So.... i am talking about SWB... before 5.0 i never ever did a SWB it was totally useless and not for F2P also rewards was too low (of course i am calculating with 5 loses not like now some spender boy with 3x more power than others, do a 35 wins in a row)
but when 5.0 was released and they putted sun scrolls to the SWB i am forcing to do it cuz i never can hit 5000 sun scrolls for aditional stats without SWB....
i just want to know when we will get a fair play matchmaking.... i am level 100 with 117K power but it is unhealthly to fight versus guys which are around 220K power, why matchmaking can not take guys for example: 100K-130K, 130K-160K, 160K-190K etc...
after every SWB in 5.0 i was about to write that topic on forum but i always said that another SWB will be better but it is worse and worse
Sorry to break it to you fam but since you are a f2p you should of just lvl freezed to give yourself a fighting chance.
Since you didnt and lvl 100 you HAVE to play with the big boys . My advice to you next time their a lvl cap increase (105) dont rush leveling you'll be asking to be put up against them.
Sorry to break it to you fam but since you are a f2p you should of just lvl freezed to give yourself a fighting chance.
Since you didnt and lvl 100 you HAVE to play with the big boys . My advice to you next time their a lvl cap increase (105) dont rush leveling you'll be asking to be put up against them.
Level freezing doesn't work that way- to sustain level freezing the way you're meant to, you must also p2w.
The way level freezing works means you're cutting yourself off from everything that gives you power- if you're not gaining power, then it doesn't matter how much you level freeze, especially now that we are gaining Sun scrolls from everything- there's very little incentive to do so other than stomping nubs with high power.
Now slowing down your leveling progress by not doing the main missions is something that is possible, that should be done no matter what you are, p2w or f2p.
Now, before I even say anything further- the rewards could be spaced better, with the rewards being given for a "Field" victory, rather than top 3 but that doesn't encourage spending, which is it's own separate topic entirely.
The main problem here lies with people believing there should be any kind of fairness in a system that incentiveses purchasing to win- you're defeating yourself before the battle has even begun & that's the problem. People need to stop entering events like SWB and expecting some kind of "Victory" or "Fairness" if you're not purchasing it.
In these events your goal is to literally "participate" and get what you're given, in this case "Sun Scrolls" but in general the event was always worth participating in because 2 Advanced refines were better than 0 & that's the bottom line, if you're not paying for your 10+ refines, then accept your free ones.
I prefer the psychological aspect to it, but that discussion would get me done for inciting drama
Level freezing doesn't work that way- to sustain level freezing the way you're meant to, you must also p2w.
The way level freezing works means you're cutting yourself off from everything that gives you power- if you're not gaining power, then it doesn't matter how much you level freeze, especially now that we are gaining Sun scrolls from everything- there's very little incentive to do so other than stomping nubs with high power.
Now slowing down your leveling progress by not doing the main missions is something that is possible, that should be done no matter what you are, p2w or f2p.
Now, before I even say anything further- the rewards could be spaced better, with the rewards being given for a "Field" victory, rather than top 3 but that doesn't encourage spending, which is it's own separate topic entirely.
The main problem here lies with people believing there should be any kind of fairness in a system that incentiveses purchasing to win- you're defeating yourself before the battle has even begun & that's the problem. People need to stop entering events like SWB and expecting some kind of "Victory" or "Fairness" if you're not purchasing it.
In these events your goal is to literally "participate" and get what you're given, in this case "Sun Scrolls" but in general the event was always worth participating in because 2 Advanced refines were better than 0 & that's the bottom line, if you're not paying for your 10+ refines, then accept your free ones.
I prefer the psychological aspect to it, but that discussion would get me done for inciting drama
um no i'm level freezing at 68 and i go up against lvl 76 - lvl 79's in my sage, the matchmaking and brackets are deffo not right (and they haven't been for the past 5 weeks)
as b4 i used to go up against lvl 65-72's
Probably your cluster has closed. With no new servers there is no influx of new people. Most of the players eventually level up/quit, which leads to expansion of some SWB brackets. There's only handful of level freezers in comparison with the whole playerba
I observed this in my cluster (UK 743-991).
um no i'm level freezing at 68 and i go up against lvl 76 - lvl 79's in my sage, the matchmaking and brackets are deffo not right (and they haven't been for the past 5 weeks)
as b4 i used to go up against lvl 65-72's
Most likely the matching system is considering more than just level now. It really should be ba
Wish there was a system that was the opposite of Rage system....and call it Fatigue. Every time you win a fight, you degrade and get weaker due to exhaustion. This would somewhat level the playing field and eventually make whales targets instead of them being untouchable.
