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[ Help ] Best Mood for GNW Neji??

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  • Registered: 2017-07-24
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On 2016-09-08 06:32:20Show this Author OnlyDescending Order
1# Go To
Just wondering, what would be the best mood for him??

Also, i heard a rumor that if Neji has high Defense and resistance, he can dodge attacks more often, can anyone confirm this?
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On 2016-09-08 07:42:28Show this Author Only
2#
I'd go for +defense -ninjutsu. +Attack would probabbly work too.
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On 2016-09-08 08:11:52Show this Author Only
3#
I have defense and attack :)
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On 2016-09-08 13:47:50Show this Author Only
4#
I will try to keep this short, but I am also convinced that this is how it might work as well.
Let us say Sakura's Substitution Jutsu for example.
It is Ninjutsu.
It is a Defensive skill.

That being said, we know that Resistance has a significant effect to reduce Ninjutsu damage. So ideally this should more or less be what increases the activation rate.
However, I still think that Ninjutsu itself plays just as much of a role in this.

The same can now be said about Neji's rotation.
It is Taijutsu.
It is a Defensive skill.

So I'd like to believe that Defense would take priority here and then Attack after.

Now I don't have actual proof to back this up, but I am basing this on the idea of simple logic.
Perhaps if a Mod could ask the Devs about this and let us know, that would be great.

In any case, River Phoenix has the right idea for Mood choice. If anybody can verify the way Defensive skill activation rate works, that would be wonderful.

One last thing that comes to mind.. Is refinement progress. That could play a role in this as well.
So many unanswered questions. Hope we can get some information. This post was last edited by RakaMikazuki at 2016-9-8 16:16
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On 2016-09-08 13:56:38Show this Author Only
5#
Defense / -nin would be the best stat to have due to the fact that GNW Neji will be taking a lot auto-attack damage the majority of the time due to his guarding ability. This post was last edited by Godsu* at 2016-9-8 13:58
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On 2016-09-08 14:47:21Show this Author Only
6#
  • RakaMikazuki On 2016-09-08 13:47:50
  • I will try to keep this short, but I am also convinced that this is how it might work as well.
    Let us say Sakura's Substitution Jutsu for example.
    It is Ninjutsu.
    It is a Defensive skill.

    That being said, we know that Resistance has a significant effect to reduce Ninjutsu damage. So ideally this should more or less be what increases the activation rate.
    However, I still think that Ninjutsu itself plays just as much of a role in this.

    The same can now be said about Neji's rotation.
    It is Taijutsu.
    It is a Defensive skill.

    So I'd like to believe that Defense would take priority here and then Attack after.

    Now I don't have actual proof to back this up, but I am basing this on the idea of simple logic.
    Perhaps if a Mod could ask the Devs about this and let us know, that would be great.

    In any case, River Phoenix has the right idea for Mood choice. If anybody can verify the way Defensive skill activation rate works, that would be wonderful.

    One last thing that comes to mind.. Is refinement progress. That could play a role in this as well.
    So many unanswered questions. Hope we can get some information. This post was last edited by RakaMikazuki at 2016-9-8 16:16
would love to see a comprehensive formula based discussion about these stats. It will make the game much more competitive and immersive, no?
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On 2016-09-08 15:52:28Show this Author Only
7#
  • On 2016-09-08 14:47:21
  • would love to see a comprehensive formula based discussion about these stats. It will make the game much more competitive and immersive, no?
Yes, I agree with you, but I think there really isn't any sort of reliable way to test.

Although, one step would be to empty all magatama from the ninja and try. Do roughly 10 battles of 10 rounds having an enemy attack Neji without magatama, and then another 10 battles of 10 rounds with them.

Though 100 total rounds is still a small sample size, I think we'd be able to at least notice any changes.

Regardless, this would make the game more interesting and give more sense of what you want a ninja to do. Though I got to ask, does Kimimaro block multiple times ever in a single round? I know Neji can.
(I think Kimimaro only blocks one attack.) This post was last edited by RakaMikazuki at 2016-9-8 15:53
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On 2016-09-09 01:35:02Show this Author Only
8#
Thanks alot to everyone that replied to this post, just the kind of answers i was looking for. :loveliness:

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On 2016-09-10 00:45:05Show this Author Only
9#
  • RakaMikazuki On 2016-09-08 15:52:28
  • Yes, I agree with you, but I think there really isn't any sort of reliable way to test.

    Although, one step would be to empty all magatama from the ninja and try. Do roughly 10 battles of 10 rounds having an enemy attack Neji without magatama, and then another 10 battles of 10 rounds with them.

    Though 100 total rounds is still a small sample size, I think we'd be able to at least notice any changes.

    Regardless, this would make the game more interesting and give more sense of what you want a ninja to do. Though I got to ask, does Kimimaro block multiple times ever in a single round? I know Neji can.
    (I think Kimimaro only blocks one attack.) This post was last edited by RakaMikazuki at 2016-9-8 15:53
very interesting..

I have never seen kimimaro block 2 attacks in a round ever though.. hope this helps. :)
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On 2016-09-11 09:16:37Show this Author Only
10#
  • bikvic On 2016-09-10 00:45:05
  • very interesting..

    I have never seen kimimaro block 2 attacks in a round ever though.. hope this helps. :)
Yeah, I figured as much. Thanks for confirming that for me.
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On 2016-09-11 13:30:31Show this Author Only
11#
i think activation jutsus are based on nin
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On 2016-09-12 00:33:48Show this Author Only
12#
If you are Crimson Fist +attack if you are anything else I don't think it matter he gonna die anyways.
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