Reply
Views: 22293 | Replies: 65
[ Events ] Clarification about the "Release Schedule"

 [

Copy Link

]

  • Registered: 2017-07-24
  • Topics: 163
  • Posts: 2514
On 2018-07-13 23:02:48Show All Posts
23#
  • Jiburiru On 2018-07-13 20:47:59
  • I do definitely understand your frustration especially on the point regarding sometimes not knowing. Do know that your feedback and suggestions have and is in reality making changes whether it is written down or not. As stated above, schedule is not released due to a variety of reasons, which can include potential changes in the future due to either a specific situation (ie. potentially harmful bug), feedback from community, update from the development team, etc.


    It definitely is easy to compare the different versions and only point out the negative aspect. However, the versions are different. There are also quite a number of positive implementations that gets missed.


    We do definitely ask you to please focus on our version and if you do have any issues or concerns, to bring it to our attention with the reason why and suggestions so that we can work together to help in the constant improvement of Naruto Online.


    ~Jib

The main, issue, jib, is that Oasis lack communication skills and transparency with their player base.

If they tell us they can't change or update core features would be fine, but they pretend to say they can do it, so if they can do it people expect they do it, overall for f2p matters just right now implemented and not only for new features, i'm talking about the common shops, monthly event, the rewards of TIs, of wanteds, of treasure hunts, of SA, of ninja exams, of ninja test and also of world boss.

Those things were never touched once since 4.0 introduction and they had a very little update even at that point in comparison with 3.0.

The only thing that really got an update was survival trial (a lot) and SA (a little, because was added advanced threads as sure rewards, a thing we should have had immediately with 3.0 and we had to wait treasure tool implementation patch, over 8 months after, to get it).

We lack updates of common every day in game activity, not updates of special weekly events or of new specific events.





This post was last edited by Garv on 2018-07-13 23:06:07.
  • Registered: 2017-07-24
  • Topics: 163
  • Posts: 2514
On 2018-07-16 08:09:46Show All Posts
28#
  • Daiske On 2018-07-16 07:31:56
  • My response to Oasis Games = Tencent Games stays same. I am sorry.


    selyl - Players are being too harsh and biased with Fuku deal. After that special one we had quiet some time ago, players expect it every single time and if it is not like that, it is automatically bad. Previous Fuku event with EDO Deidara was a special Fuku event that MIGHT but also MIGHT NOT happen from time to time. We are aware that players liked it and if there will be a chance to bring such offer again in the future, we will do so.


    Do I care? 2 - I do not think it is fair to say we overprice items or ninjas. Price changes according to in what event item or ninja can be redeemed. Same can be said about whole event cycle. If there are multiple spending rebates, it is normal you might spend a little bit more than last time BUT you get a lot of items in return. Everything has some value. I do agree with you that it is all about planning and how players handle their resources. I do not think it is a best example to compare mobile game with browser game. I do not play FGO but I really doubt they release their whole schedule with all details. They might announce that some new changes, features or characters are coming in next few weeks. We sadly can't do that. I don't understand your last question regarding time of feature development and change implementation. I do remember the Dosu thread. But the thing is - it was not first thread. When author posted it for a very first time, we have informed him that his suggestion will be passed to rest of the team. And that's it. We do not inform players what is current status of their suggestion or if their suggestion was rejected or not. Simply put, if team is even considering such change or implementation, from that point it is internal information and public will not be informed about it (unless it is confirmed and it's near its release date). There is nothing new I could tell you or anyone else about Dosu case. There are other things, more important things, that team should focus on right now. I know there are players who really really really love Dosu and that is completely fine. But in general, Dosu is not one of the most liked or wanted ninjas from the series. So if he will be added to the game, he will be most likely a side character. Side characters do not receive that much attention. I actually wanted to reply to his thread but I was busy and I had to take care of other things at that time and then I forgot about it.


