Naruto Six path vs Minato Kurama Mode
Major difference
- Interrupt to 9 ninja every turn (given he gets his auto to combo) vs a 3 turn cooldown on Minato in 3v3 this can easily trigger 30 combo chase every turn rather than just once then waiting until turn 5
- Has buff removal+Imobile on chase, this directly counters flower guard and root of the warrior. Meaning you can stop impetus dance or a lighting's main turn 2 who would usually be immune to debuffs. This will also remove buffs as Minato gets from his chase.
- Renew's his buffs every turn so buff removal does not affect him.
Minor things
-He can heal making him much more durable and raises his combo rate
I think Minato has more potential if the enemy doesn't have buff removal and he can survive to his second mystery because he gains buffs from his chase. However the ignite+tag I feel is somewhat underwhelming due to so many current and coming soon ninja being debuff immune. But by that time Naruto will have done his mystery 3-4 times.
Yea this naruto is pretty good unless you get * *ed in 1st turn... he gains the immunity after you mystery so he completely vulnerable in first turn (ofc you gotta be fast)
Naruto's immunity is permanent even on turn 1 he only gains combo rate and life steal from using his mystery
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