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[ Azure Fang ] Water Main needs improvements

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  • Registered: 2017-07-24
  • Topics: 50
  • Posts: 600
On 2018-09-16 11:16:48Show All Posts
5#

water main isnt necessarily limited to healer lineups when a whole shark bomb cancer exists.

you mentioned that chakra absorbtion is a useless side effect of the skill, but player dont use that skill for the chakra absorbtion. it's really just an added bonus to suppress further mystery casting the same way kisame and madara 5kage's chakra absorptions are bonuses. when you have units like kurenai or madara, you'd appreciate that bonus.


not sure what u mean here by standalone support. light main could easily be taken out with masked man, clone deaths buff edo dei amd kisame and sword-user mysteries. some of the talents you listed for earth main and fire main (steel body, blue fire) those aren't commonly used talents and i think you might have a bit of a mis perception there


i don't have the means to discuss your argumemt in full right now, but i don't think you're coming at this in the correct direction.


anyway, most teams use 2 supports, regardless of how good the main is

  • Registered: 2017-07-24
  • Topics: 50
  • Posts: 600
On 2018-09-16 16:29:31Show All Posts
9#

i took a look at your arguments again, OP, and i honestly am not going to bother dismantling them one by one because there's a very common trend in all of them.


you're overly dismissive of literally everything. you downplay and sometimes completely ignore the benefits to these talents, while speaking only well of the other mains' talents. on occasion, you don't even bother to elaborate on why you feel that the talent is underpowered or imbalanced


"Sakura punch? Well, it's Sakura Punch"


this isnt even a valid argument at all. it explains nothing, suggests nothing for improvement, contributes nothing to your position.


while discussing passives, you just completely left out any coherent argument. regarding passive 1, you conveniently decided not to talk about chaos and sage chakra gain while insisting that water lineups are only of the water/healer nature. in passive 2, you just. didn't. do anything.


i see the improvements you suggested. i don't think you understand what you're trying to suggest. no other main has similar high chances of landing crits, heavy damage or widespread control. it honestly, genuinely sounds like you've only played water main, gotten frustated at the lack of success you were promised with a cancer main, and proceeded to suggest "improvements" just so you can succeed with this new main. i'm not even sure if you've played the other mains. I'm really thinking you just looked at their skillsets and thought they sounded better than what you currently have.


you're giving all these unnescessary buffs to water main for why? always critical hit on a standard? no other ninja in the game has a 100% chance to land a control/crit stat on a standard. all these increases in chances? you don't need them. as a late game player, you'll probably get all this high rates regardless because you've stacked your secondary stats.


in conclusion, your suggested improvements are very very much unnescessary. what you just need is some good carry ninjas and a proper pos1 stack.

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