I will try to keep this short, but I am also convinced that this is how it might work as well.
Let us say Sakura's Substitution Jutsu for example.
It is Ninjutsu.
It is a Defensive skill.
That being said, we know that Resistance has a significant effect to reduce Ninjutsu damage. So ideally this should more or less be what increases the activation rate.
However, I still think that Ninjutsu itself plays just as much of a role in this.
The same can now be said about Neji's rotation.
It is Taijutsu.
It is a Defensive skill.
So I'd like to believe that Defense would take priority here and then Attack after.
Now I don't have actual proof to back this up, but I am basing this on the idea of simple logic.
Perhaps if a Mod could ask the Devs about this and let us know, that would be great.
In any case, River Phoenix has the right idea for Mood choice. If anybody can verify the way Defensive skill activation rate works, that would be wonderful.
One last thing that comes to mind.. Is refinement progress. That could play a role in this as well.
So many unanswered questions. Hope we can get some information. This post was last edited by RakaMikazuki at 2016-9-8 16:16