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[ PVP ] Should secondary stats impact on the game be modified?

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  • Registered: 2017-07-24
  • Topics: 121
  • Posts: 632
On 2018-06-12 21:43:23Show All Posts
12#

Secondary stats are good as it is, if anything they should revisit the control stat because it seems to be bugged, control failed twice in a row vs a guy with only about 500 more control than me. (once with mystery and once with chase)

Offtopic: What they should really look into and make changes is the delay, the unbalance in most events like matsuri/swb, revisit water main's talents and mysteries (healing tips, neurotoxin, poison tips, shark bomb and make those less prone to abuse by players), change ignite so it stacks again or does more damage because at this point 1950 damage barely does anything.

And implement new functions/features/events to refresh the game more, but don't fill the game up with new power up functions that fill the screen. Balance.

  • Registered: 2017-07-24
  • Topics: 121
  • Posts: 632
On 2018-06-13 19:21:26Show All Posts
16#

Anyway they need to make Shark Bomb so it's at least not used every round, because that is broken, chaosing everyone like that if you have more INI. Consider Itachi Susano'o 3300 sealscroll ninja can only Chaos a unit 2 rounds in a row, then come this main, ninja given to you at the start of the game who has the most broken mystery in the whole game (if you watch CN vids) when paired together with neurotoxin, while all the other mains attack mysteries are useless. She also has those heals that do way more than they should in a team of healers together with healing tips that can't be removed.

Also the poisons are bugged, in no way shape or form you should still be able to poison someone if they dodge it.

So instead of making her broken (more broken than Kakuzu since I saw vids of that shark bomb used nonstop for 5 rounds in a row until she won the fight), take a look at her skillset and nerf the healing tips, the poison tips so it can't land on dodge units, the shark bomb should be 2-3 cooldown mystery without any reset since it can chaos the whole team. (Itachi Susanoo is 4 round cooldown after he uses it twice for God's sake, and he can only chaos 1 unit like I said)

It's for a reason people call teams with that main "cancer teams", they give her too much, people abuse her skills and the support ninjas and you get yourself a team that steals the fights while also prolonging the fight, when in reality it should lose.

It makes the game look flawed, when you have a team that no matter how much damage you do to it, they heal it all back (only in the case of 3 supports), or when you have this water main chaosing everyone for 5-6 rounds in a row until the whole team dies and they can't do anything.

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