Sorry to break it to you fam but since you are a f2p you should of just lvl freezed to give yourself a fighting chance.
Since you didnt and lvl 100 you HAVE to play with the big boys . My advice to you next time their a lvl cap increase (105) dont rush leveling you'll be asking to be put up against them.
Level freezing doesn't work that way- to sustain level freezing the way you're meant to, you must also p2w.
The way level freezing works means you're cutting yourself off from everything that gives you power- if you're not gaining power, then it doesn't matter how much you level freeze, especially now that we are gaining Sun scrolls from everything- there's very little incentive to do so other than stomping nubs with high power.
Now slowing down your leveling progress by not doing the main missions is something that is possible, that should be done no matter what you are, p2w or f2p.
Now, before I even say anything further- the rewards could be spaced better, with the rewards being given for a "Field" victory, rather than top 3 but that doesn't encourage spending, which is it's own separate topic entirely.
The main problem here lies with people believing there should be any kind of fairness in a system that incentiveses purchasing to win- you're defeating yourself before the battle has even begun & that's the problem. People need to stop entering events like SWB and expecting some kind of "Victory" or "Fairness" if you're not purchasing it.
In these events your goal is to literally "participate" and get what you're given, in this case "Sun Scrolls" but in general the event was always worth participating in because 2 Advanced refines were better than 0 & that's the bottom line, if you're not paying for your 10+ refines, then accept your free ones.
I prefer the psychological aspect to it, but that discussion would get me done for inciting drama
The hard truth is that the game can't do that. I.E. in my bracket, having a 200+k would mean having a SWB with 8 people at most - 3 if you count only those who join everyday. 90% of the common players met during swb is composed by player who have 100-150k power.
As i have already suggested in a few other posts, what should be done is to give us a reason to hunt down winstreaks. As egoistical as it sound, i want my 20 refines and it's not worth to waste time to end WS, so i rarely target them before the last 5 minutes...
This solution does nothing but mess over the mid range powers.
The problem right now is those that are Top power- run around & click everyone but try & avoid those that are within their own range because it's about "Time" for them.
The mid range powers avoid the Top powers like the plague, while running around trying to find the bottom powers.
Everyone is basically trying to * on a low power- making win streaks valuable when they're already valuable just forces Top powers to camp Mid range Powers to earn the streaks they've gained & then what do Mid range powers do? It answers itself.
The top powers still win- while everyone else loses, the solution is in making the rewards a "Field ba
Remember in a game like this, there will Always be a Loser.
However, nobody wants to be that loser when it is obvious they will lose in some battles.
That's my point.
If we made it a field ba
Your team is randomized like always & you go against the other fields & if you're a low power that just so happens to be on the winning field then you end up having a positive experience & you come home with a victory rather than coming home knowing you will never have a victory which over time is what makes these people complain, knowing they will never be top 3 because of how the odds are stacked against them..
It's such a good suggestion I have a rainbow coming out of my A** right now.
its definitely true that the high powers and mid-powers both just click on low-powers for the streaks, while avoiding other 'streakers' b/c of time.
One thing that could alleviate this problem while leaving everything else unchanged is to significantly boost the reward u get for killing a streak;
e.g. if you got 50% of the points in a streak that you killed.
Lets say u get 100 points for a kill, and +100 points for each consecutive kill (+300 for a 3 win streak, thus +1000 for a 10 win streak).
That means a 3 win streak would have 100 + 200 + 300 = 600 points, so killing a guy with a 3 win streak would net u 300 points.
A 10 win streak guy would have 5500 points, so killing this dude would get you 2750 points. Note that if you're on, say, a 15 win streak, your next win will get you only 1500 points. This method would make killing high win streaks increasingly more tempting, especially to those high power guys.
Ofc it doesn't have to be 50% of the points; it can be 70% or even 100%. The main goal is to make killing high win streaks more tempting, so that instead of picking on low power guys with rage lvl 4, the 200k's will pick on other 200k's or 150k+ players.
Also note that low-win streaks like 3-5 win streaks would only give 300-750 points, which is far less than a 16th win (1600 points). This would discourage what you mentioned, high powers camping mid-powers for their streaks. Killing streaks is worth only when they're on a similar size.
How many of you get actual high win streaks in Sage world & kill others with win streaks? You actually get bountys for killing Win Streakers, this isn't a new concept.
High powers already attack mid powers for their win streaks, this ACTUALLY happens all the time.
I'm a mid power, I get anywhere between 2nd & 5th, depending on who is placed in my side(field), in fact I've gotten first if the high powers are put in to another team, which enforces the fact that you're not really competing against other teams but against the people on your own side- I know roughly where I'm going to land on the scoreboard ba
If you truly believe other 200ks will risk their streak to go after another 200k, you really don't do Sage at all- I mean it happens, but when you're trying to WIN top 3 then you avoid bad odds, that's just how you game the game, the system doesn't incentives you to risk that much, your goal is top 3 in your field, not knocking other top 3s down to risk your own top 3 status.
You guys are trying to fix the wrong thing, you're going after everyone above you as if "They are the problem" & I don't understand why, perhaps it's a fixation on being at the top.
The problem lies with how rewards are distributed because that's what incentiveses people racing to destroy lower powers & the psychological aspect that has on everyone playing the event, you either distribute the rewards fairly for participation & field victory or you narrowly focus on making it harder for the person above you thus effectively creating another problem.
Look at it this way, if it was field vs field & you all got a reward for winning as a field there would be a bigger incentive for people go shut down other fields, it would impact how people played the event across the board, sure people would also go after low power still- you can't create a system that avoids this, but at least you could potentially run after players your own power as there would an inventive to do so & there'd also be more players going after win streakers to get their field victory & at the end of it all, if your field won you can at least say "I did my part", rather than "I'll never be top 3, nerf top 3".
This idea that a problem will fix a problem is gnawing at me, why do you want to f*k over the person above you so hard? It just creates a worse experience for them & eventually if you're there a worse experience for you & solves no issue, it's like you see a problem but don't understand what is creating it but attempt to fix it anyway.
Besides the event is a lot more rewarding than it used to be anyway- I'm not really bothered if it changes & chances are it wont but it's not a terrible event, reward wise, even if you aren't getting top places, because the Sun Scrolls you get for just participating are good enough for 5-7 Advanced Refines by itself- & I'm talking about actual participation, it gives you more coins the more you run around and actively participate.
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