https://www.youtube.com/watch?v=NyGidg86X1U
Just so you know what his bond mystery does, with 30% more damage with interrupt, its generally a lot better than 6 paths.
The only thing that 6 paths has over Kurama is the Leech he gains and hitting through 3 fields. But Kurama Naruto will be hitting harder inherently.
I'd also say his standard is a bit better. Kurama's standard attack advantages are that it can start chases and ignite, and has a little bonus repulse damage, and both tai+nin, but six paths hits 3 people. I didn't do much testing, so I definitely could be wrong, but from what little testing I did do, I believe six paths' standard single target damage is the same as kurama's, but he hits 3 people, so almost triple damage. Only reason it's not triple damage is if kurama does repulse, or ignite (again, didn't do much testing, so maybe I'm wrong about the damage, will do some more testing later). And since most people stack their pos 1, and neglect pos 2-4, six paths' standard can hurt pretty badly. Tested him out against people faster and 20k higher bp than me, and his 2 standards (used bee) demolished their back row.
I'd also say another advantage six paths has is not having to chase to increase his combo rate, and therefore reset mystery. I can't tell you how many times I've targeted someone with kurama to immobile them, but they die from the mystery itself (one of the few times getting a critical hit might be bad), and kurama doesn't increase his combo rate and reset. Not to mention, having a han in front of six paths won't take away your chances of resetting, like it does for kurama.
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