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[ Events ] Clarification about the "Release Schedule"

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  • Registered: 2018-02-05
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On 2018-07-13 10:47:41Show All Posts
11#

Plus, thanks to the ridiculous amount of servers it's very hard to get communication between them. Only a certain percentage of folks even look at the forum at all...

  • Registered: 2018-02-05
  • Topics: 88
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On 2018-07-13 16:20:02Show All Posts
18#
  • Daiske On 2018-07-13 14:33:48
  • I have mentioned it few times. Missing content from version 3.0 was pushed back/cancelled due to serious technical problems that needed required amount of time to create fix, then testing and it could delay version 4.0 for months. We (publishers and developers) have chosen the lesser evil. Now, since it had to be delayed with no ETA or set date because at that point no one knew WHEN and IF missing features will be added. With that being said, all missing features and content from version 3.0 are delayed until further notice. You might ask "Wait, does that mean we might not get them at all?" Absolutely, its an option (not final decision). Company reserves right to change in-game content. Right now it is up to developers to decide if missing content from version 3.0 should be added or not and if yes when. And I know, you might say "But you have promised us to add such features. We demand it right now and right here." It was listed as one of the features that were supposed to be added during version 3.0. However, nothing is promised and we always ask you to strictly focus only on our version. In very very rare occasions, content might be different from other versions and especially mother version due to version differences. CN works on very different system th*.


    As for Ultimate Training and update to it - I don't recall it being promised or even mentioned somewhere. We are aware you would like to see new levels to Ultimate Training but at the moment there is no plan to update Ultimate training. We are currently focusing on other features and updates we would like to deliver to you.


    Just because I do not reply to some comments or threads does not mean no one reads them. Other moderators always inform me and rest of the team if there is something really special or something they see you mention a lot. Plus, everything I see and I find reasonable and normal I always note and discuss with the rest of the team. What you need to understand is that changes and updates are not made overnight and it takes time. *, yea I know but there is nothing I can do about it. I see a lot of comments discussing what is the relationship between Oasis and Tencent. Honestly? That is something you guys really should not worry about. Sometimes you would like to talk about things that we can't talk about with you due to it being confidential information or simply not public information. I do not think it is necessary for you to know all inside information to be able to enjoy the game. It is probably that you are interested in it. So I am not going to comment or answer comments regarding Oasis and its relationship with Tencent.


    Regarding update schedule:

    Why we do not share it with you? For very simple reason - because we do not want to. First of all, it would ruin the surprise factor for you if you knew what is coming and when it is coming. Next reason could be that it is considered as confidential information and I really do not know any company that shares its schedule with its community. If there is such company, props to them.

    If we were to share such thing with you, it is a huge risk we just don't want to take. There is a lot of changes and updates to our schedules that can happen anytime. So just imagine we release schedule that says version 5.0 will be released this year during September. BUT, 1 week before release of version 5.0, during last and final testing we discover serious bug that should not and will not be implemented to live servers. And what does it mean? Version 5.0 is going to be delayed. There would be a lot of negative and angry comments and discussions about it. Or for example we would make change to our schedule and you would would require us to explain the change or you will not like the change. There is a lot of factors, a lot of negative factors that will cause more problems than good if we were to do such thing. Take missing features from version 3.0 and real and live example and that is something we do not want to happen again.


    Hope this clears all of the confusion.

Here's the thing with the event schedule and such being withheld. There's two sides to this coin – you've already mentioned the positives, the surprise factor and the risk of last minute changes.



On the negative side, it makes it ridiculously easy to manipulate players into spending more. Say you release a decently good event that people spend on. Next thing you know, everyone's out of ingots. And what's this? Next week we have an even better event, and your local server whales and their infinite supply of ingots can easily cash in and boost his power significantly.



Now all the other players basically have no choice to spend in order to stay relevant. In all fairness, is a bit of a weird/exaggerated example, but I hope it communicates the idea of I'm trying to say – you can force players' hands by imposing this choice of "pay or fall behind" onto them. It's a staple of this type of MMO, sure, but this just turns this element from subtle (usually better for consumer morale) to aggressive and obvious, which usually shows badly.



If we look at Oasis and the general trend of behaviors, we can see this overarching trend of increasing prices, making things that were free in China behind a paywall, et cetera. With a history like that... take a guess, which one of these reasons – the positive, or the negative – does Oasis line with more? Hmm... this one's a tricky one, eh?



Sarcasm aside, it should be, logically, safer to assume that the "negative" aspects (in the players' eyes) of withholding the event schedule are what Oasis aligns with more.



And just as a FYI, there are a lot of mobile games that release schedules and such. Games like Fate/Grand Order, which have a Japanese server that is a few years ahead of the English Server. F/GO players know exactly what they're going to get because the International server follows the Japanese server's footsteps to a T. There's no surprises, no nothing. It'd be so nice if this game followed FGO's footsteps and made things easy and predictable like that...




EDIT: Ah, I almost forgot.



"What you need to understand is that changes and updates are not made overnight and it takes time."



Time? Like what? Do we at least get a vague expectation as to when stuff will get done?



