The test is conclusive only when both ninjas are "naked" (without any equipment, treasure tool or other forms of enhancement except of course the nin/tai p3netration and dmg reduction from eight inner gates). Moreover just the normal damage should be taken in consideration because the critical one is dependent on injury aswell.
Plus your basic stats as well as your oponent's ones counts too. As is always stated the difference between his damage reduction excess and your nin/tai p3n is going to his def/res. Unless you own let's say 20k attack and your oponent 10k defense don't expect spectacular results.
In my opinion those stats are working fine as Tencent confirmed and tested it out. No more tests are required.
we proved in the other thread that *ions right now in our patch do not work. very likely they get fixed in 5.0 (consider we have the same patch china had when their testers said they did not work).
That said, a difference in injury gives always the same outcome on a critical hit since grants a flat increase of the damage landed, and since he owned 10k more crit than me was safer to test it on crits (obviously since he had also a very high difference in injury once in a while appeared some x1.5 or some x2 damage hits, but we discarded all of them for the test and don't worry, if you do the test you see when they happen pretty well (because those 2900 once in a while were 5800s or 4400s )).
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