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  • Registered: 2018-02-02
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On 2018-09-25 19:45:47Show All Posts
37#
  • RenjiAsuka On 2018-09-25 11:14:32
  • The fact about Killer Bee is false. It only protects from Interrupts. Not from CC like Chaos, Immobile, and Sleep. So it'll still interrupt if your ninja gets chaos'd.

He said put it on a ninja that is immune. If you are immune to debuffs and you become immune to interruption you can't be interrupted on any way unless they remove before bee mystery buff.


@OP: your counter is normal kushina 3 stars + something that gives chakra with clones death. The 3 other targets of shark bomb are random so clones are a serious issues for those teams. An example of a good team that counters it is: normal kushina, kisame samehada, wind main and an immune damage dealer for move 1 like kurama naruto.




This post was last edited by Scarlettblue on 2018-09-25 20:03:24.
  • Registered: 2018-02-02
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On 2018-09-25 19:49:26Show All Posts
38#
  • Broken Screen On 2018-09-25 11:50:11
  • Susano Sasuke - immune to pure ninjutsu, therefore Shark is 0 Dmg.

    Play him with Fire main is probably better than Lighting main, with sleep standard.

    Support with Cee or Inochi like the person above.

    1. Shark 0 dmg

    2. She can't combo you.

    3. If you have good control, you should be able to turn.

    Cee is pretty good with Sasuke, he will buff def and res to himself. Take less dmg from shark.

Shark is 0 damage on sasuke only that, anyways, get chaosed and poisoned (by koh).

The most deadly shark bomb teams rely on high combos not on direct combos.

An op team with water main right now is: kisame samehada, guren/angel konan, kurenai with koh and water style water trumphet (and doesn't even use madara or han).




This post was last edited by Scarlettblue on 2018-09-25 19:56:36.
  • Registered: 2018-02-02
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On 2018-09-26 17:12:46Show All Posts
46#
  • Broken Screen On 2018-09-26 08:34:13
  • Interruption and CC are NOT the same thing.

The impairing controlling effects (sleep, chaos, acupuncture and immobile) are not enhanced versions of interruption effects.

When you apply a controlling effect you also apply interruption as a secondary unstated effect and this interruption effect is the same exact effect as the normal interruption (like minato hokage's or edo hashi's ones).

On an immune to debuff ninja a controlling effect behaves exactly as an interruption effect, so if the ninja is also immune to interruptions he won't be interrupted.


P. S. I cannot believe you do not remember the time when root of warrior mb + mifune was a common meta and the only way to remove buffs were skewering and sand dust.

P.P.S. Bee's yo! effect is a buff and gets removed by buff removing effects like shisui's mystery, skewering or han's, maybe you got tricked by the fact you use shisui mystery and still interrupt them with that chaos, because firstly shisui mystery removes the buffs and then apply chaos. If you use a buff removal effect you actually remove or bee or root of warrior/flower guard/guidance so the target ceases to be or immune to debuffs or immune to interruption and so gets interrupted for that reason but try to use a controlling effect without buff removing effects on a normal hidan or mifune with root of warrior or on a tendo with guidance and you see how you interrupt it.




This post was last edited by Scarlettblue on 2018-09-26 17:27:39.
  • Registered: 2018-02-02
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On 2018-09-27 16:52:23Show All Posts
51#
  • AnraiHamaya On 2018-09-26 17:31:19
  • Actually Shisui's mystery won't interrupt immune ninjas with Bee's buff (like 6 tails Naruto, not counting ninjas with acquired immunity), tested this yesterday ;)

Hm... That's indeed weird. I am sure in 4.0 worked thar way, but maybe with 5.0 the mechanics changed, considering what happens with shark bomb and the chakra stealing even if the mystery were queued.

  • Registered: 2018-02-02
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On 2018-09-27 16:57:48Show All Posts
52#
  • uchihafooku On 2018-09-27 07:42:28
  • Is this really true? I was wondering why my chaos would sometimes disappear and not carry on to the next round...

With 5.0 the way this mechanics work changed. Now, if you apply a debuff after the standard attack of a ninja (so the situation where it carries on the following round) it getd actually casted again before the action of the ninja, so the control effect gets rolled again and can indeed fail even if in the previous round went off. This happened because people abused on this fact since was not supposed to work that way from the start.

  • Registered: 2018-02-02
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On 2018-09-28 17:07:18Show All Posts
54#
  • Jiburiru On 2018-09-28 10:18:43
  • Hi guys! There is some confusion surrounding the topic of Immunity to Debuffs + Immunity to interruption, so I will try my best to help answer this.


    First of all, Immunity to All Debuff (such as the passive Itachi Uchiha [Susano'o ] has) is a passive that allows a ninja to be protected from status Debuffs like: Chaos, Immobile, Sleeping, Blindness, Acupuncture, Paralysis, Slow, Poison, Ignite, Tag, and Imprison.


    Secondly, Immunity to interruption like the mystery from Killer Bee [Seven Swords Style] will give immunity to interruption to a select unit, which protects a unit from anything that would otherwise normally interrupt or cancel the said unit's mystery.


    Thirdly, as said above, there are many different Debuffs and some as you guys know are "Action Impairing Debuffs". What this means is that the debuff can "interrupt" the action of a player while also debuffing the player.


    If a unit is "Immune to All Debuffs" and is casting a mystery, but an opponent is either using an Interrupt skill or using an "Action Impairing Debuff", the mystery will be cancelled.

    If a unit is "Immune to Interruption" and is casting a mystery (They are immune to interrupt skills), but an opponent is using an "Action Impairing Debuff", the mystery will also be cancelled.


    Now here is where the confusion comes in. What happens if a Ninja is both "Immune to All Debuffs" and also "Immune to Interruption".

    For example, if a ninja like Itachi Uchiha [Susano'o] (who is Immune to All Debuffs) were to also get "Immune to interruption" from Killer Bee [Seven Swords Style], he would be immune to both interruption and also "Action Impairing Debuffs", which means that a ninja like Masked Man or Shisui would not be able to interrupt Itachi Uchiha [Susano'o] from casting his mystery (This has been tested).


    The question is, why is this the case.


    The reason for this is because although "Action Impairing Debuffs" do have a secondary effect of interruption and can normally interrupt Itachi Uchiha [Susano'o] from casting Mystery; this secondary effect of interruption is cancelled when Itachi Uchiha [Susano'o] acquired the "Immune to Interruption" from Killer Bee [Seven Swords Style].

    This means that not only is Itachi Uchiha [Susano'o] immune to debuffs that can normally stop other ninjas from performing an action, but he is also protected from the secondary effect, interruption, of "Action Impairing Debuffs".


    Hope that helps!


    ~Jib

Yep. But this is so since 5.0, because the mechanics of interruptions changed because the lenght of the action itself and how the effects are queued changed (is an indirect consequence of the fix they made to overcome the issue of the mystery delay issue we all experienced in 4.0 that now, thanks to it, almost disappeared).

In 4.0 shisui was able to interrupt an itachi susano'o with bee mystery because the 'action' was one and was preset so firstly he removed debuffs, then he applied chaos.

With the current modification before each action there is actually room for an action and a preaction. Interruptions are designed now to go in the preaction so an effect like shisui mystery now gets actually split in two and the interruption goes in the preaction while the removing debuff effect goes in the action, as before, with the consequence that itachi, now, can't be anymore interrupted.




This post was last edited by Scarlettblue on 2018-09-28 17:13:56.
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