The hard truth is that the game can't do that. I.E. in my bracket, having a 200+k would mean having a SWB with 8 people at most - 3 if you count only those who join everyday. 90% of the common players met during swb is composed by player who have 100-150k power.
As i have already suggested in a few other posts, what should be done is to give us a reason to hunt down winstreaks. As egoistical as it sound, i want my 20 refines and it's not worth to waste time to end WS, so i rarely target them before the last 5 minutes...
There won't be a fair matchmaking system in a P2W game where level has nothing to do with how much BP you can have. These whales paid big bucks to slaughter everyone so they'd be the ones complaining if matchmaking went by BP.
Actually every level of difference is around 400/500 power and 1% effect of secondary stats of difference (so, basically, you need to put additional 100 of every secondary stat to overcome the level difference), but yes, is not enough to really matter even if in certain cases matter.
The hard truth is that the game can't do that. I.E. in my bracket, having a 200+k would mean having a SWB with 8 people at most - 3 if you count only those who join everyday. 90% of the common players met during swb is composed by player who have 100-150k power.
As i have already suggested in a few other posts, what should be done is to give us a reason to hunt down winstreaks. As egoistical as it sound, i want my 20 refines and it's not worth to waste time to end WS, so i rarely target them before the last 5 minutes...
But could give you a debuff of 10% stats that stacks until or you lose or you cut an high streak. Even you with 5 wins and a 50% reduction in total stats would be compelled to cut an high streak to avoid in falling in the range of the potential defeats if this was implemented.
The hard truth is that the game can't do that. I.E. in my bracket, having a 200+k would mean having a SWB with 8 people at most - 3 if you count only those who join everyday. 90% of the common players met during swb is composed by player who have 100-150k power.
As i have already suggested in a few other posts, what should be done is to give us a reason to hunt down winstreaks. As egoistical as it sound, i want my 20 refines and it's not worth to waste time to end WS, so i rarely target them before the last 5 minutes...
Seems like there's a honor points thing where they count the kill streaks you end that would be considered as "incentive" but honestly nobody cares about +1 ninjutsu/etc to do it lol.
The hard truth is that the game can't do that. I.E. in my bracket, having a 200+k would mean having a SWB with 8 people at most - 3 if you count only those who join everyday. 90% of the common players met during swb is composed by player who have 100-150k power.
As i have already suggested in a few other posts, what should be done is to give us a reason to hunt down winstreaks. As egoistical as it sound, i want my 20 refines and it's not worth to waste time to end WS, so i rarely target them before the last 5 minutes...
This solution does nothing but mess over the mid range powers.
The problem right now is those that are Top power- run around & click everyone but try & avoid those that are within their own range because it's about "Time" for them.
The mid range powers avoid the Top powers like the plague, while running around trying to find the bottom powers.
Everyone is basically trying to * on a low power- making win streaks valuable when they're already valuable just forces Top powers to camp Mid range Powers to earn the streaks they've gained & then what do Mid range powers do? It answers itself.
The top powers still win- while everyone else loses, the solution is in making the rewards a "Field ba
Remember in a game like this, there will Always be a Loser.
This solution does nothing but mess over the mid range powers.
The problem right now is those that are Top power- run around & click everyone but try & avoid those that are within their own range because it's about "Time" for them.
The mid range powers avoid the Top powers like the plague, while running around trying to find the bottom powers.
Everyone is basically trying to * on a low power- making win streaks valuable when they're already valuable just forces Top powers to camp Mid range Powers to earn the streaks they've gained & then what do Mid range powers do? It answers itself.
The top powers still win- while everyone else loses, the solution is in making the rewards a "Field ba
Remember in a game like this, there will Always be a Loser.
However, nobody wants to be that loser when it is obvious they will lose in some battles.
However, nobody wants to be that loser when it is obvious they will lose in some battles.
That's my point.
