Hey guys!
Let's talk a bit about this ninja
NOTE: Mystery desc
Mystery: suppressing immunity is great but it being a 1-unit mystery is a huge minus point
Standard Attack: decent, nothing special
Chase: also nothing special , just a 2 times chase
Chase 2: now this one is quite interesting to me, as it's very rare to see ninjas 'cause "Slow" status but it's not so easy to trigger it being a 30-hit combo chase
Passive: Now this improves his mystery a lot BUT it is very hard to achieve and maintain 100 chakra early on
Generally he is not such a special ninja, he is something to use for fun and testing
I wouldn't recommend to use him in serious fights unless you are a new player
Works with basically any main except Lightning
Without further ado, let's jump into some fun lineups:
1. Water Main
This is how you can very easily trigger the 30 hit chase with doing a lot of damage from poisons/ignites etc
However very vulnarable to blitzy teams such as Edo Hiruzen etc, also countered by Shark Kisame/5 kage madara
This team can have a lot of different variations such as putting Fuguki in pos1 or Roshi in pos1
2. Wind Main
This is the definition of a fun team to try, 3 sannins together actually work quite good
This team can easily accomplish the 100 chakra thru chases and all 3 ninjas benefit from it, while of course there are obvious counters to it
While having decent damage sources (orochimaru+jiraiya) and healer/debuff cleaner (Wind Main + Tsunade) , however heavily lacking in buffs
3. Fire Main
A fun "blitzy" team to try, an interesting idea similar to this is Edo Hiruzen + Windblade Asuma + Jiraiya [Young Adult]
Of course not a serious team to use unless you are very stronger than your enemy
4. Earth Main
A similar concept to the first team but with more survival generally but without the poison damage possibility
That would be all for now !
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