Hey guys!
Credits to OppaiPaizuru for the 3 and 4 stars version additions
So first of all, there is a mistake on the chase , it's Low float to Knockdown ! (doesn't say to knockdown)
Now this ninja at 3 stars gets an amazing new passive which is dodge so definitely worth 3 starring
At 4 stars it is interesting because of the chakra drain the immobile potential is big
Generally she is best used with Wind Main and Water Main , her lack of tags kinda ruins her but she is still definitely a usable ninja due to the chakra drain chase, dodge
1. Water Main "The immobile + chakra drain + interrupt wombo combo"
The name says it all , this team can be very very strong if you own the pos1 initiative advantage as your enemy will be risking if he casts any mystery, and if he doesn't cast them still you will drain his chakra which is very nice
No need for neurotoxin passive, you can go with either healing tips or water enhancement (for Edo Tobirama and Guren)
2. Water Main "the shark bomb chaos spam"
The typical Water Shark Bomb spam team as we all know it
Best used with the Ninja Dog Pakkun summon to trigger dodges
This team works amazing always if you own the position 1 initiative over your enemy, Kurenai can be replaced by any clearer/healer such as sailor sakura, tsunade, hanzo, gakido
3. Wind Main "the huge combo"
I thought this team is quite interesting, especially cool if you have the Jonin Minato bond mystery
A lot of potential, Hanzo can be replaced with any other male clearer/healer such as Gakido, Sage Hashirama (because we have 2 females with Flower Guard already)
4. Wind Main "the full immune"
Pretty much the Kurama-Roshi team but with Guren instead of Roshi
Adds the chakra drain and you can still do both Kurama and Guren mysteries in round 2 also as this team also has a big combo.
5. Fire Main
Something to improvise with , it has also big chakra drains , immobile, easy hit chase trigger, clearing debuffs
That's all for now, hope you guys like it!
I believe she can still be used at 2* level, but I think it's recommended if you have her at 3* for the dodge passive.
Personally, I run her in arena as the Water main with Fubuki (for that no cost, high combo mystery) and Edo Haku (barrier if you own the initiative advantage, also cuz Acupuncture). I'd use Darui...but I don't have him. My team usually looks like this:
x - x - x
E.Haku - Fubuki - x
x - Water main - Guren
Healing jutsu for both mystery and standard, Shark Bomb chase, Healing Tips (usually), Poison Tai and that goes with the Rhino summon (plus Pakkun summon mystery).
Combo usually goes (assuming things go off correctly): Guren low float - Guren drain - Rhino #1 - Shark - Guren drain #2 - Rhino #2 - Haku Acupuncture - Fubuki high float and tag.
Guren has interesting unique skill set, that 30 combo chase is harder to trigger.
3* makes her usable maybe but in the end it depends how hard she hits with each atk/chase.
I remember when kakashi anbu came out, i was thinking of chases,
but turns out his hits do very low damage so its pointless even if he can chase many times, unlike itachi anbu
4* she best hit after chakra drain viable if she go second (or after her chase drains). I'd say potential trouble maker XD
https://i.hizliresim.com/r5AZRB.png x16 combo nice but , they don't have a bit of useless escape skills
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