    Fiyuri - Everything you suggest or request (of course if it is reasonable request) is discussed with rest of the team, that also includes developers. We are not the only version of the game so the process of processing information is a bit longer and sometimes it must be put aside if there are plans to release bigger updates or new big updates/features/ninjas are in development. You as players are able to make changes (to features, ninjas etc .. you might suggest changes but it does not mean it will be implemented). In the past we did polls but it was a failure and we learned our lesson. We promised something and we were not able to keep our promise. So no more polls in near future. Team is working on many features and updates. Mentioning them will make our community believe that it is close to its release date but reality is different (you might not see it for months). That's why we try to avoid such situations.


    Scarlettblue - There are indeed features that are only for players that buy ingots. But it is like that for a reason. It helps the game to survive and develop. Free to play players have the chance to obtain items from such features as well. But it will take them some time.

it looks like to me you wholly misunderstood the point of scarletblue if this is your reply to what he said.

the problem is not the fact something is available immediately to high cashers and something is not, but may be achieved later by f2p, the problem is the fact you let f2p hope it could be achieved when is not at all even if they know in other versions of the game is actually possible.

Look at Battle Armor.

There's still no explanation to why rank 7 and 8 continue to be, de facto, unachievable not only by f2p but also by low cashers like me, even if the power and intiative it grants is no more and in any way worth the cost in coupons or ingots you require us to spend to achieve them.

If you introduce new features that overcome by far an older feature, should come the time when the old feature becomes more accessible, if not it will be simply left there untouched, even by new whales, for the simple fact is worther to go for the new ones.

Honestly speaking, explain to me why a player like me, that is right now at 150k power, should spend 100k ingots in battle armor to achieve rank 8 when, if i do it in ability treasure or in myoboku oil cultivation i get 3-5 times the initiative and total power i would get from BA rank 8 in comparison with BA rank 6, and when i know for sure within next 6-12 months you are going to add some new features that will be again better than BA. We will simply continue to leave battle armor behind because there's no reason for us to go for it.





This post was last edited by Garv on 2018-07-16 22:19:44.
  • Registered: 2017-07-24
  • Topics: 163
  • Posts: 2514
On 2018-07-16 22:02:40Show All Posts
35#
  • Zathroth On 2018-07-16 20:23:01
  • Shadoblaze, as much as cross SWB was unwanted change by the community, vast majority of servers (merged servers) wouldnt be able to participate if it wasnt for cross implementation. I didnt like the change back then, because Ive dropped from 1st place every swb to 3rd every 3 months at best (and its still like this). Players that were in the top can feel hurt, but for over 50% of the contestants it makes no difference if its server or cross server, since they are being farmed anyway. However I prefer it this way than no event at all, just because of game's server policy. In a long run, I believe that was a correct choice, although some tweaks here and there could improve matchmaking or other aspects of this feature. SWB change in 3.0 or 4.0 regarding refine distribution was already a nice change.

yes, you are indeed right, but there were ways and ways to implement the x-server version of the feature and they simply asked us if we wanted it or not, they never gave us the choice to talk in depth about how it would be implemented if we said yes.

Just look at the actual situation. If the number of partecipants per field instead of being 90 was 36-45, for example, x-server swb would be 100 times fairer, the number of rewards per person would be decent and a lot of people would enjoy it way more and many of the people that quitted the feature, would come back playing it.

So at the time i replied 'no' because i knew the situation would have been the one we have right now if they didn't decrease the cap and because my server was (and would still be even right now) perfectly able to make swb start by itself.

I would have replied 'yes', instead, if they gave us, for example, the choice to talk about the cap of people per field or if they gave us the simple option that one server would be added to the x-server version of the feature if and only if it the number of partecipants from that server was lower than the 21 minimum required to make it start by itself.

Since they didn't do nor the 1st neither the 2nd then was normal that we thought they simply wanted to make whales face eachothers while, at the same time, they would have reduced the total number of free refinements available to other players instead of actually caring for their playerbase to gave them something they would have enjoyed.





This post was last edited by Garv on 2018-07-16 22:26:02.
Reply
Quicky Post
Reply

Log in in order to Post. | Register