If we made it a field ba
Your team is randomized like always & you go against the other fields & if you're a low power that just so happens to be on the winning field then you end up having a positive experience & you come home with a victory rather than coming home knowing you will never have a victory which over time is what makes these people complain, knowing they will never be top 3 because of how the odds are stacked against them..
It's such a good suggestion I have a rainbow coming out of my A** right now.
This solution does nothing but mess over the mid range powers.
The problem right now is those that are Top power- run around & click everyone but try & avoid those that are within their own range because it's about "Time" for them.
The mid range powers avoid the Top powers like the plague, while running around trying to find the bottom powers.
Everyone is basically trying to * on a low power- making win streaks valuable when they're already valuable just forces Top powers to camp Mid range Powers to earn the streaks they've gained & then what do Mid range powers do? It answers itself.
The top powers still win- while everyone else loses, the solution is in making the rewards a "Field ba
Remember in a game like this, there will Always be a Loser.
its definitely true that the high powers and mid-powers both just click on low-powers for the streaks, while avoiding other 'streakers' b/c of time.
One thing that could alleviate this problem while leaving everything else unchanged is to significantly boost the reward u get for killing a streak;
e.g. if you got 50% of the points in a streak that you killed.
Lets say u get 100 points for a kill, and +100 points for each consecutive kill (+300 for a 3 win streak, thus +1000 for a 10 win streak).
That means a 3 win streak would have 100 + 200 + 300 = 600 points, so killing a guy with a 3 win streak would net u 300 points.
A 10 win streak guy would have 5500 points, so killing this dude would get you 2750 points. Note that if you're on, say, a 15 win streak, your next win will get you only 1500 points. This method would make killing high win streaks increasingly more tempting, especially to those high power guys.
Ofc it doesn't have to be 50% of the points; it can be 70% or even 100%. The main goal is to make killing high win streaks more tempting, so that instead of picking on low power guys with rage lvl 4, the 200k's will pick on other 200k's or 150k+ players.
Also note that low-win streaks like 3-5 win streaks would only give 300-750 points, which is far less than a 16th win (1600 points). This would discourage what you mentioned, high powers camping mid-powers for their streaks. Killing streaks is worth only when they're on a similar size.
Level freezing doesn't work that way- to sustain level freezing the way you're meant to, you must also p2w.
The way level freezing works means you're cutting yourself off from everything that gives you power- if you're not gaining power, then it doesn't matter how much you level freeze, especially now that we are gaining Sun scrolls from everything- there's very little incentive to do so other than stomping nubs with high power.
Now slowing down your leveling progress by not doing the main missions is something that is possible, that should be done no matter what you are, p2w or f2p.
Now, before I even say anything further- the rewards could be spaced better, with the rewards being given for a "Field" victory, rather than top 3 but that doesn't encourage spending, which is it's own separate topic entirely.
The main problem here lies with people believing there should be any kind of fairness in a system that incentiveses purchasing to win- you're defeating yourself before the battle has even begun & that's the problem. People need to stop entering events like SWB and expecting some kind of "Victory" or "Fairness" if you're not purchasing it.
In these events your goal is to literally "participate" and get what you're given, in this case "Sun Scrolls" but in general the event was always worth participating in because 2 Advanced refines were better than 0 & that's the bottom line, if you're not paying for your 10+ refines, then accept your free ones.
I prefer the psychological aspect to it, but that discussion would get me done for inciting drama
Gotta disagree on this part, level freezing can done by a f2p. I mean, i've seen several f2p's at over 100k, but at lvl 90. This is usually enough to get them to around 5-8 win streaks in sage. Its true that you give up a lot of power-related items, but unless you want to be one of those 200k's in lvl 80 sages, level freezing doesn't preclude u from gaining power.
Note this depends also on the degree of 'level-freezing'. 'Absolute' level freezing includes no ninja exam, no sweeping plot/elite, etc. In this case its super hard to get power, so you end up largely relying on buying charms/refines/etc for power. A f2p relies only on coupons, so at best they get around 5k cpns/month. This would give u some power if u spent it all on power, but definitely much slower than non-freezers .
Man, at this point you can't do anything. if you froze like most of s, you could have got around 200k at lvl 100. take an example from me, I'm lvl 86 with 100k bp but in my sage, there are people at lvl 89 with almost 200k bp and another lvl 82 with 150k, of course, everyone is a massive whale). I'm f2p as well and yet I don't do sage because of the same reason.
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