And 3 turns of not putting a shield on Gaara and all that shield amount expires.
1k shield put on a unit. They get hit for 3k. They negate 1k and only receive 2k damage.
A unit gets hit for 3k, none is negated, water main heals it back. Receiving 0 damage.
1k shield put on a unit. They get hit for 3k, negate 1k and get ignited. They lose 2k HP as well as 1999 for a total of 3999 HP.
Unit gets hit for 3k, none is negated, they get ignited. Water main heals but ignite negates it. They still remove all debuffs, including ignite, and receive a total of 3k damage.
Mathematically, water main heal is better. I was also very generous with the shield amount given by EM standard, since it's 10% with a chance of being 20%, I just went ahead and gave it the 20% each time.
Gara selfshields with standard attack so if your combo is not 0 what you say never happens, unless the enemy uses a full control team, but if you focus on them then that cute homage minato you avoided to control will stack so much that he nukes you directly by himself.
Jokes apart, what Garv wanted to show you is the amount of shields you can stack.
That team, for example, is able to endure and then completely nullify one of the current me
Beware also that ignition is true that may be removed but may also be applied more than once per round and every time is applied denies all the healings.
So lets do a comparison with one simple edo deidara. Water main standard gets her healing denied by the standard attack ignition then the guy uses the mystery of deidara and you are ignited again, so you get denied also the healing of the mystery. Result? With water main you suffer all the damage from deidara while with earth main you do not do it because part of the mystery/standard attack damage gets endured by the shields.
Healings are better only in the case of heavy control teams, because if we talk about light control teams then the double standard mystery + giant katsuyu mystery are more than enough to take carr of them.
well,azure god like?you kidding me.mains 1v1? i remember what my old senior told me when we had conversation about that,before my server got x arena they did this,challenged each other 1v1 only with mains.who you think won?scarlet they used different talents,changed ini but fire beat all mains.
earth is crap against fire no doubt.
water?just ignite and jobs done while using mirror.
light?there you can get creative and use different tactics depending on opponent lms talents.
wind?well she is hardest out of 4 but not impossible.
and remember since 1.0 all fire got was nerfs nerfs and nerfs.he used to be even better support than he is now.
and also,every main is unique they got their + and - ,its bad idea to compare them 1v1.but you can compare how they perform in same teams.
1vs1 azure fang wins always against fire.
Talents: 22321, summon: any highfloat, summon mystery: monkey king.
You just need for the clone to start the combo and if the clone is under sleep you just use shark bomb hoping in that 50% chance the first chaos is reflected on the clone. After you begin to have two clones on the field the victory is assured.
Fumakato, the author of this thread seems like got overwhelmed by the impact of his very first thread made here in forums, i've been following this thread for days without getting involved to the topic since... (i love azure) but i noticed he vanished from the scenes .. well, this "best main" topic is one of the sensitive topics in-game and always expected to start an arguments and debates but at least, your thread grew trending .. congrats
He just had a wrong impression that comes from early game playstyle. I fully understand his points if i look at it from the perslective of the server 800+ common player that's under 70k power.
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