The main reason people ask about Oasis's relationship with Tencent is because they doubt their own ability to change stuff and get heard. Yeah, of course enacting change takes some time. No poo poo. Even a nimbus like Idontcare would be able to figure that out. But when a suggestion goes unanswered for a year, people begin to wonder if it's forgotten, how long it will take, et cetera. You haven't forgotten about good old Dosu and his "Add Dosu" posts, have you? The last one he did was just from general anxiety, from thinking that he was forgotten. I think. I'm not really sure.


I don't know about you, but to me it's a pretty natural thing to get worried about whether you can make an impact or not. It defines whether you have value to whoever you're trying to effect.



Now if you'll excuse me, I gotta get back to writing ADLDICLPNO with Derps. Peace out, yo.






This post was last edited by Do I Care? 2 on 2018-07-13 17:21:21.
  • Registered: 2018-02-05
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On 2018-07-18 13:09:57Show All Posts
61#
  • Daiske On 2018-07-16 07:31:56
  • My response to Oasis Games = Tencent Games stays same. I am sorry.


    selyl - Players are being too harsh and biased with Fuku deal. After that special one we had quiet some time ago, players expect it every single time and if it is not like that, it is automatically bad. Previous Fuku event with EDO Deidara was a special Fuku event that MIGHT but also MIGHT NOT happen from time to time. We are aware that players liked it and if there will be a chance to bring such offer again in the future, we will do so.


    Do I care? 2 - I do not think it is fair to say we overprice items or ninjas. Price changes according to in what event item or ninja can be redeemed. Same can be said about whole event cycle. If there are multiple spending rebates, it is normal you might spend a little bit more than last time BUT you get a lot of items in return. Everything has some value. I do agree with you that it is all about planning and how players handle their resources. I do not think it is a best example to compare mobile game with browser game. I do not play FGO but I really doubt they release their whole schedule with all details. They might announce that some new changes, features or characters are coming in next few weeks. We sadly can't do that. I don't understand your last question regarding time of feature development and change implementation. I do remember the Dosu thread. But the thing is - it was not first thread. When author posted it for a very first time, we have informed him that his suggestion will be passed to rest of the team. And that's it. We do not inform players what is current status of their suggestion or if their suggestion was rejected or not. Simply put, if team is even considering such change or implementation, from that point it is internal information and public will not be informed about it (unless it is confirmed and it's near its release date). There is nothing new I could tell you or anyone else about Dosu case. There are other things, more important things, that team should focus on right now. I know there are players who really really really love Dosu and that is completely fine. But in general, Dosu is not one of the most liked or wanted ninjas from the series. So if he will be added to the game, he will be most likely a side character. Side characters do not receive that much attention. I actually wanted to reply to his thread but I was busy and I had to take care of other things at that time and then I forgot about it.


    Fiyuri - Everything you suggest or request (of course if it is reasonable request) is discussed with rest of the team, that also includes developers. We are not the only version of the game so the process of processing information is a bit longer and sometimes it must be put aside if there are plans to release bigger updates or new big updates/features/ninjas are in development. You as players are able to make changes (to features, ninjas etc .. you might suggest changes but it does not mean it will be implemented). In the past we did polls but it was a failure and we learned our lesson. We promised something and we were not able to keep our promise. So no more polls in near future. Team is working on many features and updates. Mentioning them will make our community believe that it is close to its release date but reality is different (you might not see it for months). That's why we try to avoid such situations.


    Scarlettblue - There are indeed features that are only for players that buy ingots. But it is like that for a reason. It helps the game to survive and develop. Free to play players have the chance to obtain items from such features as well. But it will take them some time.

Price changes according to in what event item or ninja can be redeemed. Same can be said about whole event cycle. If there are multiple spending rebates, it is normal you might spend a little bit more than last time BUT you get a lot of items in return. Everything has some value. I do agree with you that it is all about planning and how players handle their resources.



Everything has some value, but releasing a lesser deal followed by a better deal of the same kind is basically ripping people off. What was even the point of buying week 1's stuff if it's completely outclassed by week 2? It's kind of an exaggeration, but that's the point I'm trying to make.



I do not play FGO but I really doubt they release their whole schedule with all details. They might announce that some new changes, features or characters are coming in next few weeks. We sadly can't do that.



...Why not? If you don't mind me asking, what's keeping you from doing what other companies can do easily?



I don't understand your last question regarding time of feature development and change implementation. I do remember the Dosu thread. But the thing is - it was not first thread. When author posted it for a very first time, we have informed him that his suggestion will be passed to rest of the team. And that's it. We do not inform players what is current status of their suggestion or if their suggestion was rejected or not.



Perhaps I was unclear. I meant to bring up the Dosu issue as a recent example of this kind of doubt I mentioned - specifically the doubt that we as players can have an effect on the game. I know that there's a small group of diehard Dosu fans. Dosu himself even talked to me about why he's such a diehard – because 95% of the fanbase either forgets about his favorite character or remembers him as a fodder.



But as derps likes to always tell me, we're getting off topic. The point is, every suggestion – not just Dosu's, but even more popular/more wanted suggestions – are not followed up on and that makes people feel like they can't influence the game. I don't have any examples on popular issues because I'm a hipster and don't follow that kind of thing to be honest, but hopefully what I'm trying to say is still conveyed.


Peace out, yo.


–Idontcare

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