Reply
Views: 10415 | Replies: 57
Getting strange stones, without gaining exp.

 [

Copy Link

]

  • Registered: 2017-07-24
  • Topics: 34
  • Posts: 4320
On 2018-11-06 19:45:11Show All Posts
20#
  • Zarroc On 2018-11-06 18:27:39
  • Why is level freezing so bad? It's just a tactic employed by people to avoid getting crushed in pvp events like sage world and matsuri.

It's not.


It's a completely optional tactic within the system that the player base uses. You trade benefits for a possibility.

As for the "bad" aspect, that's saving face for the person asking, considering their morality meter to what one player would do with the said tactic.


I personally don't care for it. The game itself is noted for the player to adapt to the style they wish to have. Regardless of others opinions on it.




  • Registered: 2017-07-24
  • Topics: 34
  • Posts: 4320
On 2018-11-06 21:31:47Show All Posts
28#
  • Scarlettblue On 2018-11-06 21:12:05
  • Lets rephrase it: the fact you may have advantages by level freezing is, by itself, something that should not happen if not for a very limited time, because goes against the very purpose of making a game based on levels.

    The reason why happens is because, while the game is strictly level based, it's too rigid in it so may be predicted and people take advantage of features that are meant to help who was left behind for good reasons that instead get abused by who has literally no reason to do it by pure selfishness.

    Change some scripts of the game and you'll see none would deliberately level freeze, by taking advantage of a possibility that is there just due to this rigidity.

    An example?

    You are top 3 in a lower level swb field for more than two swbs in a row?

    You are permanently added to the immediately higher field in the place of a low bp person that in that field was never in top10 last two times.

    Last month you got sage of six paths rank in arena? By default for arena meanings you are considered level 105.

    Did you get 5 wins in matsuri last time?

    Then next time you are treated like if you had 10 more levels for the matching purposes.

    Those are the things you should implement to highly discourage what happens, for example, in ICEx bracket of swb.

In that retrospect, you can rephrase the accountability of the game itself by having any form of advantages towards a certain side of the player base.



The other "fixture" to level freezing without having to change the foundation and scripture of the game (Which I sincerely doubt that'll have for matchmaking as Level Freezing is not an issue that players complain about towards the Eastern side of the game) is to just increase the rewards given towards players at higher levels, (Which has already happened in 5.0)


Either way, as I said previously. It really depends on the player looking at the situation.




This post was last edited by Tobei on 2018-11-06 21:32:30.
  • Registered: 2017-07-24
  • Topics: 34
  • Posts: 4320
On 2018-11-07 23:14:14Show All Posts
41#
  • Shyuko On 2018-11-07 05:49:25
  • I disagree with you saying that the rewards were increased in 5.0. In what aspect? In my opinion, rewards have been decreased or replaced with pseudo currency in lieu of older, more desired rewards.


    In SwB, the only thing that was added was everyone who ranked decently got 1-4 adv runes. This doesn't affect anything other than to get more players to participate. Which it did. Before they would get nothing but pitiful summon coins. But even now, this amount is almost hardly worth it.


    In Matsuri, you (Oasis, not you personally) took away (replaced) the decent rewards (summon scroll, half summon scroll and half seal scroll frags) for sun coins. While I'm sure you will argue I could use the coins to buy these things, I think the better option would have been to keep the old rewards in there and ADD the sun coins. Also, keep in mind most people reach cap, thus the coins become worthless halfway into the week.


    Honestly, the only thing that was changed to be beneficial was changing the rewards of strong approach. While adding moon coins to Team Instances is nice too, as others have pointed out, it does cut into getting tools for growth.


    In short, almost every single time when it comes to "free things" that we can get from daily events, we get shafted. I still remember when we went over two months of not getting adv. threads from Strong approaching despite being told that it was just "rng" then, after an update, we suddenly got it every single fight. This tells me that it wasn't added when it was supposed to be added, and then we were lied to about it being implemented. **coughmoodscrollsgroupwheelcoughcough** Ahem....I'm certain that isn't the only thing we were misled to believe.

"I disagree with you saying that the rewards were increased in 5.0. In what aspect? In my opinion, rewards have been decreased or replaced with pseudo currency in lieu of older, more desired rewards."


Replacement of (In your words), "more desired rewards" echoes back on my statement.

Increasing the overall rewards given at high levels, which that currency does provide. Allowing the players overall to be able to save coupons while providing another currency for power items via sun/moon.


While I do agree that certain events took a hit, it's still an overall positive experience. This isn't about what MORE they should have done, it's what IS. Which is currently what we have and will remain as such. Hindsight requires 20/20 vision.



@Scarlettblue

My statement was for the overall player base.

Hence why the final comment was quite obvious

"Either way, as I said previously. It really depends on the player looking at the situation"



Reply
Quicky Post
Reply

Log in in order to Post. | Register