute and paralysis (as far as i know).

I see, legit i thought that they traded that buff for the chakra stealing... which was alright in my mind.


Now i see why people in CN didn't really bother to get that upgrade... in favor to the SB whip, which is hardest hitting single target standard.

  • Registered: 2017-07-24
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On 2018-11-14 02:09:47Show this Author Only
13#
  • Shryke On 2018-11-13 21:12:29
  • I see, legit i thought that they traded that buff for the chakra stealing... which was alright in my mind.


    Now i see why people in CN didn't really bother to get that upgrade... in favor to the SB whip, which is hardest hitting single target standard.

i think they just wanted to make water main playable a bit again, in 4.0 our cute dear azure fang was left so much behind that even I, that always played and wanted to play only with her, was compelled to go wind :-(

  • Registered: 2017-07-24
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On 2018-11-14 05:56:30Show this Author Only
14#
  • Garv On 2018-11-14 02:09:47
  • i think they just wanted to make water main playable a bit again, in 4.0 our cute dear azure fang was left so much behind that even I, that always played and wanted to play only with her, was compelled to go wind :-(

I was Roshi, Han, Sakura. Until I got myself AGK. LMAO.

  • Registered: 2018-02-02
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On 2018-11-14 08:01:10Show this Author Only
15#
  • Broken Screen On 2018-11-14 05:56:30
  • I was Roshi, Han, Sakura. Until I got myself AGK. LMAO.

+1




This post was last edited by Scarlettblue on 2018-11-14 08:01:37.
  • Registered: 2017-10-04
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On 2018-11-14 20:14:47Show this Author Only
16#

tbh she should just * to her sick heals

  • Registered: 2017-07-24
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On 2018-11-14 21:54:05Show this Author Only
17#
  • RocketRaccoon On 2018-11-14 20:14:47
  • tbh she should just * to her sick heals

for her to go back doing her job as an healer right now you would need the following modifications:


1) Healing Jutsu (the standard attack) should grant, after the healing, immunity to any debuff it just healed for 2 rounds (so if she heals a target poisoned and immobilized, that target should get immunity to poison and immobile for 2 rounds, but would still be free to be chaosed, ignited, blinded, etc...)


2) Regenerative Healing Jutsu should not only heal but also eventually resurrect dead people, bringing them to as many hp as the mystery heals the other targets while also granting to them (the resurrected people), for 1 round, a 100% boost to def and res and if the mystery gets interrupted she should get for that round two additional standard attacks.


3) Water Clone, when on the field, should take the first controlling debuff directed to her in her place or should eventually get healing jutsu as standard attack, in the place of the water whip, if azure fang is controlled.


I honestly think this would be the very minimum for her to work fine as an healer right now, considering the lineups we have.




This post was last edited by Garv on 2018-11-14 22:12:27.
  • Registered: 2017-07-24
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On 2018-11-15 02:32:02Show this Author Only
18#
  • Garv On 2018-11-14 21:54:05
  • for her to go back doing her job as an healer right now you would need the following modifications:


    1) Healing Jutsu (the standard attack) should grant, after the healing, immunity to any debuff it just healed for 2 rounds (so if she heals a target poisoned and immobilized, that target should get immunity to poison and immobile for 2 rounds, but would still be free to be chaosed, ignited, blinded, etc...)


    2) Regenerative Healing Jutsu should not only heal but also eventually resurrect dead people, bringing them to as many hp as the mystery heals the other targets while also granting to them (the resurrected people), for 1 round, a 100% boost to def and res and if the mystery gets interrupted she should get for that round two additional standard attacks.


    3) Water Clone, when on the field, should take the first controlling debuff directed to her in her place or should eventually get healing jutsu as standard attack, in the place of the water whip, if azure fang is controlled.


    I honestly think this would be the very minimum for her to work fine as an healer right now, considering the lineups we have.

You generally don't run Water Clone when Water Main is taking the role of the healer. you always ran Poison Tai/Neurotoxin or Poison Tai/Healing Tips when she is healing. The issue isn't her healing, its all the ignite coming around making healing role for Water Main a lot more difficult.

  • Registered: 2018-07-19
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On 2018-11-15 14:04:32Show this Author Only
19#
  • RenjiAsuka On 2018-11-15 02:32:02
  • You generally don't run Water Clone when Water Main is taking the role of the healer. you always ran Poison Tai/Neurotoxin or Poison Tai/Healing Tips when she is healing. The issue isn't her healing, its all the ignite coming around making healing role for Water Main a lot more difficult.

+1. when they added into the game i think we can see edo-hiruzen or edo deidara replacement like people from top 20 on their server 80% of the time run this theme. rip meta. xp.

  • Registered: 2017-07-24
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On 2018-11-15 16:25:05Show this Author Only
20#

Shark bomb?...... Im out

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